The New Vault & Void recipe weapons makes Legendaries almost useless

Playing on a PVP server i must admit I love the new weapon recipes, altough a bit OP in my opinion. Or I dont want more nerfs, but what I want is to make Legendaries you find in the world better than the weapons you can craft yourself.

After the new vault recipes & voidforge recipes, everything else from old recipes/and new schematic fragment weapon recipes you get is utterly useless compared to the easy obtainable voidforge/vault recipes. It forces everyone to run around in the same metagear… Instead of having people experience the diversity and mysteries around Legendary weapons., and happiness you get on getting something rare. Make Legendaries Great again…

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It is true, yet it is a relief and a choise. It is way over mentioned that Siptah is a pure pvp map.
You know playing exile lands the battles were almost uneven when you didn’t carry a legendary weapon, so you had the delima, carry an op rare weapon, or play with craft able that was reducing your loss?
Now you are able to craft powerful weapons and leave the rare legendaries back, or don’t even farm them for pvp, they are almost unnecessary.
Loosing items you can craft is not a big deal.
The only nusty point is the rng to gain some recipes :rofl::rofl::rofl:, but these recipes are not for the main powerful weapons, only for the upgrades and the named crafters.
In any case, it is true, even in pve I use only feroxic, I need nothing else.
Yet I am really happy that the pvp loss is contained to less, the fights are more even since the craft able weapons are the best.
It is just the quality of the armor that makes the difference now and ofcurce your skills as always.
Closing, once I wanted exile lands to have the same treatment on weapons as Siptah…
No thank you.

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Please no, for the love of Mitra. I’m really, really sick of having to grind endlessly for a specific RNG-gated weapon, hoping that this time I’ll get lucky and it’ll drop. If I wanted to play slot machines, I would go to Las Vegas. Conan Exiles is supposed to make me feel like a mighty barbarian or a cunning adventurer, not just a dude who obsessively performs a repetitive task over and over…

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I agree that Legendary weapons should be better then crafted weapons. Their name says it all. Although, with the introduction of the legendary repair kits, the weapons themselves have gotten a bit…less valuable I guess Id say. Maybe they need to scrap the legendary kits, replacing them with a slightly lower tier for repairing high end crafted weapons (or just use the master kits) and increase the durability of the legendaries. Make it high enough you can get alot of use out of them, not just a couple hours before having to grind for another one.

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It used to be that way, but the RNG was not as bad as it is now. Then came the nerf crying, then came Siptah, now I have 10 chests full of worthless legendary weapons.
And as Codemage stated, a lot of people are pretty much over the RNG grind, I know I am.

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I think the legendary items should be at the level of the crafted ones made with the T4 crafter. But not stronger. You can add some other non-critical bonus to them, for example, increased durability, but no more.

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Ya. I’m fine with keeping the existing systems in place (after all, they have been part of the game for years now). But I say, build up on them. Add a secondary way to get Legendaries (earn scraps of whatever for killing bosses, that can then be crafted into the Legendary of your choice, or currency to buy from special vendors. Or whatever fits your fancy). In addition, the ability to “reforge” the Legendary so that its on par with the power creep introduced in Siptah.

Of course that also makes the Exile Land content even easier then it already is (and Siptah too), but that’s another complicated and separate topic.

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Hell yeah! It’s not that I’m against legendary items being better than the rest. It’s the overuse of RNG that bothers me. Give me some control over the process and I’ll be happier :smiley:

I love both of those suggestions, because they’re designed to give players more control over the outcome.

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Everything you stated is a dream come true. If I had one complain about legendaries this would be “all of them” to be special.
The “troll” on legendaries must end sometime, especially now that in Siptah you can forge equal weapons. All the legendaries must have bonus abilities, even the love tap must be equal to rare truncheons, but as you said this is for another post I guess :man_shrugging:.
But again, to what you stated I am 1000% in.

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In fact, the Eldarium Legion weapon in its top version (+ 15%) is much stronger than both voidforge and the Grays’ weapons. This is verified. I made it for a long time and put together a complete collection.

