Continuing the discussion from (bug) dedicated server settings - cannot adjust minion damage and damage taken seperate from monsters:
Hi @Ignasis- on 23th April you made follwing answer to the request/post above
Thralls damage is indeed tied to NPC damage. We’ve raised this suggestion to the Devs but at the moment they’re focusing on bug fixing and some new content
In my eyes this feature (Thrall damage is tied to npc damage) is very annoying and not good for the game experience.
Whats about the suggestion to add a separate multiplier for thrall/pet damage and damage taken from NPCs for thralls/pets? And if that doesn’t work, at least tie it to the player damage and damage taken.
Is there any roadmap for this problem?