I have been playing the game in pvp for about 100 houres now. I know that is not that much but to me i seams like that Steel weapons only do 1 damage per hit to a 10K sandstone building. Considering how hard it is to get explosives in early game, maybe 1 damage is a little to low?
I would suggest increasing the damage to maybe 100 per hit or maybe we need a new early game weapon that can do more damage to sandstone buildings? If i have missed something, please do tell me?
How strong are demonfire orbs against structures?
With the release of the swamp, they’re much easier to make now. We can get a lot more volatile glands.
I got 11 from one salamander, that’s enough for nearly four orbs. The volatile imps only give 1 each.
I don’t PvP myself so I really was curious as to whether or not that was a viable method.
I use four poison and one demon fire orb to bust open meteors, so it just seemed like that could work on player structures as well. If so, that’s a very cheap way of going about it.
Getting suck inside an enemy base because they happened to seal the exit or close a door behind you is somewhat cartoonish. There should be lockpicks at least. Something you can consume to open a door or a chest ONCE, and which takes at least 30 seconds without moving.
It would work only for the lowest tiers, forcing high level players to still use explosives later on.
I want to infiltrate the enemy base without having to tear through their walls. I’m a thief, not a conqueror.
Yeah, i did not know that you could make stuff like that to damage buildings If this works then it s not so hard to do damage to sandstone as i thought