I dont think it havent went under people’s radar that the game condition is poor. Low performance, bad d-sync and just overall pretty lame gameplay. Here is some suggestions I know will bring the PVP atleast back to life and make people enjoy it a lot more again.
1st. remove sprinting speed buff on 15 agi perk, it might seem like a good feature to make a perk that gives additional speed for certain stuff, like sprinting, climbing and swimming. Problem is just when the game behaves poorly normally it doesnt help with adding up speed.
Example; I dont see people sliding around as much when people dont use the 15 agi perk. It’s actually inane sometimes. People running around in a circle and kinda looks like he is teleporting. Game was fine before it was a buff to sprinting. I dont find it necessary either to have a perk that add speed to running for scouting either since you have mounts in the game aswell.
solution: Keep the buff to climbing/swimming but remove the sprinting buff. But also buff the base nonsprinting speed slightly.
2nd change that HAS to be made mainly for PVP purposes. Mad berserker need to have the stagger immunity gone.
Reason; Stagger is one of the mechanics that actually makes people have to dodge out of trouble. Now when 25% hp left they can just simple run in a straight line more or less and get into safety. Stagger needs to be a part of the game no matter what, it makes your fighting experience more fun and challenging and also more rewarding.
2nd reason it should be gone.
You have 2 different 20 str perks. One that gives (while below 25%hp) +10% additional dmg, immunity against stagger and knockdown and also +50 extra armor.
2nd one. 25% longer stagger for heavy attacks, and no longer rebound of shields.
Compare these 2 and tell me wich one is the most obvious one to use?
One that gives +armor +dmg immunity against stagger and knockdown. Or a perk that gives you 25% longer stagger and no rebound of shields? It’s pretty pathetic if you ask me. The balance is non existent. It’s pretty obvious for me to see wich one is the strongest and most useful.
3rd; Last stand, it’s a good thought sure but executed real poorly and should not be a part of any PVP game at all.
Reason; You get 95% reduction from dmg for 5 seconds and 1 minute of cooldown to make it active again. You see the problem? No, let me explain then ![]()
Let’s say you fighting/raiding. Most of the time people build pyramids or small houses to run inside to hide. Always been like it and will never change. Problem now is tho, you pretty much have no chance at killing a guy with last stand since he can simply get hit 10+ times when it’s active, and still roll out of danger and hide. Chill a little bit heal up and then run out and have no fear of getting focused and killed and then do the same again.
Last stand could absolutley be there, but the reduction has to be less than 95% wich is pretty much immortal for 5 seconds (even more sometimes depending on how performance is).
Solution is to lower it from 95% to around 60% for 7-8 seconds instead of 5. But also increase the cooldown to like 1 min 30 seconds. That will make people able to kill the last stand player but also give the last stand player to trade rather than run away.
That’s pretty much it for now, this is the main reasons I think PVP overall is in a poor condition, and im pretty confident this would help a lot for even current players and also bringing back people to the game.