It is a big deal when I use the T6 or Kutchemes greatsword in PvP because I miss all hits. And I already heard Hit Rating doesn’t affect casters before, which blew my mind. Maybe this should be fixed as well, because why can casters forget about Hit Rating and melees not?
Let’s see: RF rings are always mentioned when someone talks about balance, yet these are something EVERYONE can get with just some grind, easily, so in the end everyone uses them, whereas T6 armour is only accessible to very few people, so I think it can’t be considered meta, unlike RF rings, and especially when T6 armour gives a lot more dps and makes physical dpsers useless against it, while these take more damage from the ranged in T6.
It may be a pub stomper and not everyone is a good PvPer to react to people in T6 armour, but that doesn’t justify that a few select people lucky to be in a top PvE guild can do more dps in PvP with their new T6 armour, and, in most cases, it’s classes that, if played properly, can barely be touched and top kills easily.
If I wear Warded Brute with Chromatic Warding on my conq I still have less prot and don’t do more dps, and if I wear Great Impi I’ll do more dps but will be destroyed easily by magic, because I have to get close to kill while the usual T6 ranged shoot from afar and if in danger they just kite with the help of their team. Of course I’m talking pub balance, because that’s what Crom has in terms of PvP, and in my opinion T6 armour should be unusable in it, maybe with insane -Combat Rating, Magic Damage, etc. since Hit Rating means nothing to casters.