I believe that there have been several discussions regarding siege damage, god damage, and just damage to player structures in general. It would be very helpful to the player community if someone could engage, and let us know if the way damage is right now is working as intended, if damage is bugged, or if damage is presently muted/dampened for the short term while other issues/bugs are sorted out.
Player weapons are only able to do 1-2 damage to a player structure per swing. While this may be suiting an interest to make it harder to just pike down someone’s door, it would seem that this is overbalanced against the player who is raiding with a pike.
Siege damage from trebuchets firing rocks has definitely been muted/dampened. A trebuchet firing rocks at a vault will do 2 damage per rock. With vault HP at 600,000, that’s just a paltry 300,000 boulder strikes to crack it. This CANNOT be working as intended.
It took me entirely too many grease orbs and explosives to sack a T1 Set shrine. 10 grease orbs thrown, and then a demon fire to ignite, and the 150,000 HPs were rolling off at mere 10s a tick. Also - I expected the explosive jars to be far more effective than they were here.
While I have not experienced it (as a raider, or raidee), I have come to understand that the god avatars are sickly nerfed, with very tiny damage with all of their stomps, strikes, swings, slithers, and tentacle swipes.
I think that every raider would like to know "is this the ‘new raiding game’, or is this just another game functionality that is not fully baked, and is still being tweaked?
Any players with anecdotal data (or actual recorded video / metrics) to add to this thread - I would appreciate it.
Any response from Funcom on the state of sieges, gods, and player structure damage would be hugely appreciated. If it’s not done, and you know that it’s not done, you could buy a little bit of patience with us if you are able to communicate. I expect that this damage conundrum is probably tied to The Purge, and Purge NPC damage, etc. Explanations are welcome!
Thank you in advance for your response to the community!!