Translation error, English is not my native language, so before I send you messages I have to check the text online. I did not literally ask who you are or what you do, but Google decided otherwise … =)
The point of the phrase was rather that you shouldn’t take phrases like “this kills the game” too literally. My opinion is just my opinion. The forum is one of the many ways to interact and communicate, I think that we are all here because we want to make the gaming experience better =)
I see from your answers that you are no less a fan of the game than I am, you are not indifferent to what happens to it.
It is a pity that there is no direct feedback from the developers, I would like a direct dialogue, for example, on streams, and not official replies on the forum. =(
Perhaps I want too much…
I disagree. I can get around an exploiter. I have very few tools other than reporting to deal with hackers. From what you’re saying it appears that you have also experienced hackers.
My experience was in a different game with different rules, conditions and scopes. Yes, I encountered a tribe of cheaters and complete disregard from the admins. It is similar to Conan in the latter - the lack of direct moderation and support for official servers. Why do I consider bugusers to be a worse problem than cheaters - they are more common, they are more persistent and harder to catch abusive to ban.
They paid to play and shouldn’t be prevented from doing so because of a suggested game mechanic like this. The suggestions you have wouldn’t fit in with the current game design and most would be upset. People can change their minds about transferring too, maybe they planned for it and then decided to stay? Why should they be punished by not being able to play the game itself for a choice real or imagined? I don’t get it.
Perhaps you did not carefully read my proposals or represent everything too radically.
I didn’t say that you should in any way limit PvP players’ ability to play after raids. I gave several options on how to solve the issue with bugusers and “raid cross-server jumpers”, nothing more.
You yourself wrote that the previously adopted solutions did not work.
As I wrote earlier, if you start making decisions from only one point of view (PVP) or from the negative experience of the past, then this can lead to an outflow of players who have other interests. Radicalism is destructive.
Regarding PVP, your experience and so on - I personally know many top players of PVP clans and I know how and on what servers they play. What are the current conditions for PVP content, building, raids, etc. I constantly follow the news “from the inside”.
Therefore, I believe that you misunderstood me when I said that using existing mechanics, you can greatly diversify the gaming experience of PVP players. Trite PVP quests and content, bounty hunters, point control / PVP events and other activities. Reward system for PVP players.
It is necessary to give the opportunity to both conduct raids and take revenge on the raiders, do you understand? If raiders are able to freely and instantly move between servers - you will get “Asian” raids and the death of servers / clusters.
In other games, in order to use the transfer, some resources / preparation time / cooldown, etc. are needed. For example, buildings (obelisks) for moving and loading / unloading NPCs and resources, or some kind of in-game cost for making transfers, etc. …
If we take only a general cooldown for a transfer of several days, then what will prevent the raiders from coming to the server, farming / hiding resources for the raid, commit a robbery on the last day and immediately move to another server?
Or character creation-quick leveling-raid-transfer/deleting a character?
What about those who would like to have the opportunity of fair revenge / counter raid / return of their resources?
These are the weaknesses in the existing system, transfers, PVP, transfer of resources and so on.
I see the current state of PVP in Conan as deplorable.
A competent combination of parameters and you get a completely new experience from PVP gameplay. You perceive it as a restriction of players from the game. This is absolutely not true.
I know I’d rather they work out the kinks and not have transfers fail again and rely on them to reinstate the fails.
I also hope that the game will change for the better and new problems will not be allowed.
As I said earlier, it is very sad that the players do not know the motivation and desires of the developers, and they, in turn, do not give feedback.
Of course, all my writing will remain only in my head or on this forum web page. We can only speculate and draw conclusions based on previous decisions…