OK I have a theory that we all like one saddle type over the others and that we only pick the others due to cosmetic appeal. If FC decided to only have one saddle type to stat all cosmetic saddles with. What type of the 3 available would you pick to be that saddle type?
I know you didn’t ask for an explanation of your preference for saddle type, but I’d like to give you some context for my preference.
By the way, I believe that everyone’s preference is related to how they like to play.
For example, I avoid using teleportation functions as much as possible, except in extreme situations or when I’m just organizing something and have little time available for it. So, the horse is my favorite resource to be able to move around the map quickly, so the heavier saddles (which provide more protection) make the horse very slow. In the far north, I also prefer a fast horse, so that I can cross through the middle of the tigers without being attacked and chased by them all at the same time. The horse with the fast saddle can leave them all behind.
I’m not saying in any way that my way of thinking about saddles and the use of mounts is the most correct (there is no correct way, in this case). I’m just saying that it’s how I like to play.
By the way, I have a question about this, because despite playing Conan for about two and a half years, I still haven’t tried mounts like the Camel and the Rhino. I intend to test them soon, but I was wondering if the other mounts are slower than the horse and if they have other differences as well. For example, I saw somewhere that unlike horses, rhinos don’t jump.
Out of the two alternate mounts, I prefer camels as they are comparable in speed to a horse and can act storage. They also run pretty quietly if that is a concern. Very soft-toe and if you have a means of night sight, you can navigate the darkness on a mount with some stealth.
Rhinos just aren’t my thing.
If mounted combat wasn’t horrible, the defense version may have more merit.
As is, Horses are for transport.
The only real question is whether they need to have a better top speed or high maneuverablity.
Personally, given clipping and lag issues, this one always prioritizes control.
Cavalry saddles are for speed. Scout saddles are for maneuverability. Warhorse saddles are for defense.
EDIT
I personally think they should’ve stuck to the original concept where the type of foal you captured and raised determined the type of horse you got. A normal foal for maneuverability, swift foal for speed and sturdy foal for defense. Then of course, the saddle would just be to add cosmetics. But I guess it’s too late to go back now.
I use only the light regular or the Gurnaki because i like the looks. Aaaand wight horse because it doesn’t need saddle .
But thanks a million @DaVice for your precious and friendly reply, .
It’s a bit control vs rng here.
Although i want this too, rng in this game has created negative feelings even in positive things. In the matter of horse i wouldn’t mind to have the original plan too.
Ok @erjoh i voted speed, just for fun .
But again if i had to choose something more about horse abilities, this would be definitely faster stamina regen .
Frankly, it would’ve been better to stick with one type of horse and one type of saddle. That requires less effort to implement, and gives them more time and resources to spend on other things, such as raising the quality across the board. Following the release, they could have observed the feedback from players and then implemented new mounts based on that feedback.
I agree completely, a simple set of (ISO) procedures implemented company-wide for Funcom, would not only produce a far superior product, but also require a lot less work on their part. In fact, it would likely net them more respect for their products, as deadlines would be easier to adhere to as well. The simple fact that they introduced three types of foals to differentiate horse stats, and then scrapped the whole concept to implement different saddle types to accomplish the same thing, is proof that they lack some of the basic procedures that allow companies to succeed.
I’m prolly getting a bit off topic though so I digress, sorry @erjoh… My vote has been cast.
You are 100% right. The saddle should not be the determining factor, the horse should, but they’re dumbing the game down so I’m not exactly shocked that they did this.
It’s never too late to go back. They can roll back patches any time they want, or change individual things back to the way they were. The problem isn’t that they can’t… it’s that they won’t even if it’s the best option.
For me speed is the only important stat. Defense doesn’t matter at all (and as I recall it didn’t even work properly at one point and may still be broken). To maneuver quickly all you have to do is stop holding W for a moment so there’s zero need for +maneuverability. Speed = getting where you are going faster and that’s all that matters when moving across the map.
The aesthetics also don’t really matter to me, I don’t particularly care how the saddle looks.
I only ever use(d) Scout saddles - not so much for the maneuverability as for the better stamina efficiency. Across a longer journey, Scout saddles allow you to travel faster - so they are (in my view) the best option for speed as well as for maneuverability). Cavalry saddles are faster in a short sprint, but slower over the long distance.
I transmog them to whatever look I want. Not sure why they don’t let you dye and illusion them in the base game though. Saddles do have dye channels apparently.
OK so I just assumed everyone would have picked maneuverability over speed because of the reduction in endurance to maintaining the gallop but apparently I missed the mark there.
I always choose scout saddle types because of this and I can out-endure any other saddle and the speed bump isn’t worth the endurance lost but I was completely wrong in the fact that we are all so evenly divided between scout and cavalry saddles.
The only thing we all agree on is that defense saddles suck.
So to keep the topic alive. For all of those voted, what would make you reconsider defense saddles as a viable option compared to your saddle of choice?
For me, I would say the damage of a charge needs to be increased so that it adds to ensuring selection of a war saddle.