Texture and asset loading issues after 2.4.4 - PS4Pro/PS5/Base PS4

Hey there,

Just another quick update on this issue:
We’ve bundled a first round of optimization fixes in 2.4.6, which we aim to release sometime this month. It has currently undergone internal and closed beta testing, and has been sent to certification. At this point we’re waiting to see if the patch passes certification or not, and if not, how to address that.
This round of fixes will likely alleviate, but not completely fix the problems discussed in this thread. They address hitching and freezes, and loading times for game assets.

Most of the feedback and results obtained for the issues on this thread, which are mostly related to the Exiled Lands causing bottlenecking on the system’s resources, are being worked for 2.5. A large number of fixes and optimizations for shaders, assets and memory management on the Exiled Lands on consoles are being, as of the time of this writing, worked on and bundled into 2.5.
For this update, we still don’t have any estimate, but given its size, it will be released first on Testlive to identify possible issues with the update itself. From there, it usually takes around a month to release live, depending on factors like feedback received, critical issues identified and in the case of consoles, certification.