The Crombowl: Crom's Summer PvP Minigame Tournament

I haven’t seen an issue with class stacking. I think our games against Votekick showed that there are ways to deal with double conq compositions through defensive play and coordination. Every game was exceptionally close, and the conquerors died a lot.

Regarding double bear, I’m pretty sure bear/PoM is better. We often roll with double bear because that’s what we have available. The lack of two big heals or any backline support is certainly a drawback. What I have noticed is that ToS comps are almost always weak, and it looks like ToS struggles to compete for a healer slot.

It’s easy to jump to conclusions based on low numbers of games played. If the class stacking thing really starts becoming problematic, we can discuss ways of fixing it. I don’t currently think it is a huge issue, just like how I don’t see the mana/Stam drain builds as gamebreaking. One of the coolest things about Votekick is that there’s clearly an evolution and response to the melee meta in their gameplay and team composition, and with refinement I think they’ll hard counter a lot of push compositions.

You just cheesed your way to finals with 2x conqs vs. a proc heavy lineup.

Exactly when will it be problematic enough for you?

I want to see 4 conq 2 bear shaman teams running amok.

Or 4 rangers with exhausting traps draining Stam/mana and collecting tears <3

The necromancer admin has spoken.

You should ask @chiefqueef about my record with cheese. I take pride in my cheesing.

In theory, if people want to cheese harder, they could, but I agree it isn’t confirmed as big enough of a problem yet. We need a bit more data on it.

Though I sympathize with Korando, a team needs some more diversity when you hit the wall. So that’s why Im still in favor of allowing class stacking, cause it can allow harder anti-strats too if there is a class that you think has the solution for what you’re struggling with.

Atleast until we know the limits of everything better. We haven’t seen it all yet.

I’m not a big fan of class stacking, but it’s hard when no one wants to play a healer outside of BS and almost everyone wants to play a melee.

Looks like someone here has never had 2 gateways proxied next to his base before…you haven’t seen cheese until you’ve played TvP vs Nick.

@MyStygga : It is not about my team.
Thanks, I’m very happy about how we are doing and yes, I’m happy that we could have close games with you guys, even if we had to go the “hard” way, simply because what we have available doesn’t allow one heavy melee setup.
In the end, I find it very fun and good training to play our way, even if it is pain hard at moments :blush:.

I still think that class stacking must be avoided because there are clearly classes that are stronger than others (the infamous “favourite of the month”, that will never change anymore since game is in maintenance mode), and we should avoid, whatever is the class, that it gets abused.

There will be also more diversity forbidding class stacking, we will see more groups hopefully playing differently.

And playing vs 2 Brute Conqs is also not so fun, with the nowdays even higher survivability of RF rings.
Of course you can loose with 2 or 3 Brute Conqs, but when you have 2 (or 3) played by top players things get harder.

I do not see the point really to allow class stacking.
Would be even more fun for example to play vs Conq, Guard, Barb, BS, PoM, Necro than vs 2 Conqs, 2 Bears, Barb + 1 any mage.
My point is just that there is more diversity in the first team, even if both are heavy.

I didn’t want to start a drama… but I see some good points in stopping class stacking.
Anyway, there will be lot of time to discuss while waiting for next tournament.
And I am not against anyone, if you want to keep class stacking we will live with it… but I’m sure it will be funnier without it.

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Playing against 2 good brute conqs is no fun at all and just plain frustrating

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Playing versus 2 Brute Conqs on a light setup needs coordination and movement. It is pain hard but doable imo, and I want to try again.

But I will be honest here: I do not like when it was talked about “lame” gameplay, about how we played vs SWA. I hope with more relaxed mind, that it is easy to understand than you can’t go push front vs a melee heavy setup with 2 Brute Conqs on RF steroids, when you have a light setup with strong points in AoE and range.

It is plain idiotic to pretend that someone plays offencive short ranged in that situation.

If you want to have fun melting down stuff pushing front using a setup like that with 2 Brute Conqs, go play random minis, for sure you will get high numbers and be happy. And you can say to the others that they do not play lame.

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why didn’t you take it to LT though? why were you stuck on a DT yourself, when guard could have been a better choice. I think you may be calling them out for lameness yourself, and maybe uncalled for when you’re stubborn in both map choice and setup. because a guard has traits that may trumph that of a 2nd conq, so that would make this discussion more about 2x tanks.

with rf rings and no flag (snare) a one tank only ruleset could be more fun.

with that said, the brute conqs are in their own tier because of the 1 min 30 sec CD bubble (and a secondary physical bubble as well) so I mean I do get where you are coming from, and I do see it as a bit of a problem myself.

You have good points there. We must work on many aspects yet, both on setups and strategies. Map choice is part of strategies.

We are not still as coordinated as your group for example, but we are improving and we are trying, and what is most important we are having fun while doing it, whatever is the result.

I vote for no rules exept “no flag” rule. If someone want to play with 4 brute conqs, we have to let him do this.

what a guy. the absolute madlad.

Since this tourney is all about bubbles and running behind respad while bubble is on cd,
I suggest teams run with x6 sins that burst out one guy from hide and then sprint away with accelrated to other side of map and hide for 20 minutes and win game. GG ez

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So much whining about double conqs here. I wanted to ignore it but the saltiness is too ridiculous. I think it’s important to remember that your team camps the base no matter what the others run. A prime example is almost never leaving your spawn/high ground in TT against a guardian/conq lineup.

I’m hoping people can stop the drama and pointing fingers and try to enjoy pvp in a balanced environment. Raising an issue is fine but the whining gets old.

You forget that all the sins would die before their grim corruption animation finishes to a single brute conq in defensive stance.

you mean 1 minute behind respad to heal up / regroup each time, like noos was claiming we did in the Fury final?

Anyways, your post still has a level of reality to it.

Stygga on the other hand gives no hoots about the feedback. Just trolling it away.

whine over multiple tanks was gonna come sooner or later, and if you don’t understand the 2x conq whine it tells me you’re deluded with the idea of keeping “bans” or limitations to a minimum.

Still think 2x conqs should be allowed for now though. But it would be welcome if Stygga could part-take in the discussion instead going troll.