Testlive Patch (13.06.2020) - Balancing and Avatars Rev.2

Singleplayer mode

Caught a T1 bearer thrall from Set City, and upon initial placement into the world, she had 450 HP - 150 of those being the initial vitality bonus. It’s been a while since I placed a T1 bearer thrall so I don’t have cold hard numbers to compare it against, but this feels extremely low compared to before this update. I placed a T4 bearer on the testlive server a couple days ago and I think he had ~2500 HP out of the box. The Exile class in live was coming with 400 or 500 base HP before vitality bonus was added. @WhatMightHaveBeen’s video testing a Darfari Exile T1 shows in testlive before this update a level 2 Exile class thrall with max HP of 334. I guess it’s all been adjusted to scale, but I wasn’t expecting to have to micromanage a bearer thrall from Set City. Is 300 really the new base HP for the bearer class? It’s a jarring change. Or maybe I just spoiled myself with higher tier thralls and forgot what the lower tiers looked like.

Online Official

Screencap shows my full list of available servers when trying to connect using the Steam Beta via the Live Client (the currently official way to connect). This is more than 24 hours after the update rolled out. There are no USA servers showing for me.

They’re learning how to set up the configuration with Steam. I hope they’re able to figure it out soon for the TestLive seperate client.
Right now Windows 7 is still supported by the game, but Windows 7 itself is no longer supported by Microsoft. I don’t think the issue lies there, however.

Keep in mind this issue is limited to people trying to play using a specific method. Taking it to other threads won’t help to solve the issue.

If the method you’re referring to is using the Testlive Client in Singleplayer mode, then I’ve already been successful in achieving that. It’s pretty disheartening reading @Shadoza’s frustrations and being unable to help or troubleshoot because what happens on my machine is different than what happens on theirs. I was really hoping it would work for them after this patch, especially since it worked for me.

Testlive servers are ALL STILL DOWN since yesterday. What is going on and when will they be back up???

Still waiting on word from the official team. It’s the weekend, so I don’t expect to see any response until at least tomorrow.

Servers should be all up and working now. Please let us know if that is the case.

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Pets have lots of heavy attacks tho take people off horses easily, they also get gd armor if ur lucky pets are balanced ez to get u can literally buy em xD imagine nt being able to kill em en masse when u can buy em in bulk in first 1hr of play on official with firesparks starting method

Just restarted ps4 in case but still not able to get on

This is the testlive forum, for PC. Ignasis’s post doesn’t have to do with PS4.

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Server listing appears to be repopulated, and I was able to login and resume normal play on US3 PVE with few ill effects apart from mild building decay. Thank you.

Clearly the bugs that players actually care about takes too much work from funcom. They’re as bad as the lowly testers that I used to work with. Just report to the PM who isn’t technical a 5 minute issue to take hours to “get done” then kick back for hours or go home early. And this was in a multi-billion company… Sure, the devs couldn’t get away with that (probably), but no doubt it’s happening in funcom. It’s obvious if you think about it really :frowning: a fix which was to adjust the leashing of red mother as a roundabout fix, as opposed to addressing the ACTUAL bug, is PROOF of that.

Here’s a good place to start for the team… report this to take double the time it’ll take to fix so you can still kick back for half the week, I don’t care, but can someone just dedicate some time to this? - IF YOU’RE NOT BUFFING PLAYERS, WE RELY ON OUR THRALLS. STOP THEM FROM PUTTING THEIR WEAPONS AWAY WHEN WE’RE GETTING BATTERED!!

Also, here’s an easy one… It’s similar to that red mother leashing adjustment! Changing variable values! Funcom’s favourite fix haha, report this one to take 5 hours ;). But make night time not pitch black please? Not everyone builds in the middle of the savanna. If you’re in the Jungle, there shouldn’t be a playable time and non-playable time. If we want to play the game, we want to play the game. Sure we have a torch, but if you’re dragging a thrall back, you literally have to sit idle and hope you’re in a safe spot.

I get that you’re going for that “survival” theme so the dark is part of that… But let’s focus on fixing the game first before going for the immersive route? At the moment, amidst all the bugs, pitch-black night time only serves to annoy people.

Imagine… You spent 10 minutes adjusting the thrall behavior, taking/giving them their weapons in hopes that it resets something. Placing and following again because they were stuck. Then finally, after they decide to help you knock a thrall out, you’re hit with night time. Not much immersion when you spend most of the time battling with the… unscalable, monolithic, messy code which is the AI.

Suggestion for the Dev team: Read “clean code” by Robert Martin. No, I didn’t suggest that just for the book’s title lol, it’s genuinely a great book.

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I’m not sure being facetious in this thread helps much.

I just wanted to make what will be a seemingly random comment regarding the current state of the Faction System, or aka the ‘Hate List’. To be completely honest here, and at the risk of being unpopular, I actually REALLY like this change! I find it fun to watch them battle to the death and then ‘reward’ the winner accordingly. I honestly hope that it remains as is. Funcom, please leave the faction system/hate list as is.

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I completely agree with this. Unlike thralls and standard pets, which are just a case of drop them in a crafting station with some low end food (eg-gruel or feral flesh), greater pets generally speaking, require more work. There is a game of chance required to obtain greater pets, and I find it takes multiple attempts to even create one. Furthermore, they (ideally) require high end ingredients in the form of shadebloom in order to inprove those chances.

This comes back to the same principle as Legendary weapons for me; they take longer to grind out than standard ‘weapons’, so hence they should be stronger.

That’s one way. I wonder if there is shadebloom-human-flesh. It would stack if possible. Yes, yes, I keep human flesh on hand. :innocent:

Apparently the chair thing still happens. US3 PVE
chair

*The most common reason I sit in a chair is when my player is crafting a large number of items in hand. Often, but not always, I am overencumbered when seated. So this bug may be somehow related to encumbrance, but it still seems completely random to me.

US3 PVE

Although the server listing does not populate for me (a game-wide issue today), I was able to connect and play using the direct connect function. The server itself seems to be functioning as normal.

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I still think this is the right move to make. Maybe not as large of a buff as I said elsewhere on the forums, but it would be nice to test, at least to see if we’re wrong or right. Maybe add 100 to the base HP, or make it scale differently from 100 minimum to 750 maximum. I don’t know what the proper balance should be, but it would be nice to test.

I found old threads discussing a “stopped healing when cripple wears off” bug, but I don’t see anything recent about it so I’m guessing it’s something that was fixed before I started playing. I think this bug has resurfaced. Seeking confirmation, please.