Siptah purge?!?! Are you kidding me?

In the producer’s blog post they slip in, at the very bottom, the fact that there will be a purge coming to Siptah. All the other changes are supposedly justified by user feedback. However, never is it mentioned that users requested a purge, and I have a hard time believing they would. I, and other people I know, specifically bought the Siptah addition BECAUSE THERE WAS NO PURGE, the most annoying part of Conan Exiles, and something that made the game basically worthless to us. You can’t spend hours and hours building something only to have some stupid NPC wrecking crew show up to destroy it. There is too much to do in this game just to meet the basic requirements for building to have to constantly spend your time worrying about the next purge and how much progress you’ll lose.

This move represents one of the biggest bait and switches I’ve ever seen in the game industry. Yes, this game is in “pre-release”, and being tested, but the purge was specifically left out of Siptah on purpose from its inception. You can’t tell me you took the time to add it back on a whim. So there must have been a reason, and as I said, I don’t believe it was by user request. This must be to combat the problem of too much abandoned building on servers? This is really the wrong way to look at it though, as there are plenty of legitimate builders who just want to create and don’t care about PvE.

It is seen as a HUGE penalty to have a purge by a lot of people, and something that will destroy Siptah, not to mention the confidence much of the gamers who bought Siptah put in Funcom. PLEASE CONSIDER RETHINKING THIS DECISION IMMEDIATELY. If Siptah is given a purge, this ruins the game completely, even with the proposed resource penalty to keep it away. There’s enough mining to do in the game to have to worry about paying the purge gods. Don’t do this bait and switch move; IT IS NOT WELCOME ONE BIT.

Thank you

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Wonder why the Purge is considered a “bait and switch”, when NPC camps and other highly requested PvE favored content is not. And quite a bit of an exaggeration, “biggest bait and switch im history.” Early Access tells you before you even buy it that features are highly experimental and the map are subject to change.

I fail to see the issue here, but hardly surprised at this point since everything Funcom does is considered the worse decision in human history around here. Consistent feedback, from closed beta until now across multiple mediums has influenced the decisions outlined in the producers letter.

I’m all for the Purge being added in, and I also highly promote that the Purge being improved when doing so (I’ve been very vocal about that, though people may not see it).

For those who don’t want a Purge on Siptah, I’m sure like the Exile Lands, there will be a checkbox on Private servers in which the feature can be disabled.

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Welcome to the forums. You might wanna take a look around, browse some of the past posts. You’ll find that plenty of people have criticized Siptah for not having a purge and requested it to be added.

Bait and switch? You chose to pay for an unfinished DLC, knowing that it’s unfinished. The whole point of early access is that anything and everything could change. People really need to stop blaming others for spending money without thinking it through.

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And it’s fixing to get released unfinished at full price to all platforms in 2021 and it’s gonna be a road map of updates this needs to stop from one gamer to another please stop buying unfinished games you make them think it’s ok to sell us unfinished products

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Yes, bait and switch. As I said, there are many of us who came to Siptah specifically because there was no purge. We are not PvE players. To start without it, then slip it in post-release, whether the game is considered “pre release” or not, fundamentally alerts the underpinnings of the entire concept of Siptah.
There is no point in a purge other than to keep Funcoms servers free of less involved players. For those of us who want to build and that’s all we want, the purge dynamic promises hours of useless fighting and troublesome rebuilding that honestly is a slap in the face after many hours spent building in an environment we were told would not have it.
Private servers are rife with kiddies who think they’re God, which often leads to trouble, so I don’t see that as a legitimate option either.

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It’s considered a bait and switch when the other content is not because it fundamentally alters the nature of the game significantly, whereas the others do not. Specifically the amount of time needed to defend ones buildings. Having NPC players at bases? Big deal. That doesn’t cause me to lose countless hours rebuilding because of some stupid electronic attack.
Other requested PvE content? Sure, knock yourself out, literally. That doesn’t waste HOURS of my resource gathering in pointless attacks.
The bottom line is that a purge will increase, exponentially, the amount of time spent to simply maintain in this game, something that for me was already high enough without the latest resource twerking that they did. With a purge it will be impossible for players like me to maintain what we have. More space on public servers for you and yours I guess.

BTW, I have looked at these forums since I started playing Conan over a year ago. Up until now, nothing has appealed to me to join them. Lots of snarky back and forth amongst gamers, some of whom live here and appear to have not much else to do but deliver their counter opinions to people’s legitimate questions and comments.

The only reason I did is because of Funcoms statement that they supposedly watch them for feedback. Since it’s pretty much impossible to contact them directly (don’t know if you’ve ever tried), this was my only potential means to send a message they may see.

