I would like to say that this is my interpretation of mechanics, my experience within the game and simply my opinion. So for any false information in this post I apologise.
With the release of the Warmaker’s Sanctuary dungeon and the Godbreaker armour I’ve had a couple thoughts. Removing passive temperature effects in dungeons is the topic of this post though.
As I understand the temperature change is to give the game an environmental change and extra dimension to how players play but in dungeons like the well of Skellos the temperature restricts the player to a few armour sets regardless of epic flawless quality.
The Godbreaker armour has 3 bars of cold resistance per piece rendering it useless anywhere but within the frozen north or on thrall. I believe this should be the case as the armour provides incredible protection and bonuses and widening the range of use for this armour would make it too strong. However from a PvE standpoint this armour is fantastic when doing PvE pinnacle activities (dungeons) but that isn’t possible because of the temperature resistance. So what I suggest is adjusting the temperature within dungeons so players can use strong armour or whatever amour they choose to.
I do this see the issues involved concerning the Well of Skellos and the Frost Temple as they are both set in places where temperature change is unavoidable. How I would get around this would be to adjust how quickly the passive temperature affects the player and increase direct changes for example when a Frost Giant applies the ‘Coldsnap’ debuff you become colder faster. A change could also be made to Serpent Men by giving them a similar ability call it ‘Heatwave’.
I hope to get some constructive responses thank you for reading my post.