Already had a knock down drag out with JB over offline purges; they’re here to stay. Building a base able to defeat a purge without any intervention from you is “the meta”.
Never mind the fact that is nearly impossible with Thralls being in the state they’re in.
I challenge any Dev to answer this question, given a PVE perspective:
Who is an offline purge designed to benefit?
Certainly not the purged. Those unprepared stand to lose weeks of progress and those who are don’t get to reap the benefits of fighting it off.
Others on the server? If you leave, decay will eventually take care of your
Stuff left around. And the random nature of the selection process makes it unlikely to hit griefers’ pillar forests. Hell, it encourages building useless crap all over the server as RNG decoys.
A game is, above all else, supposed to be fun. And fighting a purge might be! But I’ve played since the Xbox start of EA and seen dozens of comments calling offline raiding in PVP cowardly, rude, and “the cancer killing PVP”. It’s why you have raid times. It’s why PVE-C was such an outcry when you got rid of it.
So when you get purges actually working as intended and the thousands that play PVE modes who don’t know about how purges work, and who trust the server browser window when it says “player made structures are indestructible” log in to find their sandstone cities in the snow flattened to nothing… who do you think they’re going to blame?