I would like to ask to rethink your position on the new gather rates on PvP servers. I understand you are trying to balance progression across the board, but I’m not sure if hard equal gather rates would be the way to go. As is, I am getting 8 stone per strike with a star metal pick, this hoes for almost everything, a full run on all brimstone spawns(luckily they are not blocked off on my server) nets me under 2k brimstone… in a pvp server where your base can be destroyed at any given moment it was always really nice to have the gather rates we had, because after being raided/wiped it allowed to at least build something of a functional building before the next pvp hours, this is not possible anymore unless you have a lot of clan members… making it next to impossible(I dont like to use this term) for a solo player to even live on a pvp server.
Please consider rethink your position on gather rates… even 1.5x would make a massive difference. Thank you
Wait, what? I thought PVP, PVE-C and PVE should have the exact same harvesting rate now, and I get 17-18 stone with one swing of a star metal pickaxe with advanced tool upgrade. Even without the upgrade, it wouldn’t have been as low as 8. And it’s not just star metal pickaxe – I used the Acheronian pick, too, and it gave me something like 17 per swing (again, with advanced tool upgrade).
8 per strike on official pvp, i do not have the second perk in survival, but this still doesnt character ge the amount I get from 1 rock, just the time I spend chopping it
Are you playing on pc with a controller? Or on xbox?
If xbox, then i don’t believe they had the update that brings greater harvest.
8 is about it with a starmetal pick with no upgrade under the old rates
Bummer.
Seems like a questionable decision to make the rates 1x on console servers when they haven’t got the harvest rate update. Might be worth reporting as a bug or calling @Ignasi or @Hugo to mention it.