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I for one am happy to see Purges come to Siptah. If I wanted a lego simulator, personally I would probably choose a different game to play. There are games specifically designed for this that offer a lot more construction styles and pieces than CE probably ever will. CE serves up a variety of things all at once, and I enjoy that variety. Suggesting that a change that doesn’t suit your particular play style isn’t welcome on behalf of the entire community is a bit entitled, don’t you think?

The fact that you’re willing to spend hours and hours on public servers where your hard work could disappear spontaneously any day and you’ll never get it back, yet can’t be bothered to put a few hours aside to create your own private passworded server where you can make sure you and your friends’ creations are backed up daily suggests that you don’t care about losing your time investment as much as your fuss would make it seem.

In a game that does so many things and gives you the power to adjust most of those things, getting worked up about part of it that you could easily switch off is about as smart as sitting on a tac repeatedly and complaining that it hurts.

Seriously, please do yourself a favor and have you or one of your friends set up a dedicated server already and enjoy the game you paid for the way you like it. Purges? Switch them off. Jerks? Remove as needed or keep the server private for you and your friends. It takes less time and effort to get started than it’ll take you to respond to all the ‘snark’ from people who ‘live here’ in this thread will. :stuck_out_tongue:

You can even add all kinds of nice building and decoration mods created by the community. Here are two of my favorites; I hope other community members will chime in with some of their recommendations.

Various kinds of new wood work, from simple looking to fancy:

Spiral stairs. Also some nice support pieces and smaller gates.

Anyway, whether you decide to take control of your game experience or remain angry about things you could easily change, have fun!

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Then make your own private server, rental or host a free one, or play single player. Like, all the options are there, you’ll be able to configure it as you desire.

You may not like it and therefore decided “nobody asked for it”, but the data is all there on what players feedback has been (as I said, multiple mediums, not just the Forums, where the same feedback has also been stated).

Conan has a multitude of ways of allowing players to play how they want to, if the Purge is such a deal breaker, then you still have options. Host a server, freely off your computer, rent your own server, join a private server with the settings you desire, or play single player. Any of those options will allow you to disable the Purge, and configure whatever else you want.

And if building is your favorite thing to do, you can visit the vast amount of mods available that offer tons of free content to have even more building options.

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Not at all true. The fact is that private servers don’t work either because most gamers who own them have God complexes, not to mention expense and performance for players across the country getting on at once, like the people I play with do.

Also, why would I want a limited environment where the public cannot come? Even more, why would I want a server where most likely the mining is free or at a very reduced cost to one or more players? On a public server you have to earn it, and it’s open to the world. That’s the point.

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This is true mainly for PVE/RPers. The pvp base has only a very few real ways to play to stay competitive within those servers, and that is build wall stacked Borg cubes, offline raid, horse/sabre combat and animation cancel weapon combat. The combos are rarely used for most weapons against other players, and the only difference in light and heavy is damage and time based. The weapons have many stat and hit box differences, but are so similar that it is rare to execute full combos on other players, usually leading to a death sentence against skilled opponents.

ow I also would not call it bait and switch (that would be hyperbole), as it is Early Access, meaning things will change dramatically before release and should be expected. But my biggest gripe is the give up attitude of these changes and making Siptah a cookie cutter of Exiles game loops. This will not bode well for any future maps (maybe they are not even planning this, which explains the give up) because players who don’t like the cut and paste game loops will not buy the early access, and thus the testing base is thinned out to get any real useful data before releasing fully.

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I feel that Funcom is afraid to make things hard. Not grindy mind you but hard engaging wise
The best addition to the game imo was the Khari Dungeon. The openness to sprint thru to do the boss battle was a great way for people to go after the recipes. But if you wanted the full rewards of the entire dungeon, you had to have a thrall in tow, and managed its health and yours, light was a resource to use, and the fighting was not overly difficult, but just enough to pay attention or die.
I hoped to see variety like that with Siptah Dungeons. Make the dungeons force you to spec a character a certain way to make it easier. Like one where bow would be the best weapon if you specced 40 ACC, You could still do the dungeon with out it, but it would be easier if you did. One where double jump would make certain puzzle areas quicker to navigate, maybe avoiding levels of the dungeon that would slow you down with extra combat if you couldn’t “skip” them with well timed double jumps. That sort of thing. But what we got were basically attack spamming for all of them, meaning the player could run them identical to each other. Which is right in the wheel house of cut and paste development.

Basically Funcom is like Taco Bell. they have 5 or 6 ingredients, and make them look different, but in reality it is all taco meat, lettuce, tomatoes, cheese, and corn tortilla shells, and the falvor is not different.

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I, and many other players, would gladly keep Siptah the way it is. No purges, no changes to adding thrall camps, etc. I find it funny that most of the comments I’ve read about adding a purge to Siptah comes mostly from PvP players who dabble in PvE, or private server players. As an official server only player who has never played PvP or even PvE-C, my opinions on how FUNCOM should change the game play on those servers should be taken with a grain of salt.

