Server Transfer! A feature of great importance!

Funcom has not announced that this is a possibility. They’ve acknowledged the issue with yellow lotus however.

I think that anything is possible if there is a desire to realize it. Players keep avoiding this potion… xD

This was a mistake as they’ve communicated and has since been corrected. You assembled 5 schematics fragments.

I understand they removed the drop of these parts of the recipes?
I have 2 left, I was hoping to collect another recipe.
This is actually a very good bug that they could turn into a feature…
A sort of ersatz DLS content is one of the reasons to buy and make a transfer to Siptah =)

No matter what amount of restrictions would be in place, the only way to stop most if any exploits or inventive ways of increasing the amount is going to be by not allowing any transfer of loot. Restrictions were already in place but that didn’t stop people from figuring it out.

There will always be bugs, as well as gaps in the logic of the game mechanics, and there will always be players for whom bugging is the meaning of the game.
I understand your “bare transfer” stance - less implementation complexity - faster release, as well as the “avoid problems” logic.
But do you understand that in this way you will kill this game before bugs and bugusers combined? In this moment, the game is lived on the enthusiasm of players who build fantasy castles and are waiting for new high-quality content (and are willing to pay for it ofc), and not those who jump naked from server to server?
I like the PvP aspect of this game and would like to have a proper balance and empowerment for the PvP players, but not at the cost of restrictions and unbearable shackles for the PvE community.
The question here is not that the problems voiced cannot be solved, but rather your fear that they will not be solved.

Are you suggesting people not play in order to transfer? O.o

No, I suggest that people who want to make a transfer do not participate in pvp activities for some time.
From gameplay:
Think about how this can diversify PVP, what tactics it will give to raiders and those who want to take revenge on them.
From real life:
Think about how banks are robbed and then “go to the bottom”, or when some rob, while others cover their waste, etc …

They already said they won’t do this.

I wonder what the solution will be. Looks like an infrastructural problem with servers. Either way, it’s sad…

1 Like

Whoa whoa whoa lmao

I see you’re new to participating in the forums. I can assure you I am not suggesting ways to kill the game and this is doomsday bs. Kindly don’t.

I lived through transfers when people were bringing tokens over and those that were bringing full bodies of loot my dude. I’d be more inclined to suggest that helped the exodus of players than a musing of naked transfers.

Ya nah. It was 3 days before you could transfer previously and imo that was too fast. It would be better at a week. Not allowing people to play though? That’s terrible.

You’re brainstorming and giving suggestions. That’s great. But don’t hard stance on them as Funcom doesn’t really take suggestions into consideration unless they have merit and meets their own game design.

Others I am sure will eventually comment and I’ll leave the more logical and complicated picking apart to them.


Fellow PVPer

PS (in case you don’t know, it’s not crap like this that killed PVP pop, it’s the overbearing usage of Zendesk and lack of quick action on hackers that did winkyface)

1 Like

What are you, I don’t judge opinions.
As you correctly wrote, I’m trying to analyze the situation and brainstorm.
I remember several projects that died precisely because of decisions in favor of ease of implementation. This is what my opinion is based on.
I’m sure your opinion is based on more information than I have.

I lived through transfers when people were bringing tokens over and those that were bringing full bodies of loot my dude. I’d be more inclined to suggest that helped the exodus of players than a musing of naked transfers.

I agree that a bugs-user is worse than a cheater, but I have given options for solving the situations you described. It’s a traumatic experience that I’ve had on “other game projects” as well (We fought with the whole world against the сhinese cheating raid for a whole sleepless month, but no one admins helped us… Hugs CrossArk13)…
But I understand that you shouldn’t be be guided by fear to make decisions.

Ya nah. It was 3 days before you could transfer previously and imo that was too fast. It would be better at a week. Not allowing people to play though? That’s terrible.

I don’t know how much free time you devote to the game, but a conditional 12 hours without direct pvp activity in the game is not much, given the time for sleep and work/study, household chores/family responsibilities. The concept can be more variable. This is not necessarily taking damage, perhaps it is “not causing damage” or “not causing damage to buildings”, etc… Ie. the meaning is precisely in limiting certain actions within the framework of PVP activities, etc. Plus, I proposed this based on the cluster version of servers and, among other things, offered other options. Combinations of different conditions are possible. In addition, there can be quests and rewards for PVP activities, both in the main game from NPCs and as part of BP tasks.
Think big.

Others I am sure will eventually comment and I’ll leave the more logical and complicated picking apart to them. Fellow PVPer

Of course, with all due respect to you!

I understand what you are trying to convey. Perhaps if my concoctions find interesting a large number of players, then Funcom will listen, what do you think?

My Steamname is ‘Mechanicus’ 76561198032214819.
You can check my statistics if you actually think I got “banned” XD
Now I actually feel greatly complimented by your suspicion though, the truth however is simpler.
I am invested in this feature because it is important to me from a gameplay and immersion PoV.
And I see no reason to buy CE without it.
If that is not the case for you then I guess good for you.
But wishing for this feature back is most certainly not something I feel even remotely bad for.

