Game mode: [Enter game mode here: Online private Type of issue: Bug Server type: [Enter one of the following: | PvE] Region: North America
Since I didn’t see this on the Trello board or in any recent posts, I’ll see it can make the list. Stair corners still aren’t snapping, mainly T3 but Aquilonian in this case. The bottom will snap to a foundation, but not the top if I’m placing on the ground. T2 corners don’t have this problem.
EDIT: I tried all t3 stair corners and they all have the same problem.
I placed these out of sequence in order to thread the conversation.
On PVP servers you move so fast to find things, in the immediacy it’s like fishing for a solution so they call it “casting down” in order to place a below-surface foundation that can then be exploited.* I think this has to do with the (former) flexibility of the mesh. @Cauthey and I hunted down some fools who cast down far enough to build into one of the Jungle temple areas. Functionally, your brick becomes part of the mesh and Set or high water won’t touch it. Mitra might, but it’s a toss-up.
In other words, cast errant foundations at your peril because they’re patching it. A better solution is to fence-raise the immediate area (1/3 block elevation), drop a foundation at 1/3 increased elevation, then delete that foundation. You will generally be able to place any shape there, including corner stairs.
Separately, try placing a corner ramp there instead. This works almost always. After the server reboots and the corner ramp remains, try deleting it and immediately placing a stair.