I have found that running away form players, thralls and npc’s is way to easy.
In my opinion there must to be more of a penalty for getting hit, when it comes to running away. This would make the game more exciting and also make skill shots count for something. With the bow, axes and other weapons you trow.
I know that there are some effects like cripple and bleed that do slow you down a little but i don’t think they are hard enough. It needs to be something that slows you enough to force you to fight, especially if it’s a skill shot with a bow!
You could also add a bola to the game but i am not sure if that might be to much.
What do you guys think?