[Suggestion][Officials Usable][PC, All Consoles] Answer to "popcorning" items

I have a suggestion on the anti-risk lazy pvp tactic of what is know as “popcorning” items. You take items from containers and tables, etc and through them on the ground and let them despawn with no effort.
If you want to guarantee that owner can’t retrieve the items you just tossed on the ground before the server eats their time, you can simply wack the bag with all the loot in it away with a weapon with a few hit and presto the bag of tons of stuff just vanishes.

So what can be done as most of us know why the server does what it does for server stability and we can go into that if anyone so desires, however on to a solution to this:

All bags left in the land claim of a player/clan a returned to any clan (solo clan for lack of a better term) players, thralls, pets, containers (unlocked only), tables, or any other item wtih storage capacity available .

This will require the raider to be more dilligent in their raid unless they want to add a burn mechanic to the game for the bag as this adds more risk to the raider and allows for recovery by the raided. As the thief and/or raider just stole the stuff and dropped right outside your base why would you not retrieve instead of the system deleting it for the raider so they don’t have to secure it . That makes no sense.

Not arguing (because I’ve no idea what is or isn’t a problem here) - but would that actually solve much? If offline raiding is the meta, surely it would be easy enough for them to do whatever extra is required to ‘burn’ the items, still with very little risk? I can see that it might extend the time and the risk a bit, but only by a little.

(I do like the idea that dropped stuff within someone’s claim area might be ‘gathered back up’ by their thralls - that seems like a neat in-game way to explain a possible mechanism - but even there, couldn’t they just carry the stuff off the claim area to dump it and despawn it? Again, I guess that would slow them down, but would it slow them enough to really change the behaviour?)

Offliners I have witnessed many times are lazy and do not want take too much time raising so yes this would be effective.

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How will the game know if something is popcorned vs worthless (you know chest of leather, branches and seeds)?

If a non owner (clan or solo) as in not you or yours took it from your inventories and dropped it in your land claim.

When the bag just gets dropped on the ground but not “popcorned” how long does it sit before it decays on its own?

Also, to clarify, your solution to this perceived problem is that the contents of any bags of loot dropped within a land claim by players not of that land claim are returned to any available unlocked containers within that land claim?

Yes, and/or thralls and pets also in the same landclaim (connected not another building across the map). The unlocked container was for an issue that after some thought would not work as intended so therefore disregard the unlocked requirement. Sorry about the confusion and hope that makes it clearer.

5-10 minutes max from my observations unless the bag is struck with a weapon.

Thank you. It’s clear.

I look forward to filling every clan’s base with piles of rotten meat or whatever useless garbage I have laying around.

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Again, Only if the item was originally from an owner of the land claim ON the land claim and/or taken from the land claim assets this doesn’t include items taken from outside the landclaim .

Can I drop the item on the ground in the land claim, thus making the land claim the owner, then pick it back up and drop it again?

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No. It had to originate from the land claim or a land claim asset. You would still be the original owner not the land claim owner.

So the act of being held by a member of a land claim within their land claim is what sets ownership of an item to that land claim?

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Love to see how the script for that looks cide wise…I mean every item would have to have an origins ID table just in case it was ever dropped on someone’s land claim. Yeah, a huge amount of coding for a very non game breaking issue.

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Last time I tried, you had to wail on that loot bag quite a bit to make it disappear…

…where as dropping a loot bag on the ground takes zero effort and is gone in a couple minutes. Camp them till they despawn and leave.

Is this a case of you want some of your stuff back when offline raided? People will find a work around. Take the stuff out of the land claim area and jump into the green wall. Enjoy the lootz.

Um… I’m pretty sure this doesn’t actually do anything.

I haven’t tested it recently, but I have no reason to think it was ever changed. When you move a loot bag, it only moves from your perspective. Nobody else looking at it will see it move.

Loot bags should be despawning much faster than that, unless you have different server settings.

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And btw, loot doesn’t have ids tying it to an owner. It is tied to a loot bag/storage container that has the owner ID.

Event log log8c…
Lootbag owned by xxxxx decayed: contents.
not
Contents owned by xxxxx decayed. So alot of recoding for this, which only affects 1/3 of the play styles ( not saying 1/3 of playerbase). Not a good use of dev time imo. Just fix dbd, and then you can scoop what the raiders popcorn.

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Quick thread derail (apologies op) but as far as I know DBD is fixed. It’s just not turned on for official servers.

You got it !

I think they said it still had s9me minor exploits, and was on back burner. But that was months ago. I for 9ne would like them to test in on a few officials, or even testl8ve to see if it works as intended.

I’ll start a thread asking for yes or no 9n fix, and if fixed why is it not being used. Maybe we can finally get a definitive from FC.