Testlive Update 2.5 - Discussion thread

Wow there is a whole lot of goodness in this Update! Love the idea of the smaller animal Pens, the Punching Daggers and a bunch of other things. :smiling_imp: :metal: I have a whole heap of praise for you guys, a couple of suggestions, then a couple of relatively minor gripes. Although way more praise than anything else.

Excellent! Placing that big 5 slot Pen was often tricky. Thankyou all so much for this one.

Personally I was always neutral on this one; if we have it great, if we dont no big deal. But it was highly requested to thankyou for hearing the community.

Im happy to go with the flow on this one. And I certainly feel that the Greataxes needed it, as I dont know anyone who actually used to use them, despite them being such a cool weapon. Kudos on adding in the Punching Daggers too! Yes! May I may suggest a few similar or different versions for this moveset too? Please add these two iconic sets from the film.

You all even balanced the Warhammers, Pikes and Greatswords UPWARDS :arrow_double_up: too!

Question/Suggestion: as we have now reworked and rebalanced most weapons in the game, I would also like to ask if we can now work on the wayward son too. Could you all consider reworking and subsequently reimplementing CROSSBOWS back into the game? And if not, then could you please just add the current op original versions back into the Admin Panel for Private Servers and Singleplayers?

Icon_crossbow-1

I dont know how you all are still managing to scrape out new savings after all of this time, but good job!

Very interesting. Could yourselves or someone else spoil who or what it is for me?

Nice!

Great work again, thanks folks. Those Goblins wont know what hit them soon, no more hiding now.

Oh thankyou all very much. More convenient and more realistic in the one great package.

Glad to see that the Sandstorm got some love. Great work.

Question: Which item do we use to remove them bleed debuff now? If there is not one then I suggest a new potion:
*Clotting/Coagulating Agent.

While I applaud this addition, I would like to address Crom’s absence from this addition. As I previously discussed in a seperate Offerings Thread, which resonated well with most other members, here is a key point which I made:

“Why must the followers of a savage barbarian god pledge allegiance to another god just to be able to destroy the artifacts of a rival god…!?”

Question: could you please give Crom loyalists a means to destroy these items too? Even if it is as simple as the ability to put them through the Dismantling Bench.

#IncludeCromtoo :mountain_snow: :metal:

Oh please dont go ahead with this. Not all people who build along the banks of the River biome are new players. Seasoned veterans build here to. Honestly, the game is not that hard, even for newcomers, and Puges in this area are VERY weak, such as Imps and Hyenas, which serve as good training Purges for more difficult areas. The odds of the Puge selecting a low level player are low in multiplayer, and we are usually well levelled before we even get the first one. Furthermore, we already have the means to prevent the Purge from evwn transpiring. Moreover, when newer players do actually get human Purges here it is actually a good opportunity for them to get unique T4 craftsmen and follower Thralls early on. PLEEEEEAAASE dont go ahead with this change; the negatives far outweigh the positives.

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