Discussion Thread:
Testlive Update 3.0.1 Discussion Megathread
- Fixed an issue that would cause framerate hitching when Detect Resources ability is activated.
- Fixed an issue that would cause the game to crash when quickly removing a placable that was just placed.
- Fixed an issue that would cause female characters to crash the servers.
- Mounting a horse while it was moving caused rubberbanding issues. This has been fixed.
- It was possible for the user to not take any damage during the event Portal to Yuggoth. This has been fixed.
- Direct Connect allowed players to connect to official servers with BattleEye inactive. This has been fixed.
- New loading screens for Age of Sorcery have been added.
- Fixed an issue that would allow Transportery Stones to be picked up with the Construction Tool after it is activated
- Fixed an issue that would cause the grass to persist through the foundations on Low graphic settings.
- Fixed an issue that would prevent corruption from adding up when the player cancels the Soul Drain ritual.
- Places, where players would use the Ice Bridge Spell, would become invalid building areas. This has been fixed.
- Fixed an issue that would prevent a quarter of the Flotsam Gate Door from getting instantly destroyed after removing it.
- Player wouldn’t see any feedback when prevented from building beneath an Ice Bridge. This has been fixed.
- Fixed an issue that would prevent sorcery focus from appearing on weapon display racks.
- Fixed an issue that would prevent players from sidegrading stormglass ramps to other types of ramps.
- Fixed an issue that would cause the game to crash when replacing a pillar connected to a foundation.
- Fixed an issue that would prevent fully tainted characters from taking any environmental damage.
- Fixed an issue that would cause the Grit’s Tenacity perk’s Stamina Increase to disappear when putting points into agility
- The Invisibility spell wouldn’t grant full stealth, which is now fixed.
- Interactions wouldn’t break the invisibility spell, which is now fixed.
- Resurrected Corpse summoned via the Raise Dead ritual couldn’t be moved. This has been fixed.
- HP Bar and Invisibility were not visible for clan members after casting the Invisibility spell. This has been fixed.
- Fixed an issue that would prevent the player from collecting the stone throwing weapons after performing a throw.
- NPC in front of the interactive “Learn Darfari Banners” banner wouldn’t get any damage due to the banner’s collision box. This has been fixed.
- Fixed an issue that would allow players to cast spells while mounted.
- Abyssal Arrows from the Abyssal Bow were available to be picked up, which caused the player to lose the ability to shoot infinite arrows. This has been fixed.
- Fixed an issue that allowed Rocknoses to be poisoned.
- Fixed an issue that would prevent players from placing converted thralls or pets into the world.
- Fixed an issue that would allow players to kill or knock out neutral NPCs at the Camp of the Castaways using specific combat settings.
- Fixed the spawn for the Sorcerer in Bastard’s Stand.
- Fixed an issue that would allow the player to place multiple thralls into the Shallow Grave.
- Mirror Mark spell would cause NPCs to unnaturally switch between the targets. This has been fixed.
- Borenaz The Shrouded was a Taskmaster instead of a Priest. This has been fixed.
- Restarting a Listen Server session would cause thralls places in the Shallow Grave to disappear. This has been fixed.
- The Resurrected Corpse got readjusted to follow the player by default.
- The Demon follower wouldn’t become hostile even after breaking the bond with it. This has been fixed.
- Users were allowed to have both a human follower and Abyssal Call at the same time via the usage of War-Party perk. This has been fixed.
- Fixed an issue that would prevent the Abyssal Demons summoned via the Circle of Power from getting affected by the Well-Trained perk.
- Fixed an issue that would prevent the resurrected corpses from gaining increased attributes via the Well-Trained perk.
- Thrall would disappear after the player attempted to create a Resurrected Corpse above the population limit. This has been fixed.
- Abyssal Mounts were able to be mounted by other players before the ritual was completed. This has been fixed.
- Godly Celerity perk was not functional for resurrected corpses and human thralls. This has been fixed.
- Fixed an issue that would cause bears in some specific locations to get stuck and no longer attack the player.
- Dina Master Huntress would spawn as doubles. This has been fixed.
- The Blowback event in Siptah and nearby Bastard’s Stand camp NPCs would have path-finding issues on the slope near the event’s spawn location. This has been fixed.
- The abyssal mount’s movement would be erratic after the player mounted it by pressing E repeatedly. This has been fixed.
- Various small balance changes have been made.
- Moving the camera while casting Ice Bridge would cause build blockers. This has been fixed.
- Fixed an issue that would cause the player to target lock into the ground when target locked to a horse.
- Sometimes when using target lock, pressing the command key would order a follower to move instead of attacking. This has been fixed.
- Fixed an issue that allowed players to mount other followers while gliding with the Bat Demon
- The decay timer for Demon items would stop once they are unequipped. This has been fixed.
- Exiting the first-person mode would trigger a target lock. This has been fixed.
- NPC models during the Sacrifice Interrupted event would change after death. This has been fixed.
- The corpse summoned in the Summon Corpse ritual was the first one instead of the most recent one, which is now fixed.
- Tome of Kurak could have two recipes. This has been fixed.
- Various missing textures in environments and items are now fixed.
- Fixed an issue that would cause the player to receive inconsistent prompts when upgrading the Grimoire.
- Fixed an issue that would allow players to skip a cinematic when passing through the Cursed Wall while riding a Demon Bat summoned from Call of Nergal.
- Demonic Rhino mount’s model would duplicate after turning against the player. This has been fixed.
