Server settings inquiry: NPCRespawnMultiplier

Hello there!

I’m experiencing some regular problems with NPC respawns on my server. I would like to turn it off completely - but when I change my server’s settings to NPCRespawnMultiplier=0 through making a change in the ServerSettings.ini it brings virtually no effect. I’ve tried various tricks - setting it to 10, doing a quick turn-off before anything appeared and setting it back to 0, but: to no avail.

If anybody has had any similiar experiences or knows a good solution to the problem - leading in mobs disappearing - I would be grateful!

What are you trying to do, make mobs not spawn?

Why would you want to turn it off? No npc or animal would respawn after it gets killed.

I’d exactly like them not to spawn at all, to remain turned off. I know that the setting works opposite and 10 equals longer respawn and 0.1 shorter respawn, but the way I understand it 0 should equal no respawn… and it’s unfortunately not the case for me.

You would need to use a mod to fully turn off respawns.

0 values tend not to work properly.

For NPC respawn multiplier, you can increase it to 10, or higher in the file settings, but this will only prevent respawn for a long time (not infinitely), not prevent the original spawn :+1:
→ Let’s say the respawn time is 10 years long, this means NPCs will only respawn 10 years after being killed.
→ However they must spawn at first, when the server starts, so every server restart makes the NPCs spawn.
→ Even worse, in single-player mode, things are loaded by area, and thus things will respawn if you leave and re-enter render range (or something similar)


As Taemien said, you would need a mod to prevent spawns altogether, and while I don’t know if there is a mod like this I know exactly how to do one, but I’m not going to bother downloading the 240GB DevKit again :rofl:

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