The idea of this post isn’t for a player to test the game in single player to see if their pc can handle it. This is not the point of this post. The point of this post is to try to share thoughts and ideas on how to circumvent future problems like what has happened with this dlc.
** Agnusthemagi** May have quite possible said a thought that could be part of the problem.
The testlive servers that exist…are not on the same servers as the official servers…Mind you that this last patch was working on testlive, nobody had this issue then and some people like myself never had any performance issue with the update.
Perhaps if this is indeed the case that maybe the Testlive server should have been on the same ones. I’m sure it would have been no different then a private server at that point for testing etc.
Has stated before, I don’t know how the intricate details of running an operation works. Especially the coding involved. However consider an outsiders perspective for a moment and perhaps, the know how’s might be able to fine tune the problem down just off something so simple. Plus it’s also a chance for me to learn something.
So I play on a server were we have Age of Calimitous. Either it’s incompatible with it’s system codes OR with the periodic playability rendering of the map is effecting all servers including officials. Mind you I haven’t played on official servers. Mainly on private only.
While I have talked with a few server owners directly. ON the down side it feels alot like the graphic coding and system coding regarding rendering was designed for the very best in mind perhaps unintentionally? Like I said I have know clue on this it’s just a thought. While one server clear across the world, build out of the latest state of the art hardware any server could hope for, runs super freaking smooth for them. Here in the United States the majority of us have issues.
It is my guess that maybe somewhere in the coding there is something wrong in the lines regarding rendering. I have often found myself having to log over a section of 3-4 section grids at a time. depending on where I am. It’s almost as if certain areas of the map are coded as seperators before the next part can be rendered in safely. I’m talking the whole mesh environment now. trees, rocks plants etc everything. Logging usually fixes that small hick up where on both sides its rendered but then it’s still that 4x4 or 3x3 map grid area rendered it.
My very first thought when I started seeing all this issues and saw where the entrance do the dungeon was. My thought was, why did they put the entrance there in set city, where the Jabha Sag exit is? I even still wonder to this day why the Jabha Sag exit is even in Set City.
The last DLC that I had gotten was in regards to the underwater dungeon. (Still a bit borked on the sandstorm in water by the way, in the jungle…) anyway, while I thought it was appropriate for a boat to be used I still was curious why the entrance to that particular area was close to the entrance for the which queen.
So it begs on curiosity is this also a node rendering issue that is specifically involving the dungeon entrance exit codes that are also effecting open world rendering?