- Fixed an issue that caused silk to weigh more than gossamer.
- Sloping inverted walls wouldn’t snap to all available angles, which is now fixed.
- Spikes and Palisades no longer deal damage to the players on PvE and PvE-C servers.
- One point of corruption was gained right after character creation or reset of attributes. This has been fixed.
- Fixed an issue that would allow the Demon Rhino to have an infinite lifespan.
- When entering the Sorcery Grotto, the player would get the Unnamed City journey step instead. This has been fixed.
- Sealed Waterskin items placed close to the spawn area were invisible. This has been fixed.
- Attribute Points were not properly reset and scaled down when updating from an older version of the game. This has been fixed.
- Fixed an issue that would allow challenges to be rerolled without claiming the previous rewards.
- Fixed an issue that would prevent the reward claim when claiming it while navigating through the tabs.
- Tome of Kurak recipes granted more XP than they were supposed to. This has been fixed.
- Fixed an issue that would cause Cursed Walls to kill players that enter The Passage
- Grimoire Pages were not spawning in two locations on the Isle of Siptah map. This has been fixed.
- Fixed an issue that would cause players to sink beneath the floor in one of the camps.
- Readjusted the curse wall’s reach. It is not possible to get through it now.
- The clump of grass located east from Warren of Degenerates would float in midair. This has been fixed.
- There was a floating skeleton in the Black Keep, which is now fixed.
- There were floating items in Captain’s Quarters, which are now fixed.
- Grass would appear through foundations after teleporting. This has been fixed.
- Fixed an issue that would cause the resurrected corpses to play the wrong animation when the player moves them by Move and Guard commands on Listen Server.
- When Summon Corpse ritual was used, it would cause the summoned corpse to float in mid-air. This has been fixed.
- Fixed an issue that would prevent the Sacrificial Stone Flame from casting light.
- Animation/Cinematic Fix
- Mass Cull’s visual effects were not visible to anyone other than the caster. This has been fixed.
- Zombies summoned by the Call of the Dead were able to spawn inside foundations and in the same location. This has been fixed.
- Fixed an issue that would allow the player to restart the spell casting montage by repeatedly canceling the casting animation.
- A minimal source of light was present for players inside the Creeping Darkness Dome. This has been fixed.
- Casting Detect Resources and Reveal Corruption consecutively would lead to the on-screen spell effects disappearing while Reveal Corruption was still active. This has been fixed.
- Walking animation of other players on the Ice Bridge was faulty from the user’s perspective. This has been fixed.
- Fixed the Mirror Image clone’s faulty animations.
- During the Blowback event, killing a male NPC would produce a female spirit. This has been fixed.
- Previously equipped weapon remained invisible after the Invisibility spell’s effect wore off. This has been fixed.
- Lava Flow spell would still stay in the air after being cast on an Ice Bridge. This has been fixed.
- Corrupted body state was not visible on the Player’s corpse. This has been fixed.
- Cancelling the Soul Drain ritual would allow the player to move around while locked in a ritual-performing position. This has been fixed.
- Resurrected Corpses would stand in the air or clip through Shallow Grave after they return to Guard. This has been fixed.
- The animation of the zombie summoned via the Raise Dead ritual clipped through the Shallow Grave, which is now fixed.
- Resurrected Corpses were allowed to be stacked on top of a Shallow Grave, which is now fixed.
- Zathite Dagger’s placement was incorrect when it was unequipped. This has been fixed.
- Demonic Portal’s visual effect persisted after the player that was allowed to use it left the server. This has been fixed.
- Dodging at sorcery workbenches would break the player’s animation. This has been fixed.
- Destination stones would still appear as visible even from long range. This has been fixed.
- The spellcasting stones would light up and don’t disappear from the second player’s perspective. This has been fixed.
- Fixed an issue that would cause the zombies’ health bar to show for one frame after they spawn.
- Sorcery benches wouldn’t adhere to the “No Ownership” server setting, which is now fixed.
- Categories in the Construction Inventory were cut off in some languages. This has been fixed.
- UI elements wouldn’t stack correctly with a buff and bat demon. This has been fixed.
- Resurrected Corpse’s diet tab was empty. This has been fixed.
- Sorcery pets had placeholder icons. They are now replaced with the correct ones.
- The 4th dye slot for the Redeemed Legion Pauldron was unable to be selected. This has been fixed.
- Part of the “Choose a Perk” prompt was not interactable. This has been fixed.
- Stats window would sometimes provide wrong information about bonus stamina or health gained from items. This has been fixed.
- Sorcerers had the same icon as Priest thralls. This has been fixed.
- An additional letter would be present after the Abyssal Call Ritual’s description. This has been fixed.
- The radial menu for the Abyssal Mount would contain two mount options. This has been fixed.
- “Restore Defaults” button wouldn’t affect two specific server settings. This has been fixed.
- Equipping the construction hammer without any building feats wouldn’t show the correct feedback. This has been fixed.
- Fixed an issue that would prevent the player from renaming, sorting, or highlighting thrall slots at the Thaumaturgy bench using a controller.
- Demon follower was missing its sound effects. This has been fixed.
- Missing sound effects for the Zombies summoned with the Call of the Dead are added.
- Challenge progress sounds wouldn’t play, which is now fixed.
- Missing sound effects when placing the Circle of Power are added.
- Missing sound effects when performing the Summon Corpse ritual are added.
- Combat music wouldn’t start when the player aggroed an enemy. This has been fixed.
- Implemented a new audio effect for the removal of specific building pieces.