The dream of every PvP player

I searched a bit on YouTube and found this. Decent player who knows what he is doing but not even close to the 1% I mentioned.

Target Lock and Autofacing on Attack is used.

This server might be fun for you :slight_smile:

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Oofā€¦ this would be great, @SirDaveWolf ! Definitely much better than what Iā€™ve been having. Iā€™m so going there! If they are playing in a french server Iā€™ll still get a decent ping. My french is a little rusty though :smile:
Iā€™ll write the guy, because I donā€™t know in which server they are playing.

Actually that is the man weakness of Conan Exiles combat currently and for awhile now. Stagger removes the need for skill on attacking and defense.:

Attack and get the first stagger (first hit) , (force dodge, loss of stamina and the fight is over).

Defense (dodge or sidestep the first attack and then copy the attack pattern above).

They should just call this game Staggering Exiles at least for PvP. Stagger is up there with stun on other games as it does the same thing , it prevent your opponent from responding (attacking or moving) without losing resources (stamina in this game to dodge and obviously you need stamina to be effective in fighting) or using an item in other games, the result of course the same.

Remove stagger in pvp (against players and thralls) and you begin to see really combat again in this game and not before.

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Yet again, watch the initial video from the dev who designed the combat system:

If you remove stagger, you remove the need to use a dodge roll.

Dodge rolls used to be very expensive. You could only dodge 4 times, no matter the armor tier. Also when your stamina was depleted you went into a penalty, where you had to wait for your stamina to fully charge again. So stagger was used to punish your enemy and pressure him into doing mistakes.

This was all removed/changed. No more stamina penalty and 6 rolls in light/5 rolls in medium.

Also if you remove stagger, it only helps people to run away even easier. No one will ever die.

Doing full combos will become even more useless.

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in itā€™s current iteration though it is much much closer to a RPG than a Survival gameā€¦ just saying

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First point - ( " If you remove stagger, you remove the need to use a dodge roll." )

Answer: Completely untrue as PvE still uses it against npc (human and creature) attacks and movements. If there would be any issue it might be with sprint and that could be solved by disabling sprint for a period of time after being hit by and attack.

Second point - ( ā€œAlso if you remove stagger, it only helps people to run away even easier. No one will ever die.ā€ )

Answer: Cripple and bows/orbs/specialty arrows/ mounting and chasing them down.

Third point - (ā€œDoing full combos will become even more useless.ā€)

Answer: This would actually be the only issue that might arise from stagger removal. This issue could be resolved by make it possible reposition (turn) while performing each stage of the combo.

So you can see that stagger truly is not necessary in PvP except maybe by pets and only stands to be a crutch for players who struggle to position during battles and want a ā€œrootā€ mechanic to cover for their sloppiness.

  • Edited for ease of reading. -
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It does that. If I run into a group, yes, Iā€™m turning to each one through a single combo. Now, we just want auto-turn to stop triggering at the wrong time.

So problem solved and stagger is even more unnecessary, except again in PvE.

Problem not solved I donā€™t want to chase players more than already am.

Then donĀ“t. Fight with the people that are actually on the field.

The only reason people chase others is that they scent an easy kill doing so. If you all would just want to fight with each other as so often stated, then you wouldnĀ“t run down every noob and person in farming gear that spawns on an obelisk.

Most pvperĀ“s I encounter this days are simply obi campers. Simple noob hunters, that bragg about killing people in farming gear and cry if they get reported. You might find some decent fights from time to time in front of bigger clans bases during raid time but thats about it. Thats about all you get from the hardcore players.

Like I said before, I have no sympathy for the hardcore crowds anymore, because all they know is how to abuse the hell out of the game and how to be highly toxic. They are not able and willing to once aknowlegde that they are the reason that pvp servers are empty. That they are not able to control themselfs to behave decently. They are only happy when the last little shack in the starter area got burned down to the ground and everybody but themselfs have left the server. They are the reason why privates need to wiped their server almost every 2 weeks now otherwhise they are completly dead.

