Just throwing in another variant of gameplay quality of life suggestions, this time for armor temperature benefits and the ability to opt in or out of allowing server transfers onto your server.
I believe for end game “epic” quality gear you should be allowed to determine the stats of the armor you craft as well as the temperature benefit it possess.
This modification would be a unique “alteration” component for epic armor, requiring a new set of recipes and a T3 or higher armor smith to apply the modification, allowing you to reassign the stat provided by any piece of epic quality armor and , and another component to alter the climate protection. This alteration component would behave just like the current upgrade components except it cannot be extracted and uses its own slot. The requirements makes it quite difficult to obtain these modifications however they should have little to no affect on game balance. For temperature alterations, it could reduce or add 2 to the corresponding temperature upgrade either rebalancing the protection altogether or further improving its ability to do so, and for stats you could change the exact stat value of any epic armor piece to your liking. The only thing to watch for is putting too much temperature bonus on your set making you only able to use the set in the extreme of temperatures.
I think this would greatly help build diversity for more variations to explore in hot and cold climates, without affecting player balance since the ability to wear a light medium or heavy armor piece with the stat you want is possible, however the looks are not always what the player wants and this would help with that.
As for server transferring, this would be limited to private servers, unless official servers thought a few or all could use this as well. The purpose is mostly for private servers in the event the owner disbands the server or neglects it and the players would like to carry their progress to another server. To maintain server balance there would be a few restrictions for transferring to keep players from doing it too frequently.
First, they determine if they want to allow people to transfer to their server, with officials needing to decide if that’s a path they want to take or just keep it to private servers. Not all admin’s or even private severs as a collective may be in favor of such risks.
Second, depending on the admin/official settings, you would lose between 5-X levels for transferring. 5 would be the minimal because nobody would want to face a group of transferring players just jump in and have the same level of strength as them despite working up to that level. Private servers would be able to further this setting if they rather keep players down for transferring their character over and being potentially dominant.
Lastly, only the gear you equip and what is on your hotbar will transfer. Your entire inventory otherwise, your buildings, everything else remains on the last server. This would keep players from just stocking up to 1,000% and bringing a city with them. Bring the clothes on your back, your weapons, maybe some healing items or consumables and suffer a small level loss to an accepting transfer server and continue your conquest through the exiled lands!