This may affect *you*

It might help if you posted some pictures to illustrate what will be taken out. Personally, I doubt anything of mine is affected; I rarely use fence foundations at all.

As far as I know and continue to hear, Fence Foundations are the main focus of removal. Examples have been given in various provided videos from the community.

Everything that you show here I don’t think is subject to removal on official servers.

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Yeah, it’s kinda like people being salty because some idiot insists on sunblock being used on South-Sydney beaches
 :joy:

:wink: Well, you can just take it as an opportunity to redesign your staircase - IF they turn out affected. If not, hey, you worried for nothing :innocent:

This is not a malicious’ update or stuff like that, it is to deal with exploits - and though I have enormous build/arenas/citadels and other role-play constructions on my server, many that will be affected, if it helped cancel some of the pain that exploiters and griefers do on official servers, I’d even welcome a complete server Wipe. At least FunCom let players know in advance. There are a ton of other games houses that certainly don’t.

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what it means is Funcoms says “Guys-we screwed up badly in code and now you all are going to pay , oh we’re so sorry”
@Ignasi to the issue itself: there are 2 types of fences in conan:

  1. Fence foundation (one actually involved in glitch)
  2. Fence (commonly known as “anticlimb”)
    So, will “anticlimbs” be affected too? Please clarify

Also be so kind to provide link to coming patch notes, so we’d know more

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If they are affected and I don’t demolish them now I will not even retake the VERY FEW materials now you take back from demolishing.

If I do and they had not to be affected I will waste my time and my resources for nothing.

And this just because there isn’t a CLEAR post of examples of what will be affected, or just because we will be affected without a temporary solution like a temporary patch allowing you to retake all materials from demolishing and stopping purges on officials servers until the patch release.

Excuse me, but this base was the result of 11 months of play, if all of most of all the things I questioned will be affected without giving me the opportunity to have the materials to rebuild all without spending next 11 months to do it I will simply disintall that game.

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All this was discussed in the topic of vatis. We have not for nothing said that this is only the beginning. Mike was right, you are not aware of the scale of what is happening. Madness begins small and the beginning is long ago.
I don’t think that it will be possible to change something in the way the company behaves in relation to the players.
They do not go to the contact, give only a brief explanation “for a tick.” As long as some problem does not affect specific people, they will say that everything is good, they are doing the right thing. It is not, but the train has already set off. Now only remains to stock up on popcorn and watch the fall of Conan.

And I was very amused by the fact that people are forbidden to speak any language other than English. Not a bad topic to make money in court. :slight_smile:

Me and my clan mates have been building and farming for over a year now. We have an immense amount of stuff and I am even willing to bet our base is “one” of the biggest in all official pvp servers as for it spans over 4 grid blocks (maybe even 5 and ofc literally everything is in T3). Where 1 grid block is that grid thing you see on the map (like for example A1 just to name something).

Our server has never crashed as far as I know. But in that 1 example you told us we have been using fence foundations in a cross in a couple of places. So at least 1 part of our base will be wiped as far as I see. I have never used a duplicate bug nor was I searching for any placement bugs. Maybe I have used some placement bugs unknowingly, but that’s what I am trying to find out.

  1. what if you have foundations stacked on top of each other and you place fences (anti climb) against the foundations. So lets say you have 10 foundations stacked on top of each other and you have 10 fences (anti climb) placed against them so people can’t climb your pillar base? At least they will have to destroy all fences before they can start raiding my base. We use this a lot and every foundation that is going up has a fence agaisnt it so I think we have at least a couple of thousands of these examples.

  2. Lets say you have 3 doors (1 behind, 1 in front and 1 in the middle) made possible by fence foundations. Is this going to be wiped too? (same counts for gates)

  3. What if you have a fence foundation between the foundations?

  4. what if you have a fence foundation in the middle of a foundation?

  5. what about all the chests? and other placebles, are they effected too? Because literally all chests and other stuff have to overlap a bit with a ceiling or a foundation for it to be placed.

