As a software developer i understand the hazards and complications of implementing a functionality that was not previously planed. But also i have seen many scenarios where “unlikely” features ended up being implemented simply because the customers want it and that would increase the amount of customers a software would get.
In the end if there is enough people with the same interest, united to request something done, no matter how unlikely it is, it will be done.
When I first started modding, I thought it was such a let down that there wasn’t DLC access.
3 years later, and now I see it as a very low priority (on a scale from 1-10, like a 0.5). It really isn’t worth the work that would be involved. We already have extremely powerful tools to make our own creations, having DLC access is at best a luxury. The available mods on the workshop today proves that.
Okay let me try it this way because honestly I hate text chat (all chat for that matter) You used about 40ish words to mock me if I’m not mistaken and take a quote from a JOKE. That was the end of your feedback to me, at least that’s how I see it. If it wasn’t meant that way then I’m sorry for my misunderstanding. I’ve mentioned a few times however there has to be a way to give qualifying modders access, that isn’t some kind of pay wall and that can make sure the mod need the dlc to be used.
Yeah it’s not possible without a change on the itemtable. However in my experience with SQL databases the addition of a column on a table does not invalidates previously inserted rows and shouldn’t break the structure of any data using the previous structure. It sure will need more tweaking and adaptations in order to make everything functional but that is inevitable, right?
As for the queries to the items, the addition of a related table would demand a change on the query but not necessarily the addition of another one because we can get the data of 2 or more tables in a single query. It is going to increase the process cost a little but i think that is inevitable.
And yes, as long as we all want the same and are willing to make some pressure for it we might see it done
Ah Ok, I didn’t know that. It’s a shame that this is not going to happen, there are so many great mechanics and techniques in mods that the DLCs would benefit from greatly, like the shallow roofs from the northern timber mod, they would be a blessing for the argossean DLC for example.
There are ways to easily turn around and edit DLC item stats if you want to.
For example you can bind the stat changes to an event like SignaItemCrafted and add, modify or whatever you want (both float and int stats) of the item.
You can get The item template ID as the reference for this.
To change the feats that give the recipes, you only need to change it directly. the DLC recipes ID are not hidden there.
If the items were tied to the star metal counterparts, it would be better… but they would need to change the Item Data table structure.