What is the purpose of a purge? I’ve read tons of comments saying it forces people to build in T3 and build smaller builds. That it will restrict “power” gamers from taking over resource rich areas. Here’s the truth. On the official server that I play on, we’ve had that happen. There have been MASSIVE T1 builds, we’ve had players take over an entire grid or two, and guess what? They’ve either gotten bored and left for PvP, or Admins have removed the offending players.

Everyone that has been on the server for any length of time has upgraded building materials not because of a purge, but because T1 is ugly.

PvE should be all about players enjoying the challenges of the environment, so for me, the bait and switch actually starts with adding thrall camps. The new map was hyped as an empty/deserted land where we get to figure out the mystery of what happened.

The only thing this change will do in PvE official servers is bring back in the dominant “power” players that can’t make it on PvP, and allow big clans more power over certain areas because honestly FUNCOM doesn’t like to Admin PvE and would rather rely on a broken purge system.

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There’s nothing wrong with criticizing the direction Funcom is taking. I’m not happy that they’ve decided to basically abandon the only thing that made Siptah unique, instead of making it work with the rest of what the players want and need.

It’s this BS entitlement that never fails to get on my nerves. People acting like Funcom promised something to them, and then using phrases like “bait and switch”, or demanding refunds, or even promising to sue. You chose to spend your money on something that you didn’t think through. Have the dignity to take responsibility for your own choices.

Except you were not told Siptah would not have purges. You were told Siptah did not have purges and you were told it was in early access. Funcom didn’t promise anything except that they wouldn’t wipe the servers.

Again, I’m not happy with what they’re going to do with Siptah. But crying “bait and switch”? That’s just entitlement.

So, let me get this straight. You knew about these forums for a year. You’ve seen people come to them and leave their feedback. You’ve seen Funcom offer an early access DLC and state that they intend to listen to feedback. You haven’t seen fit to come here and offer your own feedback like the rest of us, and now you’re crying “bait and switch”?

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Good God, massive wall of text. Does anyone have cliff notes?

You can literally shut the purge down by logging off, and it’s not all that frightening to begin with. Y’all typed 3000 more words than necessary

Aside from having the requisite hardware and the ability to keep a server running indefinitely, your concerns with private servers vanish if you’re the one running it. But I digress; I’ll just assume that you’ve heard and considered the suggestion of private servers long before it appeared in this thread. :slight_smile:


Several replies in this thread have shown at least some interest in Purges on Siptah – and I doubt you meant to be as dismissive of other people’s play styles as you claim Funcom is being of yours – so I’m going to overlook the “nobody could possibly want purges” tone of your original post and talk about the concerns you expressed regarding the feature coming to Siptah.

As far as I know no official details have been provided outside of the producer’s letter (please enlighten me if I’m wrong). So I’m curious, how did you extrapolate neverending purge god tributes from this one vague sentence?

A new mechanic will be introduced to these purges, allowing you to use resources to either prevent or provoke a purge.

Who is to say it isn’t a one-time expense to build Crom’s Poxy Banner™ that keeps purges away forever? The statement itself demonstrates that Funcom understands that not everyone enjoys purges, so why assume the worst?

Also, the new Purge features might also appear in the Exiled Lands; if they are in fact providing agency to players to block purges indefinitely, instead of losing Siptah like you assume, you might be gaining the ability to play the Exiled Lands the same way you’re enjoying Siptah right now.

Now, when and if they announce details for the new purge system that will take a big poo all over builders (which I really doubt – it’s sad how eager people are to ascribe vast incompetence to the same people who made the game they love so much), I would be happy to support any proposal to Funcom to allow builders control over the purge so they can keep building in peace.

In the meantime, I think your energy would be better spent asking Funcom to detail the new Purge features, and go from there.

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They didn’t let anything slip, they stated it.

They also stated, plainly, that you could spend resources to avoid or accelerate a purge.

Don’t want a purge, follow the mechanic to avoid it.

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Sorry, but I think you (edit: OP) got it all wrong. Currently in Siptah there is absolutely zero incentive to build past tier one in PVE other than cosmetic. In the exiled lands there was a fun challenge to build and test defenses in your base. That’s the point of the purge.

Also, the purge is not something that you can’t manage. I was level 60 and already had a pretty strong base in a good spot with plenty of thralls by the time I got my first purge. And speaking of abandoned bases, they crumble away automatically after a week or two; the purge has nothing to do with them.

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I am looking forward to the Purge on Siptah.

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Purge is welcome, if it gets rewamped heavily. Maybe a totem we can put up to trigger it.