  6. What about if you have 2 ceilings (1 bottom 1 top) on all sides you have walls (4) and you have 1 pillar in the middle between the walls. Is this going to be effected too? Because if “space” is that 1x1 space you can place a foundation in then a lot is occupying the same space.

None of these things were mentioned to me as bugs. Nor making crosses with fence foundations. If this was a bug then it was a bug that was there for a very very long time. In this case you should have disabled this bug long ago so at least there was no new damage being done. Now you have waited for I have no idea how long and we have to loose over a year of intensive farming and work? :S

I understand you want to take care of all the cheaters but I am not in the mood to be collateral damage in all of this. Often building stuff is very buggy and ugly sometimes so I use fence foundations to correct it or shift my doors a bit to the right or left so that they will fit true the passages of the terrain.

That be true - all about the mats :slight_smile:

Based on the pictures above, the implication is that the build is a private, modded server? In that case I imagine that the server admin(s) can spawn in materials that players are not willing to gather?

For interest, there have been at least three updates/patches/releases since Release that have required complete Wipes to all servers whether official or private (and no comment regarding the many Wipes players demanded before Release). The Wipes were required because, in most cases, fixes had to be installed to stop exploits that were causing servers to stop working or preventing players from logging on.

There are inadvertent ‘wipes’ for all PvP servers during Raids or godding or Purges even, no matter the style or strength or size of the bases.

Players of Conan Exiles, in the main, enjoy the genre or play-style or realism or even the sunsets and spiders for all I know. There are players with 3,000+ hours (possibly more) of gameplay that have weathered occasional wipes, base raids, Purges, etc

For my part, any update that reduces the ability of players griefing any players via hacks, exploits, cheats and abuse like that, whether on Official or Private server has, and will always have, my fullest blessing. On my servers there are players that do the most incredible builds that have taken hundreds of hours to do. In every case, they share the above views regarding Wipes.

But, all to their own I guess.

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Not at all, we play on official server #1038 PvE-Conflcit.

When I started to play I tryed PvP on a private server, for 3 months I tryed than I quitted, I can’t suffered to lose all my things and I can’t suffered to lose all my things without a single battle in 3 months just because our clan cannot be online until 23 o’clock because we work in the morning.
I’m glad you enjoy the game, but for me, a PvP allowing to raid offline clan’s bases is meaningless.

Than I quitted until I discovered the existence of PvE-Conflict, I continued to play this time in official servers for 11 months just because they said official server will never wiped out again.

Honestly I can agree with the frustration of the new ones in servers currently dominated by cheaters and exploiters
 But I feel rage against the players who allowed this situation.

When we started even 1038 was like this, with blocks, exploiters etc., we made alliances, we occupied all the land when a block is decayed building arcs and bridges, we had wars, we killed, we buried alive in their base those trolls and we driven out of our server those peoples.

@Kanza1 knows what I mean, being one of the new generation of Alpha clans on server #1038 continuing every day this battle because we TAKE CARE of the server being a playable place for all players.

I lost the counter of each times newbies asked me if I was an admin, because essentially doing this required us to play like an admin but without the power of an admin.

I’m angry and sad, so excuse me, but the ones who want wipe outs are in most of the case players never wanted to do anything against trolls and exploiters, just waiting for Funcom clean their homes instead of doing that by themself.

So please don’t tell me I don’t understand the situation: the situation is there are a lot of trolls, cheaters and exploiters and I never saw a ban, the situation is there are a lot of little sloth kids doing absolutely nothing against these peoples but complaining like wheenie, and this solution will affect us, the only ones caring about. That’s the situation.

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Well, it is not that we are collectively not sympathising, but what we are saying is that patches are a necessary part of any online game nowadays and there are always some effects that do suit everyone.

Based on the detailed stories above, I would strongly suggest a look at either getting a private server oneself (or with some friends) , or find a private server that suits needs better: a Lot of players have made this move so that they continue enjoying the game.

The reality in the end is that the Patch will be released as it positively addresses many exploits. FunCom have done their side of things by letting us know so we can prepare in whatever way we prefer.

I agree. If somehow, across the hundreds of global servers and machines and platforms, selective deletions of build-pieces and their refunding to our individual inventories would be lovely - though neither practical, possible or efficient.

