Do you have any mods? If yes it’s probably a conflict with a mod that wont be fixable until the patch goes live and Funcom releases the updated modkit files.
Other than that, I still get a Fatal Error randomly playing in single player.
First thing great job, tested with thrall fighter exile 1 at level 3-5 died at 6. =( poor guy.
things i noticed on test. when attacking and having thrall set to 15m melee first all aggressors attack the thrall first. regardless of priority first. Would think either they would attack me since i hit first or first in line. My thrall was fighter exile 1 at level 3-5 died at 6. =( poor guy
thrall is set/stays to max limit when trying to run away.
when thrall returns if targets too far is on same square as player making it so you can not move; must jump to free.
like the extended range for archers attack. however thralls get stuck on stairs when trying to get closer to attacking player, (while pvp) other melee thralls wont engage. Could have been his layout. Player can still out range thralls with bow (again not sure if it was his setup).
so far that is the major things i have found with new AI.
I like what you have done =) thanks
next thrall will be either exile/blackhand level 2-3 or Tarman is in the cooker.
added note: Bearers are now attacked as if they are part of the players. Noticed in the Black hand camp.
just adding to this post since its part of the patch: player falls through the world multiple times, this was on one of our clan members. On the line between M&N through the pass center of 6.
other note not sure unable to place brick ceiling tile on brick ramp.
gazelle gets stuck on rocks in guard mode when placed near rock cliff, May have been me but something to note.
all notes are taken from:
Test Live PVE/conflict server
Playing on Testlive Official Server PvP EU
Thrall Behaviour: (Running around in the river newb area with level 1-2 exile fighter in guard me modus/ range 30 Meters)
- Follower stops following me at areas with many obstacles for example at the ruins of the broken bridge / the follower doesnt seem to react then anymore. I have to go back to him, stop his follow mode and make him follow again
- the follower doesnt want to react on commands with obstacles nearby. for example he doesnt want to attack as we were standing between 2 nearby trees or behind rocks but with the view on the enemy. in this case there will be a message like: follower cant reach location or something like that
- the command mode is now on E. I realized it as I looted bushes with E. pressing one time to often after the bush is looted the command mode will open with the message that I currently dont have any followers who will react.
- I noticed that I only can give commands without a weapon or a shield activated on me. Is this intended?
My first impression:
The reaction of the thrall to commands does not yet appear to me to be completely reliable, the reaction to it is still delayed, and finding the way to the goal reliably only with a direct field of vision and without obstacles.
AI - Behaviour:
I think it’s very nice that Archers are now trying to keep their distance from the opponent in order to use the bow. However, this is only the case if the player / opponent is at the same height. As soon as the player stands on a hill, the archer runs to the foot of the hill and stops where I can calmly kill him with the bow without him pulling back from there. I would suggest that haevily wounded enemies should try to flee from the fight.
I fought many fights against crocos, hyenas and shalebacks. The fight against shalebacks is really fun. The fight against crocs should be more dangerous. They behave too foresighted, their attacks come too slowly. I fought a fight against 4 Hyenas. they were all attacking my front instead of trying to surround me. Also their attacks came very slowly, the hyena at the front made only one attack while I was making 4 with my sword. there was many glitching in my shield and I saw a lot of porting instead of fluently movements.
BTW Passive animals like antilopes still dont flee when I come to attack them. with level 30 I can kill them with the first two sword attacks. Those animals should flee on distance so the player has to hunt them.
Overall, I like the direction in which the thrall system is developing.
@besimbicer, here is a database anomaly with Donia, recently reported to Funcom. Without getting into deep analysis of the gamefiles (devkit), Donia now spawns as a Tanner instead of a Blacksmith. It’s noted on the wiki, but that does not help you, sorry. We would expect a fix in a future release, but from what we have seen, Donia will remain a Tanner (guessing, here, from the data).
Since this is testlive, we expect we already have the answer, but:
Could you help us and let us know when Donia was spawned and broken? To aid the Wiki, we would like to determine if existing Donias’ profession was changed, or if this only affects current spawns. Just @ Jim1 me and we will note it. References from live would help.
Regards
jim
PS: On second thought, a DM to me would be more visible, since I primarily watch PC and Testlive. That way I would not miss it if you posted in another channel. Thanks !
im random try donia changing noticed, now test and normal version donia is tanner thralls check in game @Jim1
Copy, and thank you. Since this is present in live and not specific to this update (I did check that, along with you), it may be better in the specific platform bug section.
Unfortunately, I do not have Donia in live and cannot see if existing Donias changed to Tanner, just new ones. New Donias can be spawned either way as an admin.
Regards
jim
Single player non test live server should do the trick if you spawn in as admin. I will check on PS4, since it is still on last patch.
What, see the top note here:
https://conanexiles.gamepedia.com/Donia,_Keeper_of_the_Riddle_of_Steel
It outlines the problem and shows why the inconsistency is present.
Regards
jim
when does the update come out? remove the horses and add downloadable content thank you !!!
I haven’t read through everything here, but somewhere someone posted about not being able to drag thralls on horseback correct? Because I am not able to. Sorry if this was already mentioned and/or if that was not supposed to be an option for this patch. I thought I saw it somewhere so I tried it but it did not work.
Edit: this was on Testlive server US3 using leather bindings
It’s a little hard to bind then from horseback, you have to be really close and make sure the crosshair is on the thrall, it requires a lot more precision than on foot.
New patch is out!