As the title says, for a more intensive experience, I’d like to raise the damage output of NPC monsters and wildlife on my RP-Server. On the other hand, it’s also raising the damage output for player’s thralls and pets wich i’d like to prevent.
So i raised the damage received from npc’s by players. As this works well in PvE, on our PvP RP server it’s kinda OP when it comes to PvP battles as you can imagine, the battle ends pretty quick on that 2.5x damage raise.
So I guess the ability to separate the output of thrall damage from npc & wildlife damge would be highly appreciated on this matter.