Clearly the bugs that players actually care about takes too much work from funcom. They’re as bad as the lowly testers that I used to work with. Just report to the PM who isn’t technical a 5 minute issue to take hours to “get done” then kick back for hours or go home early. And this was in a multi-billion company… Sure, the devs couldn’t get away with that (probably), but no doubt it’s happening in funcom. It’s obvious if you think about it really
a fix which was to adjust the leashing of red mother as a roundabout fix, as opposed to addressing the ACTUAL bug, is PROOF of that.
Here’s a good place to start for the team… report this to take double the time it’ll take to fix so you can still kick back for half the week, I don’t care, but can someone just dedicate some time to this? - IF YOU’RE NOT BUFFING PLAYERS, WE RELY ON OUR THRALLS. STOP THEM FROM PUTTING THEIR WEAPONS AWAY WHEN WE’RE GETTING BATTERED!!
Also, here’s an easy one… It’s similar to that red mother leashing adjustment! Changing variable values! Funcom’s favourite fix haha, report this one to take 5 hours ;). But make night time not pitch black please? Not everyone builds in the middle of the savanna. If you’re in the Jungle, there shouldn’t be a playable time and non-playable time. If we want to play the game, we want to play the game. Sure we have a torch, but if you’re dragging a thrall back, you literally have to sit idle and hope you’re in a safe spot.
I get that you’re going for that “survival” theme so the dark is part of that… But let’s focus on fixing the game first before going for the immersive route? At the moment, amidst all the bugs, pitch-black night time only serves to annoy people.
Imagine… You spent 10 minutes adjusting the thrall behavior, taking/giving them their weapons in hopes that it resets something. Placing and following again because they were stuck. Then finally, after they decide to help you knock a thrall out, you’re hit with night time. Not much immersion when you spend most of the time battling with the… unscalable, monolithic, messy code which is the AI.
Suggestion for the Dev team: Read “clean code” by Robert Martin. No, I didn’t suggest that just for the book’s title lol, it’s genuinely a great book.