This is why i think CE is boring

Have to admit not really, I’ve been super busy the last week XD

Thanks for pointing it out.

We all have many different playstyles and experiences. If you have touched all aspects of the game and have been around for a long time then you have a keen understanding of the game.

I am just not sure why veterans, even with this knowledge, would ever argue that the game has always been “easy”. Maybe that can be said for those who have altered the game settings or their playstyle was building?

Have to say I agree with Kosch. The game is spoonfeeding everything. It has been argued so that it appeals to a wider audience…

Ok, so where are they then?

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When we were new and clueless. Crocodiles used to be a nightmare. Hyenas could kill you.

But the (PvE) skill cap in the game isn’t exceedingly high. Once you learn to play, most things become easy.

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Exactly my words! If someone argues to this, then he-she didn’t understand the game all along. The reasons i left from pvp were 2.

  1. The Siptah update brought 8 months silence on PlayStation. Most of the pvp community of my console throw black stone behind and never return. So as my clan did :confused:.
  2. Playstation 4. Through covid ps5 consoles were rare and really expensive on “black market”. My console was crashing and underperformed even in simple pve servers so pvp was out of question.
    Pvp players raiding your base are the best npcs you can slay :laughing:. Beautiful days.
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In the original post the second paragraph complains thralls are too easy to get and break, and then complains that they die too easily?

Perhaps OP is unaware that thralls are no longer meant to be stronger than the player?

I fail to see how standing on the sidelines having a nice cup of tea, as your overpowered thrall killed every enemy? was somehow more difficult and interesting, than the current need to actually engage in combat?

Addendum: official PVP servers are abandoned because hackers have made official servers unplayable.

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I feel like this is one where both sides of the argument are correct, within specific parameters. In some aspects, such as combat, the difficulty has been increased - enemies react and turn faster, thralls are weaker. In other aspects, such as temperature, loot, general 'survival (and thrall taming speeds), the difficulty has been decreased. So depending on which aspects a particular player focuses on, the game may have ‘got easier’ or ‘got harder’. I’m not convinced anyone is right or wrong on this one, just focused on different things.

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I saw a complaint about harvest rates being too high, its a serverside setting, so maybe try a different server? Or get your own if you are on PC? Play SP/coop instead?
The standard is x1, you’ll still get chests full of gear, but it will take longer.

All games have the same issue that after a while you figure out how everything works and so become easier.

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Amen!!! If i can add something here is the performance. For absolutely no reason you will experience unspeakable lags and it’s making it nearly unplayable. I don’t know, but pvp servers must be top quality, players must enjoy raids and fights between them. It used to be this way, not anymore. These i believe are top priority. Don’t get me wrong, but if a player wishes to enjoy pve, single player exists, but for conflicts and raids, single player is not an option.

The game is generally harder now on the pve aspect, but that’s something we will never experience anymore it’s over for us, this train has passed long ago and has no return.
As it comes for pvp, the way loot tables are now, a player without a base, totally wiped can answer the next day without body vaults and all these s…t. Legendary weapons ,decent gear and dragon powder exists out there, with a little luck to settle up and answer. If for a player, to fight with others isn’t fun, why pvp then? Pvp in this game is thrilling, but the way it was before seemed like a job. To this part i believe devs took the right path. It shouldn’t be “job” and people should be ready quickly to engage in fights. That’s fun if you ask me!

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Easy = Boring. Combat needs to be improved. You shouldn’t be able to stroll inside capital cities, with 20 enemies on your tail, or survive a 4vs1 encounter.

funcom for the good of the community stop experimenting with Conan Exiles for the benefit of Dune pls

:rofl: :smile: :neutral_face: :cry:

Hyenas were actually pretty brutal in early access. :unamused:

That is correct, and the fact that they “die too easily” is sort of the reason that they are “too easy to get and break”. They are meant to be “disposable”.

If you are fast and cunning, then 20 enemies “on your tail” won’t catch you so who cares about them? And if you are a skilled fighter with, again, cunning, then perhaps you can survive against 4 (if they are not nearly as skilled or smart).

Now I am not saying that this should be the normal situation, which it sadly often is in regards to the pve aspect.

Can you provide some data to support that this is the case? Because Dune is going to be an extremely different type of game.

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Pretty much this. The first evening I played, I died multiple times because I didn’t know how to drink water and was killed by kappas and imps. On top of this, my corpse kept dropping beneath the map. My wife could see that I was so frustrated that she recommended I stop playing it.

