I get the idea… I don’t mind stuff that makes you plan what you bring… But it just seems off…
Hot and cold doesn’t really matter. Only does a little if you are hot at the volcano and didn’t bring enough water/ice. It’s fine, I don’t want hot and cold to have a huge effect, the point is, temperature only really matters when you are taking damage.
The problem is more that many of the best armors have so high temperature resist, limiting a lot where you can go with them. If there was an equal distribution of cool armors, I guess it would be fine, but as far as I can count, of the armors that you have to find recipes for, only 2 (Relic hunter and Silent Legion) are heat armors, while there’s now 9 cold armors (because you somehow chose to add 5 new cold armors, even though it was already uneven).
Biggest problem with this is you don’t even need cold armor for 80% of the map. you can farm a little Black Ice and get lucky with Star-metal in areas where you only get cold in heat armor. (you get extremely cold when farming Black ice, but you can run up to the Ymir trainer, get very cold next to the fire, run up on the mountain and farm a bit, run back down to the fire and heal up), So you only actually need Cold armor for Farming in Temple of Frost and big Star-Metal runs… So what’s the point of all those cold armors?
Even more odd, is most of those cold armors are from hot areas (even cold armors from factions that live in hot areas.
I don’t get it.