We need more concealable traps and other defensive items .
For PvP these items would help smaller clans and in someways solos (we don’t do alot of large structures most times as a rule) defend against larger clans and help with combating offlining. For PvE this would help against purges and add flavor as well add in killing some of the tougher npcs.
Right now all we really have are weak AI thralls and beasts and traps you can see from several feet (meters) away and thus are largely useless and addition they damage your own structures when triggered. Hot oil is glitchy and not suitable for offline defense. Avatar defense bubbles are nice, but bombs just still easily melt structures.
Alright possible defensive devices and/or structures:
Concealable traps of many varieties with some that will not damage your structures. Example of this would be springing spike traps or snare nets with spikes and needles embedded in them to injure and cripple raiders.
False floors would be a great addition and would require a repair hammer to notice them close up , thus allow all sorts of bait trapping and cellblocking options beyond the ones we have now that easily defeated by bombs once again.
Armored plates for foundation AND walls that mitigate damage. These plates and coverings could include iron, steel, hardened steel, star metal, etc metal plates. Other coatings could include cold barrier plates provided by Ymir religion that are highly resistant to fire and if thick enough bombs as well.
False walls that break away causing a climber to fail like they encountered a fence spike with the added benefit of not being easily detectable until it was too late.
Slime covering for openings and walls (will make the walls unclimbable until washed away by orbs or other non-weather related liquid (water) sources that on the ground can be covered by planks by players with landclaim that can be removed when needed. This slime is non-flammable and will require several water orbs to remove completely and the slime will still run down requiring players to avoid it lest they will slip around like on grease and oil.
Pet pens that open upon a player coming within close attack range that are sealed against gas.
Pressurized sand and glass traps that blast along lines and up to bleed and damage players and can be coated with poison for added debuffing. This trap as with all traps suggesting in this post are concealable and would require close inspection with a repair hammer to detect and can not be disarmed.
Seals able to be applied to and around the inside of structures that prevent gas from flowing inside rooms from the outside.
Pet armored masks as well was horse armored masks that filter out gas .
Covers that can be added to all helms and pet/mount armor that will add the mask effect against gas.
Not a defensive item per se but defensive in nature: Item bags left on the ground MUST be either picked up or the system will decay it as normal depending on server settings. What this does it require the player to either take items from a raid or leave them on the ground to be picked back up by others until the system removes them through decay. Maybe another item could be added the game like a bonfire for burning loot that takes time to burn the items completely up and requires fuel to do it, this still allows players time to retrieve any left behind loot by raiders.
Understand that these ideas are not aimed at making a base “unraidable” they instead would require raiders to be wary and mindful of attempting to attack defensive structures. Raiders have many options to siege and raze structures while defense options are very few and far between.
Contrary to some players views , base and fortress structures are not meant to be minor obstructions on your way to treasure vaults and player/npc goody bags. As it stands now bases and defensive structures are merely piñatas or piggy banks to smashed easily and be looted usually by raiders “raiding” while the structure owners are offline (ie. offlining).
I welcome any respectful questions and respectful comments about these suggested defensive items and or mechanics.