Stealth is dead

They’ll probably (I hope) switch it off by default on PvP servers with the next update. They’ve done things like that before in updates.

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This is pretty much how I feel about it. There is no reason why you should not be able to hide behind a large rock, or a clump of bushes to sneak up and gain an advantage via stealth. And no, you should NOT be able to turn invisible.

Now I don’t have a problem with the health bars for NPC’s. But for players it’s just silly.

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ooo. ooo. i know why, because not one person in dev brainstorm meetings cares about pvp. They say they do. They nerf things in the name of pvp all the time. But i think pvp blame is a way for them to correct a glaring balance issue and divert the anger toward us on forums.

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Well in their defense, I was told stealth play isn’t PvP in the past soooo I can see how they got confused. :wink:

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I tried pranking someone when I was a nub on PvE-C. Didn’t work because of the health bar thing. Other player’s health bars should definately not be visible unless fighting.

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Now now, I know that’s not true (hopefully you are being facetious). The competitive nature of PVP has a way of revealing busted mechanics and unintended consequences that must be addressed so if there is a feeling that PVP is blamed for things, its because that’s where it matters. For a long time it was “one shot by thrall” and “yog’s touch OP” and “horses ruin d the game” and so forth. These are not PVE concerns (if you think Yog’s is OP just dont use it in PVE) and a lot of effort is expended trying to predict PVP exploitations but until you turn it loose, you often miss how its going to be abused.

This kind of backs up that there are no pvp mindsets in the meeting rooms? No one thinking of the devilish way to exploit a mecahnic. Its in our (pvp) nature to squeeze every advantage out of mechanics. Some go too far and use hacks etc, but the mindset os still there.

Well put yourself in their shoes for a moment. You’re designing a game and you say, “Okay, so here’s how we want it to work…” and then you do grind down all the obvious flaws and fix that up but still its from your lens, and then you enlist others to take a look (and they do) and they find some more flaws and that gets patched up, then you roll it out and 1000 people hone in on what remains and they are now invested in beating people and they find that next level weakness but now its possible that major mechanics need reworked to address it that touch more complicated parts of the game in ways that were previously unrelated. So here we are; things getting fixed one bit at a time. Its not from neglect or animus, its just unintended consequences of how the broader user base plays the game. I can say with certainty tho that they do honestly want the game to work for PVP and it appears to me at least that its the toughest part to get just right.

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I’m a Dungeon Master for D&D and play every sunday with my friends. Common scenarios are as follows:

“I really want to make a cool item for them”
Makes really cool Item
“That might be a bit imbalanced. I’ll need to tweak it so it doesn’t break my game”
Tweaks the item
“There, all fixed and ready to go”
Gives the player the item who then proceeds to break my campaign anyway because they used it in a way I didn’t intend/think of
“Lesson learned. I’m going to tweak the item some more, and let the player know why”

Thing is, it works in D&D because we have a mutual understanding that we’re playing a group game. Nerfing the item that I give to the player is done because we have an understanding that it’s necessary for the game as a whole. Video Games, however… are much more difficult.

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Yeah, like the lovely relic from the ancient times of people using chairs and pikes to launch themselves through the air.

All i am sayung is that no one in the meetings spoke up about any of the main culprits when ot cane to releasing in the wild.
Mounts…no one thought about 1 shotting with no true counter was bad.
Fast Travel…lets allow players to pop up 2 minutes away from any enemy base. Let alone how they were/are easy farms if you camp them.
SoC…on a thrall 1 shotting players.
Offline Raid Defenses…Who need those…
That is a small list. There are more. but those rightvthere should have had one voice point out the negative impact on pvp.

that was so much fun :rofl:

In all likelihood someone did, but its like any underdamped system, you let it go, then tamp it down until you reach the happy level. If everything has to be perfect before it gets released, it’ll never happen, and there are other playstyles than PVP so you have to acknowledge that a sizeable percentage of players don’t care about that stuff in order to enjoy the game.

Trust me I’m sympathetic to making it work for PVP even though I don’t play that style myself; its conan afterall and should have a hardcore combat experience between players. But of all the complaints about PVP, decreasing the violence of it is something I will never understand. This makes it all the more difficult from where I sit because how do you “balance” (spits the word out) a game where the theme is a single bloodthirsty warrior taking down armies? Honestly I think every PVP request should involve MOAR VIOLENCE! but instead I often read a lot of whinging about someone kickin the crap out of them. It makes some of the complaints hollow imo.

Never going to change my mind on this

I mean mounts were released with dmag modifiers that made combat stronger while riding. Literally all they had to do was not do a modifier. Combat should have been secondary for mounts. Travel should have been the primary. But not one dev step up and said that. instead theybsaid lets have it do more damage while on the back, take no stamina, and btw you take less damge as well. Seems like a no brainer in day 1 of laying out how to inplement.

I see that things have to be improved with experience, which I don’t understand. before it was fine why touch it? The life of your enemy should not appear if you have not hit him, nor should he see him behind the walls or floors. is that he escapes all logic.

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Completely agree. It wasn’t broke, but they “fixed” it anyway

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Again we’re into fundamental design issues here. Shouldn’t a mounted rider have an advantage in combat? I dont mean to go down the rabbit hole on mounts but for the sake of discussion, you can understand, even if you don’t agree, that some people think in fact they should have an advantage in straight up one on one fight, and clearly FC shares this view. So its not really in an attempt to change your mind really, I’m just pointing out that some decisions are made intentionally for “reasons” that not every player will share because not everything in this game is about one particular playstyle and in the end if it needs reconfigured, they can do it later if they feel its necessary. Up to this point on horses, apparently, they dont find it necessary. I’m sure that applies to other things as well. Its not because they didnt necessarily know what impact it would have on PVP, they just had other priorities.

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For me the biggest red flag that PvP is a secondary concern was the implementation of health bars. Maybe it’s just they way I play PvP, but I cannot imagine any serious official PvP player not raising concerns about it early in the design process. That it made it all the way to the live version before FC recognized - oh this is an issue - blows my mind. That it hasn’t been addressed since, makes me think either I’m in a minority of players where stealth matters or how we actually PVP is just not on FCs priority list.

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they have totally forgotten about the thieves

Honestly, I expect this to be changed. I don’t think it was intentional in pvp but I could be wrong.