Sepermeru Feedback

More science happened yesterday:

Test subject A: Relic Hunter Treasure Seeker #1, “Maria”.

  • She came out of the Wheel with a sword and a shield.

  • Gave her a better sword and shield. She doesn’t seem to use the shield at all, and does two-step combos with a one-handed sword. She manages a three-step combo only rarely, and if she has done a finisher blow, I haven’t seen it. Tried without a shield, same results.

  • Gave her a two-handed sword. She does full combos with it. Same with daggers and spears.

Test Subject B: Relic Hunter Treasure Seeker #2, “Gloria”.

  • Unfortunately I don’t remember what she was carrying when I first recruited her, it was before it mattered because all thralls were incompetent.
  • Gave her a one-handed sword. She does two-step combos like Maria, and sometimes manages to pull a three-step combo, but not often.
  • Gave her a two-handed sword. She refuses to fight with it. She approaches enemies in a threatening manner but does not attack. At all.
  • Gave her a bow. She shoots enemies quite happily. So even though all Relic Hunter Treasure Seekers seem to have a Fighter icon in their inventory model, some of them do use bows in their “free” state, and “Gloria” may be one of these. At least she makes a crappy melee fighter.

Test Subject C: Bandit Leader from Sepermeru, “Eskel”.

  • He came out of the Wheel with a sword and shield.
  • Gave him a better sword and shield. He does full combos with it and blocks with the shield.
  • Gave him a spear. He does full combos with it, too.

Preliminary results:
Treasure Seekers seem to have random preferences with their weapons. Bandit Leader seems to be competent even with two-handed weapons, even though he came with a sword and board.

Conclusion: Needs more data. Capturing more live test subjects and testing with various weapon types is required for more conclusive evidence.

Once again, my heartfelt thanks for the good (and bad and ugly) citizens of Sepermeru who surrendered their lives during these experiments.


On a related note, it seems the “good citizens” of Sepermeru fall through the ground mesh more often than before when they die. As in, almost always, rather than the “only sometimes” we were used to.

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