And if not even that, then at least some info from Funcoms side on the matter would be highly appreciated in regards to the LONG time it is overdue now.

I’d be happy to “die” on this “petty” hill.

But that aside, Server Transfer is NOT in CE atm.
And STILL the instructions for those are present from official Funcom!
That boarders false advertisement!

So if Server Transfer is not to come back then they should at least remove that!

And you White Knights here are just weird.

EDIT: I have nothing to loose here :smiley:
Especially not from some White Knight :kissing_heart:

1 Like

Instead of making Server transfer they could just ‘link’ two servers together to have access to 2 maps.
For example exiled land PVP server #747423 link with siptah PVP server #888820 which you can ‘transfer’ only to - so you can only transfer between those 2 servers.

1 Like

That would kind of leave the primary motivation of Server Transfer unfulfilled though …

All that I’d want atm is some form of clarification :confused:

I’m still very much for no elderium on exiled lands period. The armor and weapons are to op and it’s nice to take a break from broken weapons. It’s one of the biggest p2w features. For pvp

2 Likes

They could also add way to gather it in EL but i doubt they will do anything reasonable at this point.

1 Like

I can only agree 100%
(Even though PvP would also be very cool if they find a way to make that work)

3 Likes

That’s alright… even though that information is irrelevant since if you were banned you would have to get a new account anyway and I’d have nowhere of knowing whether you’re listing the old one or the new one :smiley:
However, I wasn’t trying to lead some investigation against you so there’s absolutely no need to provide details and such.

Your post simply seemed way too strange given the circumstances and as you saw it raised some other eyebrows as well, because it doesn’t make much sense to be hung up on this aspect when you don’t even own the game :smiley: It’s not even an active part of the game… it’s an option in the main menu…
Furthermore you said you have a clan… now… I’m sure not many people have pre-established conan exiles clans before buying the game.
I hope that makes sense as to why it seemed a tiny bit hard to believe :man_shrugging:

The game itself will still be the same… You either want to play Conan Exiles because you like the game… or you don’t want to play Conan Exiles because you don’t really like the game… It is very difficult to see the logic in server transfers suddenly closing that huge of a gap for you, even though it’s a personal subjective thing… there are reasonable limits to that too :slight_smile:

All I’m saying is that something felt “off” about your initial post, but that’s okay I guess, I suppose there are some logical explanations for all of that so I apologize if I seemed overly accusatory.

1 Like

Maybe Clan was a suboptimal choice of words here.

I mean a group of Internet-Friends I regularly play with.

EDIT²: (The Editing System of this Forum is GOLD btw.)

… Server Transfer …

:frowning:

White Knights and Funcom Fan Boys can make some Forum users riled up. Welcome to the Forum. @Seeking

1 Like

Then do so.

Not really, it’s not a selling point for the game and last I checked not present on the store page.

Buddy you played the tutorial during a free trial, then spent way too long watching biased youtube videos fantasizing about what you think the game should be like. If that’s not wierd idk what is, you’ve spent more time thinking about playing than actually playing. You don’t even have a real informed opinion to base it on, just collected scraps recycled from the jaded thoughts of others when you don’t even have the basic understanding of the game.

Be thankful we’re even humoring you with replies on this thread, we could just as easily go play the game and leave you alone to your deluded fantasies.

7 Likes

I understand your frustration about it. But I don’t think you will get any information about the state of server transfer.
That is the last official info. The next official info will be if they have a new one.
https://forums.funcom.com/t/disabling-character-transfers/194025/6

I think the only way to keep it fair and open to all servers is if they only let naked people transfer.

So you only can watch and hope something new is coming soon. But now I know funcom I don’t think that it’s coming the next 6 month.

Maybe with the next age. Personally I am hoping that they are working on fixes for other problems than server transfer… and in my case specially the performance and freezes on playstation.

But give this game a try even without server transfer.
I don’t know where you are from but I am from Germany and I can buy a steam code for this game for 5€ at this moment. That’s not much

Edit:
https://www.kinguin.net/category/33509/conan-exiles-steam-cd-key don’t know the shop but is an English one

Usually i buy my steam keys here:

3 Likes

I am someone who loves this game and has joined the rally of others who play PVP officials and want to continue to have meaningful experiences. All too often people say “this is killing the game” or “that is killing the game”. I know you’ve only been here for a bit but once you start to peruse the forums more you’ll see some patterns.

I do my best to stay informed and welcome all kinds of opinions and suggestions as a peer. But that does not mean that all suggestions are viable. They’re reading what we say but rarely will they acknowledge or implement any of it.

I disagree. I can get around an exploiter. I have very few tools other than reporting to deal with hackers. From what you’re saying it appears that you have also experienced hackers.

While a full body transfer or god coin can absolutely be OP, you can still kill them en route and take it. This is what I mean about getting around exploits.

I work full time, have a family life and responsibilities like many of us. Some no life the game and that is their prerogative. They paid to play and shouldn’t be prevented from doing so because of a suggested game mechanic like this.