To round off and complete my personal feedback to this query, I have personally lost massive builds several times to external issues. I love the game and have therefore stayed. If I hated it sufficiently, I am sure I would have written off any expenses and moved to some other game I felt better suited my needs.

(as an aside, I see that Testlive is testing the next big dungeon ‘Warmaker’s Champion in The Warmaker’s Sanctuary’ as well as further bug fixes, new loot and other fun stuff. Yay!) :cookie::cookie::cookie:

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My english is not always so good (it’s an euphemism, my english is terrible I know it) so this happens every time and I’m sorry, my apologies, but you had miserunderstood me.

I’m favorable to this patch, I’m glad if they have found a fix for the building system.

Even without trolls, just another player who plays on our server, terrified, reported to us when he places a pillar the server crashes.

I can only imagine, if someone had understood how to obtain this, what terrible weapon in the arsenal of trolls this could be !

What I’m saying is : when something so important happens, how could be difficult to make things a little more user friendly than a simple “deal with it” message ?

Just to say:

  • A single image on the forum making clear what will be illegal with the patch

  • A temporary patch (wich could be removed when the fix will be released) to:

1- stop purges on official servers
2- giving back 100% materials when you destroy your own buildings

  • More complicated, I understand if they couldn’t, but it will be good to have FIRST the new patch with the debugged building system, to be sure rebuilding in legal way and THAN, after some days, the wipe out of illegal situations.

This way the impact of the new patch will be only to use our game-time to rebuild what we already had. Wich would be acceptable.

Being able to do that only in the next YEAR of play (same time we required first time we didi it) because we have to refarm all the hardened bricks and steel reinforcements, with the result of having half base open when the next purge will strikes us while we rebuild it would be not acceptable if you have a long time (and very big dimension) base.

Wich is not an unusual situation in PvE and PvE-Conflict official servers.

I hope you’re right, but the problem is the same: if I don’t demolish this things (and you’re wrong) = I don’t retake even the few materials I could take back, if I do and you was right I wasted a week end and my resources, just because we don’t have an official post of what will be illegal :cry:

Thanks you anyway for the response (the only one we had in 3/5 days before wipe out about it)

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Since I read there is alot of confusion about what is/isn’t targeted, could anyone comment on this situation:

There are items deffinetly overlapping here. Yet to my knowledge statues have always had a bit “less strict” borders than building parts.

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Extending the quiestion for carpets.

Carpets partially overlapping:

or pushing into the wall:

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I had same situation, and In that case I suggest you to take back carpets.

I don’t think they will be affected (but who knows ?), so just in case


Be VERY carefull if/when you do it: take back first the one on top and continue this way because if you don’t you’ll lose carpets.

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Apologies, B2A, but I do not understand this statement. Do you mean do not remove a carpet that is underneath another carpet?

Regards

jim

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when you take back a placeable, like a carpet, when another placeable is on it (like in that case another carpet), the one on top of the thing you retaked back will vanishes.

It’s the same things if you have a table with something placed on it, if you don’t take back in your hand first the things on top of the table, but you directly take back the table, you lose all things they was on it.

I hope my english is good enough to make this understandable, I don’t know how explain it better sorry :frowning:

EDIT for an example: in one of the screenshots by @Meo I see a carpet with a bed on it and pillows on the bed: the way to lose nothing is take back pillows first, than the bed than the carpet, if you take back first the carpet, bed and pillows will vanish.

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I just sacrifised a chair to see it in person :slight_smile:

In my case most of the carpets are at least slightly overlapping. Also several are cutting into walls.
And most important: most of my stations (with t4 crafters) and immediate (valuable) storage units are on carpets.

So, in remote chance that those carpets are also a target, I will literally have to empty most of my buildings

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That makes me think one terrible thing, but honestly I almost sure they will not affected (because in that case it will be a disaster):

Maprooms, wheel of pain, altars, every big placeable (altars an wheel of pain how are considered anyway ?) are ALL of them partially compenetrating foundations / ceilings under them


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