Roofing is bugged. Screenshots inside

Game mode: Single-player
Type of issue: Bug
Server type: PvE
Region: North America EST
Mods?: Yes
Edition: Steam


Bug Description:

Certain roof combinations are not possible with DLC pieces. Thatch rooftops used to provide a way to make them snap even without them having the connections, but after recent updates (where you can non-destructively remove a building piece), this work-around no longer works and you are left with invalid combinations. I will list two.


Steps to Reproduce:

First up, is the Roof Corner.

You cannot apply it unless you are placing it on top of another roof corner. Like this following example, works:

The following example uses a straight roof piece (on the right of the square opening) and an inverted wedge roof piece (on the left side of the opening). This forms a square foundation upon which you can place the Square corner piece (I have it highlighted).

However, the piece does not want to snap to either the inverted wedge or the straight up vertical one.
I cannot place it on my roof.

The old workaround was this:

Place the thatch rooftop corner, like so:


Then, use the upgrade function to place in the DLC corner piece. I’m using the latest released DLC set in this scenario. But this bug is present in all DLC roofs, going as far back as Frontier, as far as I know.

With the thatch roof in place, just before the upgrade, it should look like this:

Allright! Now we are ready to upgrade to the DLC roof, since the thatch roof piece connects just fine…
We confirm the upgrade, and get…

…both roof pieces sent back to the inventory, and once again we have an uncloseable hole in our roof. At least using the DLC tiles, which don’t have proper connections.

So this is the first bug variant. You can see the tiles in question on the right of the screen, when they are moved to the inventory, with their full name.


The next roofing bug has to do with the wedge and inverted wedge pieces.

This is the setup, and you will commonly encounter this while building non standard wedge to ceiling tile variations.


At this point, none of the wedge pieces connect anymore without building flooring in for them to snap to. They don’t connect to their lateral counterparts (sometimes they do). But not in this case.

So we will build the wedge flooring to finish connecting the last pieces of the roof, like scaffolding:


Allright, now we have something to connect to. Here, the inverted wedge piece fits right in. On the top of the floor wedge, we can place the regular wedge roof roof piece and it will also snap. We will end up with this version:

The holes are closed.

However, we have the undesired scaffolding left over. We can’t see the roofing because they are in the way, and since we just used them as helper connections, we can now remove them since the roof pieces should then disperse their connection points to their neighbouring counterparts. (At least it used to work that way.)


We click on dismantle. And…

The roof falls apart, the two roof pieces are not welded in. And we are back to our original scenario.

Unless we leave in the wedge tiles, there is no way to connect the roof, even though we have enough stability to do so!


Installed Mods:

Accessory Wardrobe 4.13b

2 Likes

Not sure this is a bug. Stability goes down as you move up floors. Is the entire wall shaped like that from below with the rounded corner?

It’s a bug!

I’ve reported it myself (no mods, official server):

You’re putting a square over a spot for a triangle? I don’t get where this is a bug?

1 Like

No, I’m not. Look at the floor… Count the tiles out from the wall. I show them just for that reason.

Why are you commenting on a legit bug report?

Knew you would say that. Pretty sure the floor is square and the roof has a pitch. The tiles don’t fit the way you think it does. The deviation I think causes the problem as the piece needs stability?

So you know my build better than I do huh? Okeydokey… :eyes:


That’s a square not a triangle… But even if it would be a triangle doesn’t matter. I am switching the elements on different floors and it’s still work.

Also if the wall has 100% stability it should be possible to place a square or triangle at this point.

@TeleTesselator did you check with the repairhammer the stability? Sometimes I have the problem that I become 0 stability for no reason. And then nothing could be build anymore. Few month ago when I take this 0 stability items back to my inventory I get it twice back.

1 Like

Huh? I think you missunderstood me…
I was trying to mark the point that shows you are right…square and not triangle how Jadzia was thinking. And also that it doesn’t matter… You should have stability there.

And also I want try to figure out if it’s related to the 0 stability bug… Because I had the same problems…

1 Like

Oh… ha ha… That’s what I get for not looking at poster names. :innocent:

I was like, Yes, it’s square and so is the floor… and it shouldn’t matter. Hehehe… Sry man!

But then yes, to answer your question in regard to my video… Yes, I checked everything for damage and stability.

1 Like

Naw just basic knowledge of horizontal and the vertical lines.

The triangle roof pieces are not the same as the floor triangles… the floor and the ceiling you trying to say are the same… they are not.

Third attempt and this is the only way I could get a ceiling on with your layout.

Yeah, f-that. its bugged. Still can’t place anything in that space:

Well, I commend the effort but all you’ve done is expose the BUG further by showing that the latch system which SHOULD work, doesn’t. And in fact needs to latch to pillars because roofs are busted. :stuck_out_tongue:

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