The suggestions you have wouldn’t fit in with the current game design and most would be upset. People can change their minds about transferring too, maybe they planned for it and then decided to stay? Why should they be punished by not being able to play the game itself for a choice real or imagined? I don’t get it.

They’ve already communicated they won’t be enabling dynamic building damage for officials. This is akin to your suggestions and as such probably will never be considered.

It has been said that if people cry enough they make changes. But it isn’t always a good thing.

Take the limit introduced to followers… the idea was a large amount of followers caused server performance issues. Many asked for something to be done. They did it and now we know followers were not the issue as there’s been little to no change in performance with the imposed limit.

Did they actually listen or was that an intended change they already had in the works? Hard to say for sure. They don’t talk to us this way normally.

Back to the OP though: @ConanBoDk has provided a reasoned comment. This is what we have now and for the time being we have to wait patiently.

I know I’d rather they work out the kinks and not have transfers fail again and rely on them to reinstate the fails.

1 Like

It would still be P2W. Those who have the Siptah DLC would have an advantage over those who don’t. Siptah gear is more powerful than EL gear, which wasn’t a problem at all until they introduced transfers.

I do not agree with you.

if you are a new player you can very well buy the game to have fun for at least 3 months.

(without character transfer)

the game only costs 6 euros. very good price

(depends where you buy it)

I’m very surprised to see someone asking for character transfers when they don’t even have the game.

good luck finding a similar game at the same price

2 Likes

Translation error, English is not my native language, so before I send you messages I have to check the text online. I did not literally ask who you are or what you do, but Google decided otherwise … =)
The point of the phrase was rather that you shouldn’t take phrases like “this kills the game” too literally. My opinion is just my opinion. The forum is one of the many ways to interact and communicate, I think that we are all here because we want to make the gaming experience better =)
I see from your answers that you are no less a fan of the game than I am, you are not indifferent to what happens to it.
It is a pity that there is no direct feedback from the developers, I would like a direct dialogue, for example, on streams, and not official replies on the forum. =(
Perhaps I want too much…

I disagree. I can get around an exploiter. I have very few tools other than reporting to deal with hackers. From what you’re saying it appears that you have also experienced hackers.

My experience was in a different game with different rules, conditions and scopes. Yes, I encountered a tribe of cheaters and complete disregard from the admins. It is similar to Conan in the latter - the lack of direct moderation and support for official servers. Why do I consider bugusers to be a worse problem than cheaters - they are more common, they are more persistent and harder to catch abusive to ban.

They paid to play and shouldn’t be prevented from doing so because of a suggested game mechanic like this. The suggestions you have wouldn’t fit in with the current game design and most would be upset. People can change their minds about transferring too, maybe they planned for it and then decided to stay? Why should they be punished by not being able to play the game itself for a choice real or imagined? I don’t get it.

Perhaps you did not carefully read my proposals or represent everything too radically.
I didn’t say that you should in any way limit PvP players’ ability to play after raids. I gave several options on how to solve the issue with bugusers and “raid cross-server jumpers”, nothing more.
You yourself wrote that the previously adopted solutions did not work.
As I wrote earlier, if you start making decisions from only one point of view (PVP) or from the negative experience of the past, then this can lead to an outflow of players who have other interests. Radicalism is destructive.

Regarding PVP, your experience and so on - I personally know many top players of PVP clans and I know how and on what servers they play. What are the current conditions for PVP content, building, raids, etc. I constantly follow the news “from the inside”.

Therefore, I believe that you misunderstood me when I said that using existing mechanics, you can greatly diversify the gaming experience of PVP players. Trite PVP quests and content, bounty hunters, point control / PVP events and other activities. Reward system for PVP players.

It is necessary to give the opportunity to both conduct raids and take revenge on the raiders, do you understand? If raiders are able to freely and instantly move between servers - you will get “Asian” raids and the death of servers / clusters.
In other games, in order to use the transfer, some resources / preparation time / cooldown, etc. are needed. For example, buildings (obelisks) for moving and loading / unloading NPCs and resources, or some kind of in-game cost for making transfers, etc. …

If we take only a general cooldown for a transfer of several days, then what will prevent the raiders from coming to the server, farming / hiding resources for the raid, commit a robbery on the last day and immediately move to another server?
Or character creation-quick leveling-raid-transfer/deleting a character?
What about those who would like to have the opportunity of fair revenge / counter raid / return of their resources?
These are the weaknesses in the existing system, transfers, PVP, transfer of resources and so on.
I see the current state of PVP in Conan as deplorable.

A competent combination of parameters and you get a completely new experience from PVP gameplay. You perceive it as a restriction of players from the game. This is absolutely not true.

I know I’d rather they work out the kinks and not have transfers fail again and rely on them to reinstate the fails.

I also hope that the game will change for the better and new problems will not be allowed.
As I said earlier, it is very sad that the players do not know the motivation and desires of the developers, and they, in turn, do not give feedback.
Of course, all my writing will remain only in my head or on this forum web page. We can only speculate and draw conclusions based on previous decisions…

1 Like