In for a big disappointment, or this is sarcasm being misread.

It’s a funcom game, and their track record isn’t that great to be polite.
Dune is gonna be buggy, it’s going to more than likely have an aggressive shop, and the support just like with CE is going to be abysmal.

How anyone can be excited for DUNE is beyond me, even the series in and of itself is nothing to write home about.

At any rate, i don’t pvp so i don’t know about the state of it, but i do know, this game is in sad shape in the maintenance department and DUNE won’t be any better.

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I run in a straight line, not even sprinting and i’m invincible. The Conan Exiles experience :rofl:

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Now that’s the question. And the answer is: they went crazy.
There is no other explaination for the the huge pile of (you know what) that the current thrall balance is.

To quote Tywin Lannister: madness … madness and stupidity !

That’s the answer.

I love Dune…

but… yeah…

Funcom’s track record + the community here… 2 red flags.

I finally abandoned Exiles two weeks ago and today I read the message from devs on Steam… yeah… thats it boys and girls, time to move on.

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Have you played Soulmask? I love how the npc’s dodge, chase, and change their tactics if you are attacking ranged or melee.

At least you can ignore the community. Not much that can be done about Funcom, except hope against hope that they’ve learned from Conan Exiles, and Dune will have a healthy foundation from the start, rather than seven years of duct tape over duct tape keeping it together.

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I think what FC doesn’t understand is: it doesn’t matter what genre your game is, it will be successful if good gameplay, good performance and high quality come together.

Arena shooters are almost dead, doom and wolfenstein series are still very successful nonetheless.

Souls like games have been pretty niche pnly played by a minority of “try harders”. But elden ring became a huge success.

And last but not least my beloved monster hunter! (Sorry to be not sorry to mention it every time, but it’s one of the best combat systems out there).
Was niche as well, but became a surprise hit.

… And i‘m pretty sure everyone of you knows some more examples.

That is exactly what i‘m thinking too, and who talked to me in the past knows what’s my opinion on FC‘s weird balancing and priorities.

I think they tried to increase player counts by simply stealing ideas from different successful games, hastily mashed them together somehow and threw them into CE.
Like the weirdly unfinished and buggy fatalities.
And many other things.

That would be fine if thralls and pets are just weaker than the players, but that’s not the core problem.
It’s time and effort vs reward!

FC wants them to be disposable now instead of companions we should have bonds with?
Ok, but they didn’t reduce the time it takes to level them up, and the removal of hyper armor affects their performance very heavily.

Same with legendary weapons. We can’t repair them anymore. Yes some of them are easy to get like musashis blade.
But scythe of thag is a pain in the arse!

It comes across like they didn’t have a lot to offer and took the ability to repair legendary gear away to keep us busy… just like the sacred hunt event.
Maximum of time and effort for very little reward. :man_shrugging:

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I wonder why they introduced DBNO “down but not out” in yesterdays patch?

Really I didn’t voice an opinion on the game, I pointed out a contradiction in the original post.
Yet twice now it’s been quoted as if it was my opinion. Rather than a contradiction in the OP.

I actually agree with you @UNfun Thralls are too weak now, I think they do need a rebalance
along with pets, But I also like that the player feels more like the main character now instead of the sidekick it felt like when thralls were Over Powered.

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This was part of a “plan” they have been working on for some time, and the fact that they have been whittling away at Thrall power for some time has been in “preparation” for this system. However, as I had pointed out in a previous thread of mine all about the changes to pets / thralls, why would they not wait to make these changes that have such negative impacts to gameplay (aka major nerfs to HP and survivability) months BEFORE this system is implemented as opposed to putting it out as one larger update? Did they simply want to eliminate as many “old” thralls out in the wild before this DBNO system went into effect? :woman_shrugging: I mean, people do have “legacy thralls” they have been hording for years, so maybe? But then again, they way they went in an nerfed all existing copies of the Sword of Crom in peoples inventories (including removing any enhancements put onto them) they shouldn’t need to do this, just nerf all thralls in peoples inventories as well right?

Yeah, they are compared to older thralls. And pets are…abysmal. But who cares! You can just “get them back up” right? Right? right… :unamused:

If this is their view of making thralls and pets more “value added” now that they have been de-powered… I guess time will tell but I can only predict that they magic 8 ball will come up saying “My Sources Say No”.

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