Testlive Patch (29.05.2020) - Balancing and Avatars Rev. 1

I have checked and their system requirements state Win 7 is supported as of 5:45 Pm ALT so if it is not able to work with Win7 then they need to change their advertising and put out a notice to all players as this will effect people as soon as they bring Testlive patch to Regular game, then to leave it stated on their game sales page that it will work and it does not , well that in my country that is considered false advertising.

I had read the response to you and felt to be honest it was without him first checking that indeed it was sold to work on the Win7 system but it would be really nice to see some of that promise communication we were promised is my biggest issue on some of these important problems.

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USA Testlive PVE Server

I’ve seen a thrall/player keep an arrow in their hand before, but this one is new to me. Screencap included. Please don’t let my thrall fire an epic quality mace from their bow. I went to the thrall’s inventory to decipher what was happening, and the mace appeared to be gone. Shield in her backpack, Bow in her primary hand slot. Mace nowhere in the inventory. After manually unequipping the bow and putting it into her backpack, the Mace appeared in her primary hand slot. I then manually unequipped it and returned it to her backpack, after which point everything seemed normal.

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I was worried when I didn’t see the mace in inventory. What if it were a legendary weapon, and what if it disappeared ?

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Confirmation, this works (but the “connecting to funcom services” is REALLY annoying)

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At this point most people who have quit would probably feel much better playing the game if they knew that it was being worked on and knew there are devs who cared about this game. Why is it still so broken? Why does it take so long to fix the AI? I lost a snowhunter when raiding as she got stuck in the foundation and the defending slaves just killed her without her fighting back. Why is this still a thing and how can people be expected to enjoy a game this poorly executed?

The game is not playable and with the devs not understanding the outsourced code enough to fix it without breaking other parts means that there is NO structural integrity in the AI codebase, and the logic seems to follow a monolithic architecture as it’s been broken for years and the fact that it’s not at a standard where I can play a full hour without something bugging out proves this. Along with the fact that the teleporting to player feature doesn’t always work is another sign. That piece of logic could be it’s own thing. Also why is my follower constantly stuck? Does this happen on ark? Ever? No. And even if it does, it’s because a dino is stuck behind a tree. A thrall gets stuck inside the ground or is glued to specific spots (Not by an obstacle).

Why am I still losing items to slaves due to rescuing them from inside mountains, where it is impossible to recover them? I have screenshots of me climbing up a mountain, altering the camera to see through a wall to see my snowhunter who is wearing godbreaker on scouting near my base, impossible to retrieve without losing all equipment.

Is tencent not bolstering the team? Are they working on something else? Why is the game being sold at £45? Why is the red mother still putting my slaves into the floor? Why is my rope when coming out of dungeons not attached to a knocked out slave? Why does my thrall still not attack, or put their weapons away as they’re about to? Why not scrap the framework and rebuild the application so that the devs in house can understand it and roll out fixes faster? No matter how much money you put into the company, if the codebase is a mess it will take up too much resources to maintain. Can it not be rewritten to benefit the long run?

Why do I fall through foundations in my own base? Why are the items in my inventory disappearing? Why are the NPCs always invisible? Why must I look for floating weapons to get a sense of my surroundings? Why can I no longer see my followers HP? People have been asking for a player buff, yet nothing has been done. Why are purge thralls and monsters spawning inside mountain walls where we can’t attack them?

Nothing is fleshed out, and it’s difficult for new players to enjoy the game because as soon as they get to the point of getting slaves, guess what? They realise how bad the AI is! Also ark has also altered their night time so that we can still see to some degree. DESPITE having night vision goggles. Who actually wants night time to be pitch black? It’s literally the game’s unplayable mode. Are we expected to just put the controller down every time it gets dark or just camp at base? Who asked for this?

It’s not just bad design choices and ideas, but terrible implementation aswell. I’ve bought a game at full retail price which wasn’t even devloped by senior devs, but people who are using funcom as a stepping stone for their careers and that is the harsh reality.

My question is; when will this change?

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I totally agree with you man, all you said is true, every single word.
You listed perfectly all the bug, that make every Conan Exiles player litteraly mad, new end experienced one. Also the super f***** dark night are useless and make me blind in the real life, because I’m trying to play looking a black screen. That’s is mad.

Funcom, listen the words of this guy, is all true… and every Conan player agree with him.

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Wait, you can have Conan thralls on ARk?

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I’ve seen this “less than capable individual” floating around the forums here, making pointless comments like this which helps no one. To contribute to these discussions you must first know how to read and understand what you’re reading. Did you not read I put “dino”?

Referring to my previous reply to you on a different thread WHICH WAS DELETED before, let me say it again;

I will not hold your hand through every sentence, it’s up to you to interpret what you read and please stop getting it wrong, then wasting people’s time to read your nonsense.

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I’ve participated in 2 purges now on server, and neither of them displayed the teleporting behavior. I did witness sprinting scorpions, but that could have been due to lag. Either way, no teleporting to the interior.

They spawn INSIDE the meshes or behind a mountain face near your base, where it’s difficult to attack them but the purge archers can still shoot through to us. Me and my allies were trying to damage them. In the end his hammer was able to do some damage through the wall. A spear won’t get through for some reason, despite the reach.

We could only see their weapons poking out the cliff. This was on official.

Also, what do you mean by sprinting? They just move a little faster? Yes that would be lag then lol :joy:

I was replying to the thread in general and not to your post. After Update 40, people had been reporting a behavior with purges where the mobs would be visible, then at the first moment of combat, they would teleport the the center of the base - often inside the base defenses. I was giving a report that the teleporting behavior seems to be fixed. I wasn’t addressing any of the issues you stated.

New Testlive patch is out!

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