Just as a reminder, before we got overrun by the mighty ā€œhardcoresā€ we had pvp servers running for 8 to 12 weeks with daily raids and fights before wipe. We knew when to stop. We raided with common sense and reason not out of senseless destruction intentions. We did respect our oponents, we knew how to not get on a personal level. We helped to regrew the server by giving the fresh starters time to build up and gain experience. It was frowned upon to kill people under level 50 when not attacked first.

It is embarrassing that adults are not able to admit and correct their wrong doings. That they think that their toxic and abusive behaviour is totally legitimate while at the same time blaming a company for throwing a tos at them in the attempt try to control the mayhem the hardcores have caused over the last years.

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Eww that is boring pvp for sure. Load time kills are so slimy and pathetic. Also, running from a fight that you know are going to lose is not a bad thing and many times the smart thing to do. A skilled player can chase down most players with ease and complain mainly about the a player running away when they have the advantage against that player. There is a reason that , ā€œRun away and live to fight another dayā€ is an enduring saying.

Again, needing stagger to win in pvp is horrible to say the least. I feel sort of bad for those players that need stagger in order to PvP effectively.

Bottomline: Running can be a tactic, but again risky. Stagger is fine for PvE, but completely unnecessary in PvP and is a pointless crutch mechanic.

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Lol doesnt matter if the player is on the field or not. They can still start to run, wich also is the case today. Even with stagger itā€™s hard to kill someone running. But it helps. Since most of the time if you get staggered you need to dodge. And dodge will even out the stamina usage between runner and chaser, since chaser has to run + attack.

Without stagger the runner would have the stamina favour and would never been able to get.

Kinda shows already with mad berserker perk.

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  1. Make a mod that removes stagger (if possible).

  2. Test it on a server and see how it plays out.

  3. Post video footage from the experience to have the best chance of changing my mind.

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My general rule is that if someone runs I donā€™t pursue. Furthermore if they turtle, I wonā€™t attack them.

My tennis coach once accused me of being deprived of killer instinct, and at that tournament it was inappropriate to argue with her. Generally it was wrong to argue with her ever. But what Iā€™d say to her now (rest her soul) is ā€œI donā€™t want to win that way, Coach.ā€ I still beat the duder, and I didnā€™t use another dirty stinky drop shot on a guy who clearly had twisted his ankle and was gutting it out for his team.

Iā€™ve been doing some testing with the new fighting mechanics, and by setting an alt player to autorun with zero stamina cost set in Admin, in a straight line ā€“ you can catch them with sprinting and successive lunges. Many weapons now have very dynamic lunge mechanics. Maybe Iā€™m late to the party, but I was really gratified to see a lunge strike on the two-handed sword.

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So you catch a sprinting enemy by sprinting yourself? Lunge attack works if you are close enough, but if stagger wasnt there lunge attack would suck even more.

Dude. I play PVP daily. Both privates and official. My experience is not against someone who is running in a straight line, itā€™s players that to different patterns to avoid getting hit. If stagger wasnt a thing, it would been impossible to kill someone running, maybe have luck and hit the guy once, maybe twice but after than he will be gone, since attacking slows you down aswell+draining stamina.

Yesterday we had nice fights against PD and his clan on Empire.

Really high skilled experience. If I imagine this fight without stagger, no one would have ever died :smiley:

Probably not even the Chinese that tried to interfere in that fight.

It was not meant to offend you as a PvPer, just an observation. I was trying to say (by implication) that in the past you could not catch an opponent under the same circumstances.

Add in glutton for punishment and yes they would never die if they have half a brain

Glutton is nerfed. If you get hit several times in row, glutton wont save you. I dont understand what glutton has with stagger to do. Last stand is even worse lol.

Im not offended I just dont feel like a test against a running alt player in a straight line is a fair test.
And yes, it was possible in the past before lunge attack. Throwing axe. But since they nerfed pretty much everything that has to do with mechanics in the game, it got less effective.

Nope, probably not. Not even have to be high skilled to get away. :rofl: