Wild surges spawn T1 trash thralls, who cares? Run a single dungeon, or 1000 dungeons you get dozens. It’s garbage you wouldn’t think twice about killing in EL.
Wild Surges on Testlive spawn T1-T3 crafting thralls, and T1 crafting thralls will make gear superior to no thrall when that patch drops. This is an issue now, but it’ll be a much more significant issue once the econ patch goes live.
Also, as others point out, having an isolated surge that can’t be cleared eliminates one of the wild surge slots until server reset. It’s a problem. To this latter part, there’s something to be said for the idea of wild surges having durations after which they despawn (1 or 2 storms?), but at the moment locking down a WS reduces the overall number available.
Yeah the first thing I did was “secure” the closest Wild Surge spawn spot. That is, I built some “blockers” that sit flush with the terrain so no asshats will come and build fences and walls all over the spot.
Nobody on the server seems to appreciate it very much - I guess they don’t trust me to not eventually build it into an actual base or something - but I can’t see what they can do about it. If the area eventually becomes no-build that’s fine, it solves the problem too.
It’s unfortunate that you can’t just let it be, but by the time it becomes an actual problem, it’s too late to do anything.
No but it’s the same thing as people complaining on resource spawns or animal spawns, play private if you want a tailored map experience. If you join online you’re going to experience player altered conditions you don’t like.
You have an easier time producing regular surges on a PvE server by far. And either way you won’t fix the “issue” with a small no build zone because if some one really wants it that bad they’ll just build around it.
I for one do not favor restricting building in some of the best base areas on the map, which are at a premium already since half the map is basically in the maelstrom and already a no build zone. Other large portions are impractical. So, no, I do not support this idea at all.
Is thats what is called, I “secured” a whole valley + trails + pathways. People ask abit at first then saw what I did and did the same now. I mean some people build just anywhere, no logic or no insight with the terrain etc.
No, it’s not the same thing at all. And if you can’t tell the difference, you’re the type of player that causes us to have a problem in the first place.
Like I said:
As unobtrusively as possible. It’s not ideal but it’s the best option available if you want to make sure the area remains available to everyone. Several other spots had already been claimed by mega-builders, and could no longer be accessed except by them.
I don’t do that. It’s in bad taste, but it is going to happen, it’s not a no build zone, and some people are selfish. Neither you or I have any right dictating how a person builds or what they share as long as it’s not breaking TOS.