This is a really good discussion thread with a lot of interesting points of view. Personally I don’t feel an AoC 2 is the way to go. As people have said this game in its current form is fantastic. I would like to see the game developed though and have more input in from FC. The success of saga, aside from some peoples short term dislike, demonstrates there is a large aoc community that want active participation of FC input into the game.
It would be good if they continue to develop that community aspect of the game with regular, and different seasonal events. The halloween event is a good example but I think we could do with more and utilising places that rarely get used. Paikang, Heaven’s lake, is a beautify area as is the coastline and water there but it is rarely if ever used. Dragonspine is abandoned and again could be a much wider used area for events to do with seasons or dramatic epic events. The world bosses are fun, being mostly for social drops but I think entire events could even be on the expansion scope scale of things. For example an event that dramatically changes an area that the players need to cure.save or even join and help…it would be good for the option to join in with the ‘badies’ side occasionally as playing the saving hero gets same same after a while.
Expanding the game has been really innovative so far, with AA, then critigation values and runes etc. Considering the level is hard capped it makes development beyond that pretty difficult i can imagine. Nevertheless, players still need things to go for with their main characters. I think some kind of pve style battlekeep would work well. For example a guild could have the option to take over entire play areas, such as the wild lands, for example. It would be something that is achieved on a scale of a t7-8 raid content and would give signification guild-wide buffs that could help in later raiding content. Even providing guild wide critication values to make t1-3 armour more valuable than they currently are. Maybe this area is linked with pvp/pve content because I do feel its time fury and crom merged and the epic zones become pvp active zones…no one uses epic zones anymore except for social armour in fotd (which could just drop of normal zone bosses).
Also, and i know the development would be quite high but still, new classes! With the release of Khitai there was a feeling new classes would come out specially as the mobs demonstated a variety of new animations and combat concepts.
A few ideas:)
War Monk: multi-cross class (healer/mage)
This is a close melee combat fighter that uses meditations. A debuff and buff specialist able to really provide great utility to group members or raid-wide buffs that will greatly empower their team. Unlike a lot of other things, such as rearguard etc there may be little passive buffs and debuffs but have to actively be on CD rotation for the greatest effects.
It would be super fun to see elements of friendly player control in this class because at the moment things like RF and later content raiding can fail due to one single person. So having a class that can repel friendly, 10meters from a raid might just save a raid from a blood-draw or similar. Or having the ability to pacify friendly from the environment may guard someone from that bomb in Celestial Necro.
I don’t see the healing in this class being particularly on par with other healing classes but their ability to significantly buff heal rating for AA feats would make them an end game class that has significant favourability…if played well.
Weapons used might be talismans, that almost put into effect the alternative version of what hox was meant to have been with the dagger/tali combination that kinda never really took off.
The multi-class aspect would open up either SF or UC AA perks.
Beast Tamer: multi-cross class (rogue/tank)
This is a pet class with one pet, either a wolf/tiger or scorpion for stygians that fights aloneside the character.
Depending on spec this class can dps or tank:
Rogue spec would be, fairly high dps (not assassin scale) with lots of distraction ability CC (later raid content relevant) and would rely on the combination of the pet and character working dps together. We have already combat pets in the game so this is a natural progression to make that useful game contents.
Tank spec, single target tanking specialist that tanks via evasion tactics. doesnt bubble like guard, doesnt overcome with shear force or life tap but dodges and side-steps with evasion and distraction with pet. Because of the link to rogue there could be use of poisions to dull and distract the tanked target. An interesting addition to this tank class would be its ability to access cheat the reaper skill.
A multi-cross class could have access to both FH/TW and Resolve, which might address issues of lacking particular skill base for some groups of friends…also passively addressing the limitations of the holy triniity in mmosl.
Weapons used would be either a polearm or two-handed blunt so a cross between a guard style and BS.
For me personally I think there are gaps with the current system that makes getting groups quite restrictive, specially for khitai content. The need for a rogue to always have and feat certain AA’s (same with other archtypes) forces those players to play a certain way and may even exclude some players but those players who don’t mind that role would be able to, with those new classes, step up to those roles and mult-task them.
Also, would just be fun to see more classes. It is always a bombshell to drop new classes into the mix but that just makes life interesting