I placed it here without comment because I was pressed for time. It seems like it’s not just broken, there’s something wrong with the scalar units. Please keep in mind the growth is as logarithmic as possible considering RNG and vagaries of food buffs, so my averages are there for guidance and not exact figures. To me, the implication is that this fix requires the tuning of multiple values, which can cause considerable havoc if deployed without proper caution.
It should be dealt with with comparative haste; it is a glaring example of incomplete polish that can cause a significant imbalance in the game. T3 bearers are a dime a dozen, and when I play on PvP I will have a bevy of them as HP sponges. This has an erosive effect on new players: they say “why in Set’s name should I try to achieve a named if it’s a whammy?”