This is why i think CE is boring

Well I just found this little nugget from some game I never even heard of complaining about BattleEye. Maybe it will sound familiar to some?

It’s obvious that the devs have been notified of all the open cheating and abuse that takes place on EFT. It’s hard enough for someone to get a start in this, made only exponentially worse by the fact that they have chosen one of the worst anti-cheat systems available. All games are susceptible to cheaters, yeah sure great, but DO something about them. Don’t continue to let a broken system let those bums continue to slip through the cracks. Battleye always has been, and will always continue to be, hands down the worst program to handle cheaters. It doesn’t have thorough anti-bypass checks, and what it is able to catch is so quickly modded by these cheat devs that they might as well not even try.

This is a post I found from yet another game:

Battleye is an anti-cheating software operating by protecting the game from being tampered and scanning your PC for known cheats (or “supposed” cheats, more on that later): 1. Anti-Tampering means it protects the application memory from being read while the game is running. There are several ways to do that, including intrusive device/kernel drivers. However, BattlEye does NOT protect the game executable from being de-compiled and reverse-engineered. You need specific skills (and a lot of time) to do that, 2. Same goes for the game assets (the so-called “hitbox hack” is done by editing game assets files). BattlEye does NOT protect the game assets files from being unpacked and edited and reassembled. It can check whether the assets have been tampered with (the checksum will be different)

So in my personal opinion, BattleEye frankly fails to do what it is designed to do. It is not anything that Funcom is doing on their end, they paid for a service but BattleEye is not living up to their end of the bargain. But due to so many companies buying into the whole marketing scheme of them being the “gold standard of anti-cheating” as long as they are turning a profit why should they care right? It isn’t their players who are suffering after all.

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To be honest, I had heard similar things about BattlEye in the past, but since I’m not an online player (and dislike the idea of third-party software scanning my PC for anything without my explicit guidance) I wasn’t ready to point fingers.

It’s also curious how BattlEye is used with stuff like PUBG and Fortnite, where there’s big money involved. So I guess they’re not hopeless, but its effectiveness depends on how the game being monitored is built. An uneducated guess would be that ease of modding also makes the game more vulnerable to cheating by file tampering.

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This is correct.

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Without getting into any security pickles or causing problems for BattlEye, this software is intended to stop up to the minute attacks.

Let’s just call them TSRs, or “running applications.” BE checks for any current TSR, and any code that looks like common TSRs that are used for cheating. Or that have hooks into areas they shouldn’t. It also contemporaneously checks for any new modules, apps or executables that start to run after BE is executed for a particular game.

What it’s not built to do is check the code of the game itself. When you buy one of these hacks, they send you an entire compromised game. At least two of them do. The third refused to tell me what was in the box.

Actually I used DMCA on one of them, as it is in Illinois. Whoopsie for them.

The other two were in Singapore which has very very very tough rules on piracy. Which this clearly is, please see above. :wink:

@Cauthey you were right, one of them comes to about $800 because they make you subscribe “monthly” only by paying in advance. Whole new Steam ID and everything.

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I have said as much.

Does modding equal very easy hacking? No. But with how hackers (the ones writing the hack) minds usually work, having access to how some of the game is structured made their reverse engineering a bit easier. Seeing the structure tree leads them to how the game may be “assmebled”, and following that path they may figure out the assembler tool/language used. Once they have that l, they can find the “back doors” they need to inject what they want. Again i may ne over simplifying it a bot, but the logic is what i am showing behind my thought that devkit makes this game hacker friendly. That and UE4 is an older engine. And the older an engine, the easier to hack with current AI and tools.

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It needs to determine if the Windows it is running on is genuine. The existence of WINE is just proof with more challenges made to that proof. Being that WINE has ran World of Warcraft (uses b.e.) silently for years now. I’m sure it is easily discoverable by now instead of just testing for b.e. (run powershell app, if it fails then assume copyright issues.) ez

Sadly Conan and like other long progression survival games are terrible in doing PvP.
Unless they tweak PvE and PvP separate.

I wouldn’t ask for separation from Funcom btw, its already messy enough… I don’t think they can handle it.

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I honestly would love to know WHAT they can handle.

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You said the quiet part :')

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That’s a fairly simple question to answer. Then can handle creating bugs! :rofl: Oh and they are amazing at playing the silent game!

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Yup, i am tired of the building issues i am getting playing on console.
Over the past few updates i have gotten random issues where i can’t even place building pieces even though i have 100 percent stability and no building dmg nor decay.

I am tired of the horrible ui, tired of having issues trying to update my character appearance at the nergal table cause it zooms in on the chest (yes there is a workaround, but still.), tired of the poor optimization, and i am tired of the floor pieces allowing my horses to fall through the floor.

There are other things and there does not seem to be a peep about them from the devs i have seen.

Why make a new mmo instead of putting in the work for this game to get it up to speed with current gen consoles and pc’s.
The game mechanics to the gfx are starting to show their age.

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