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Yeah, I’ve been thinking about this a lot recently as I travel around the Exiled Lands searching for ‘good’ legendary items. Solspeil, Mistmourn, Baal-Pteor’s Razor, Riptide (and the Black blood tools) - these all still feel special. So it doesn’t have to be about power level, but it would be nice if a few more of them felt like they had something more to offer than just going on the wall. Maybe some of the past nerfs could be undone now that power levels in general have changed? Act of Violence, for example, - would that critical hit effect still seem so out of balance now as when it was originally considered a problem?

I did notice an interesting ‘balance’ effect - Adventurer’s Blade vs (bladesmith crafted) obsidian greatsword and Telith’s Sorrow. The AB comes in with the highest damage, but lowest armour pen, while the obsidian greatsword does the lowest damage but has the highest armour pen. All three are pretty close together in terms of the overall, but there becomes a choice (or at least the illusion of one, which is almost as good :wink: ), depending on exactly which balance you prefer.

(Gotta agree somewhat on the ‘power-creep’ point as well - today I crafted a set of Redeemed Legion Armour for the first time in ages, using a shieldwright - was not expecting to see chest and tasset providing +4 each to strength and grit respectively (and +3s for the other pieces) - not exactly upset by it, but I am slightly regretting the time and effort spent equipping several thralls with Dragon armour lol.)

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Don’t the chest for the dragon also add 4 str and it have a higher defense the the redeem?

I’m only get +3 strength for the dragon chest (same armorer) - can’t directly compare the armour values right now, because I already put bulk plating on all the dragon sets. (But Redeemed made by shieldwright definetly has more armour than dragon made by tempersmith - but that’s not an entirely useful comparison…)

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To address this, legendary weapons are in dire need of a buff.
I wouldn’t say they need to all be better than the best craftable, but as a basement, they should be on par with craftables made by a tier 3 Blacksmith. Many have interesting or useful side effects. Those are good. Others are not even a unique skin on a mediocre, or what I can only assume is a troll job (looking at you Angerspike, with your pathetic stats and useless Accuracy bonus on a two handed melee spear) weapon.
And when I say craftables, I mean solid statted craftables, in the Starmetal to Voidforged range. Not weapon shaped turds like Heritance with it’s 1 damage and not being a subdual tool.

While I personally despise the inclusion of weapons (legendary or craftable) in the game that are designed to be bad jokes at the finder/crafters expense, I understand some people enjoy that sort of thing, so fine. I’m not the only person playing. But mediocrity as a standard for “Legendary” is so disappointing.

TLDR; I agree legendaries need a significant buff, in general. Enough that acquiring one, any one of them, feels good. I don’t think they should, necessarily, be better than the very best craftables. There is enough prayer to RNGesus to get the specific Blacksmith you need, and that should also be rewarded. I think the weakest of legendaries should be on par with end game weapons crafted by a tier three Blacksmith. Especially if they do nothing other than have a name.

Alternatively, the ability to break them down in the dismantler for power frags and schematic fragments would be at least something. Mind you, we already need a use for all the duplicate recipes but that’s way off topic …

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I actually find myself using legendary weapons pretty often. I always carry my Festering One axe which is my main weapon against standard living enemies. I keep my Glimmermoon axe handy so I can have light when climbing or dragging or just fighting in the dark, it also gets huge bonus points for only weighing 1 pound.

Baal-pteor’s Lodestone Is my go to for fighting the undead. No weight, awesome armor penetration and bonus strength? Yes please.

Those weapons easily cover 80% of my fights. I do carry a few more though. I have my venom infused daggers for red mother and other extremely high health living things.

I also carry Baal-pteor’s Razor because it’s weightless and the extra 5 points of encumbrance, and the water breathing javelin. Both of them almost never get used, but sometimes I’ll use the razor just for a change of pace.

I have Siptah but only got it for the build sets. Legendary weapons feel very well balanced in EL, although there are plenty that aren’t good.

