Recently, a few journalists took a peak at some of the upcoming features, such as the Purge and the Swamp/Jungle. Those lucky sods!
The article covers a lot of topics, but I’d like to focus on the Purge, as that’s one of the biggest upcoming features.
Here are the paragraphs from the VentureBeat article specifically about the Purge:
A major mechanic that Funcom teased back in March is The Purge, an in-game event where waves of enemies besiege a player’s base whether they’re logged in or not. Each player has a Purge meter — and if they’re in a clan, all the players share one — that will fill up gradually as they play. Once it fills up, their base is at risk to be struck by The Purge. What enemies you face will depend on the region you’re in. If you’re up north near the frost giants, then you can expect some of those to show up swinging. Bylos says that building your base on top of a mountain won’t save you either; undead creatures can tunnel through the bottom into your fortress and attack you anyway.
This sounds awesome. We don’t know much about the Purge Meter, aside from the fact that it might grow faster if you have higher-tier crafting stations inside your base. We’ve yet to see a robust list of the craftables that affect the Purge meter, and by how much. The developers might not be forthcoming about this information, so it’s likely people will need to figure the numbers out post-launch.
I’m glad to hear that they figured out a mechanic to attack cliff-top bases, since that might’ve have been the sole way to avoid the Purge. From the sounds of it, the Purge might be even more vicious for players who build inaccessible, cliff-top bases!
I wonder how balance will affect building a high-tier base in a low-tier area: Will your T3 walls be assailed by hyenas? There are more aspects of the Purge that are left to be revealed…
The Purge can occur on both player-vs.-player (PvP) and player-vs.-environment (PvE) servers, and whoever sets up a server can control how it behaves. For instance, they can customize whether it only happens on weekends and how long it lasts. It’s a system that can act as an equalizer between weaker clans and stronger ones on PvP servers. If you’re staking out a rival and you notice they’re about to get swarmed, you can jump into the fray and attack alongside the non-playable enemies.
The Purge has been a huge component in how we’ve been discussing balance. It’s kind of the ‘missing piece’ of the puzzle. It seems like it’ll keep alpha clans busy, focusing on defense rather than offense. If so, this will be thankfully received by the official servers. Something to keep the game more balanced, no matter how many hours you’ve put into the game.
“We consider this to round out the feature set of the game,” said Bylos. “Conan Exiles was always this game where we wanted people to try to build — in PvP they needed to build protectively to defend themselves against other players, but in PvE we always thought that part of the in-game loop needed to be closed off.”
I have some other hopes for the Purge system, but won’t go into detail here. It sounds great, and we’re all looking forward to testing it out.