Rolling Thrust Perk Changes

A rework to the Rolling Thrust perk was mention in the Dev Stream but that information is missing from the patch notes.

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For those curious, it seems to retain the penetration bonus, but the attack after the roll costs normal stamina.

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It’s ruined, basically.
You don’t trade a big chunk of stamina for extra AP.
What made RT powerful was the free strike. The roll served to close the gap while having hyperarmor. The extra AP is a side bonus. Now we get to keep the side bonus while losing what made the perk relevant.

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But the roll is more meant as a dodge. It morphed into an attack mechanic because of how broken the stam system was. Now, rolling is a dodge function, and the AP is just as it should be – a perk for agility builds, not all builds.

Free stam attack was a bit much. I wouldnt mind if it reduced stam cost of next attack by 25-50% especially now that stam regen delay has been increased and 1 shot crom sword chop builds will be a lot riskier now which is good.

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All combat builds max both strenght and agility, @biggcane55 .
It was the best perk in the game. Now, it’s among the worst. Typical Funcom. :smile:
If you dodge to flee, wtf do you want the extra AP in a defensive movement? It lasts only a brief moment. It makes no sense. Sure, you might marginally benefit from the occasional timed counter, but that’s hardly material for a lvl 20 perk. I will still max agility because of the speed, but I might change to double jump.

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Again, funcom in a nutshell. Yes, it needed a change. But there is way more broken perks that’s needs a huge change. Also moving some perks between the different attributes is needed.

You guys obssess with the SoC. If you can’t avoid a telegraphed 2h sword special attack, it’s a you problem, not a game problem. All the crying about the SoC made devs nerf it to the level of a random legendary greatsword.

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They way it is right now is too powerful. Especially with things like SoC. However removing it completely to just armor pen boost defies the name of “rolling thrust” and isn’t worth a level 20 perk (IMHO).

I would say that just change it so that dodge rolls do half melee weapon base damage to a 1 foundation area around the character. This isn’t overpowered as you don’t get any bonuses to the damage and the 1 sec delay when out of stamina already manages the constant rolling. It adds significant spice to the combat in that your dodging does damage now but it’s not OP.

ehh, not really one could go woth 1 perk str and 3 grit…seen a few do that very succedsfully. And enc build with ood stam perk, was viable to use as well in group.fights. Meaning not havimg the roll stam perk was death. now it really only rewards those with agility for agility, and grit is now a thoughy on a build.

Yeah, @biggcane55 . There’s the grit build too, but generally it’s an agility build, not strenght. And there are a few other originals, but the rule is SAV. The exceptions confirm it.
My point is that devs could have reworked the perk instead of ruining it.

It’s all part of the plan.
They’ll slowly gut perks so people don’t want them then use it to justify the next perk system rework.

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There are more stealth changes.

It’s because of the oneshot.

But I saw you crying about a 5 second penalty for stamming out is too harsh.

It’s easier to manage stamina than to predict a SoC overhead on a 3-5 tickrate server.

Don’t write nonsense, @NeedAdvise . Yes, that’s a one shot weapon. Low skill players always try to increase ttk, thinking that will save them. No. You’ll only take more time to kill. If you can’t dodge a greatsword special attack, you have to do better.
But yeah, stamina management is easier when poke and roll is all you know.
I wasn’t crying about the penalty, btw. 5 secs penality for stamina drainage is a death sentence, with no hope of getting out. I was stating a fact. This harms gameplay because you are dead 5 secs before the fact. You might as well go afk once your stamina ends with such penalty, unless you are harassing noobs instead of fighting experienced players.

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If you can’t manage your stamina…

Try to dodge an overhead swing where you think you have dodged it but the server suddenly corrects the enemy towards you or you get hit out of nowhere, because 3-5 tickrate and 200+ ping or the enemy is lagg-switching.

Do you even play this game online or are you just dueling in a low ping environment?

Skill issue then. Learn to manage your stamina. If you get pushed into exhaustion by your enemy, then the enemy is simply better.

Getting oneshot by luck and lagg is not skill.

EDIT: It also appears to me that you have not played in 2018/2019/2020. If you would’ve played, you would have known that you can still do a lot with movement alone when being exhausted. You also fail to read in between the lines of my posts so I have the impression that you are not the sharpest pencil in the box.

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Try fighting against 20 brazilians that lag switch and see how well that goes. Being teleport chopped from 20 feet isnt great. Basically forces a steel thewd build to survive which i dont mind but stickimg to 1 build all the time groes stale.

Serious question (as someone who wants to understand but does not play PvP in this game): why is it better to nerf weapons/perks than to deal with hackers? Won’t they just find something else to abuse?

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You can’t balance perks and weapons considering unpredicted lag and bugs.

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Again, you can’t balance weapons and perks because of things that shouldn’t happen.
The solution for dealing with lag switches is not nerfing perks and weapons.
Besides, they’ll kill you anyway.