If legendary weapons were to get buffs I’d personally prefer that they come in the form of interesting modifications rather than just increasing damage

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I use redeemed in Exile lands an Dragon bone in Siptah. Redeemed because in all my game play I had only 2 times purge armorer so i have alas about it, dragon bone because it’s another dream come true in this game

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That’s another good idea! All of the weapons you mentioned – except Baal-pteor’s Razor – are my favorites, because they’re really useful in PVE. Add Lovetap, Mistmourn, and Solspeil to the bunch, and you have a really nice selection.

What all of those have in common is that they have an additional feature that’s extremely useful in PVE, at the cost of being underpowered when compared to the best item in their class. And that’s why I think PVP players won’t like your idea, because sacrificing damage and armor pen for light or weightlessness is not their cup of tea.

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One of my favorite systems of getting loot was how it was handled for Heroic Dungeons in Wrath of the Lich King. You would do the dungeon and have a chance at some gear that would help you get started in the next stage of content. The loot however was random. So you didn’t always get what you wanted, what you needed, or even anything you could use at all.

However you got tokens. You could use these tokens to buy gear that hadn’t dropped for you. So you’d get the best of both worlds. You would do these dungeons, knowing you had to run them x amount of times to get the full set you wanted. But sometimes you’d get a piece of gear you wanted in the RNG and it would cut that x amount down.

Let’s be honest. Opening a chest and seeing that fancy weapon you’ve been looking for is a great feeling. Opening that chest for the 56th time and getting another pair of Akbitanan Knives for the 10th time sucks.

But imagine if you could take those Legendaries or even the keys themselves and use a set number of them to simply get the weapon you want.

I could get behind this. Some Legendaries are just duds. It feels like a CCG where you have commons, uncommons, and rares. Let’s not do that. Legendaries ought to be Legendary.

And this ties into my suggestion on the main subject. A Legendary weapon should be Legendary. I mean it just makes sense. And they’re cool and fun to find.

Being able to craft great weapons is a good thing. Voidforge Weapons and Vault Weapons are amazing. Mainly because you can T4 them. I like what @Multigun said, an ability to craft them up. I mean this could be as simple as crafting them into a clone of themselves (that means another item ID so no repairing them over and over this way or rekits, first one is free though).

But they need unique effects. Some do. Like the Coup de Grace. That’s a cool effect. One of my recent favorites is the Executioner’s Axe. Being able to do 2000+ damage to a 20,000hp Boss as a finisher is sexy. Not simply +5 to a stat. We can craft that. No its gotta be special, unique, cool, and doesn’t have to be OP.

The two effects I mentioned are perfect examples of great effects. They don’t spoil the balance of PVP. PVPers will still use them. And they’re fun as all get out in PVE. I’m not suggesting that none of the new effects should affect PVP. Some should. But not in such a way they become the new standard. Just a neat thing you can do, but don’t need to do.

These all have nice effects too. Especially Lovetap. I like to ride through a village like an idiot taking slaves like out of the opening scene in Conan the Barbarian. Its the only ‘Truncheon’ that can be used from a horse.

I can’t remember the mod, I think it was Exiled Lands Improved, they took some weapons and made them have stupid effects. Like Telith’s Lament allowed you to use some of the Kinscourge’s abilities. Another flame sword turned the kick attack into a flamethrower attack. Stuff like this could be considered too (maybe not overly flashy like that, but you all get the idea). Or even more unique combos.

I’m reminded of a dagger in Everquest that could periodically ‘cut skin from the target’ and give bandages. It was just a proc effect that used the Summon Bandage spell. In any case, getting a Legendary should be like, “Oh what’s this one do?”

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@Taemien
The only reason I stopped using executioners axe was the video of @Wak4863 about it. You know using it your thrall didn’t gain xp. I almost always go around the map farming with a non lvl 20 thrall. I wanted to do the same with horses but In no time I had 6 horses lvl 20 so I had to stop and use lvl 20 horses. So using this axe was not an option. I don’t know if this (bug? intentionally?) thing still works this way for excecutioners axe, because I really miss this weapon

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Can confirm still does not grant xp

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