The speed of a mount is dictated by the quality of the mount and the weight it carries, not the saddle placed on it

“Horses” aren’t broken saddles are. Without a horse archer to counter lancers mounted pvp will remain unplayable.
I’m not concerned about the “1 shot issue” a lance delivered at a gallop should kill instantly.
Next patch pls. Conan chop chop, everyone wants a rework, except those exploiting broken saddle mechanics in order to lance people in the spine while they themselves carry a full inventory heavy armor weapons and tools.

So should one swing and hit with a sword kill as well?

If we’re speaking logically, no. This kind of comment just expresses a serious lack of understanding of force distribution.

In game, it’s not terribly had to get out of the line of fire of someone at a full gallop. There’s no lateral movement and even with a scout saddle it takes a bit to turn and pursue.

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And after you dodge then what? Run. not really combat is that. Without a way to defend and counter attack, then horses are like Agents in the matrix, unless you are Neo, run. Oh wait even the Neo build can get one shot.

Oh, I understand fully what that is. Sure, logically speaking (or even in reality) a horse at a full gallop will carry the momentum to deal extra damage to a spear/lance’s force behind it.

So, my question is, if we want to use “logic” as reason for damage on one weapon why not on all weapons? A lance hit from a full charge would kill someone irl. So would a stab with a sword. Or an axe. Or a 50 pound warhammer.

Why do some people want realism in some aspects and yet not all aspects?

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because it is the final defense when they realize the facts of gameplay are against their opinion.

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