The state of legendary weapon and armor upgrade status is broken. Now you can’t repair a legendary, but once it has taken damage you can’t upgrade it either. You should drop the need to repair a legendary weapon to upgrade it since you can’t repair it. It’s kind of an oxymoron. You need to repair a weapon or armor whose repair is blocked by the current rules.
Okay, my suggestion is players are allowed to use legendary repair kits, not to repair the legendary item, but to prepare the item for a weapon or armor modification.
I also do not think you did the nerf to player crafted weapons correctly. For instance, Telith’s Sorrow and Lament. These weapons are harder to get than any legendary you get from popping open a chest. Honestly they should be in the highest class of weapons based on what you need to do to get the heart ingredient. You may feel differently, but to classify these weapons with a starmetal basic sword is wrong also.
Not quite understanding the issue here, these weapons drop with full durability so apply a kit before you use it.
If you are wondering why it would matter if it was damaged or not is because if players could apply mods to damaged weapons and remove mods with a prying kit later then certain combinations can be used to restore original durability and make them last forever. They have coded themselves into a corner where if they allow mods to be applied to damaged weapons it would be exploitable, but it currently is not. You can kind of do with already with crafted weapons but there is no point since you can just repair crafted weapons.
I agree with this. The way you get them is by defeating a three-skull boss, and completing a dungeon - just like with legendaries. But you also need to go through the extra trouble of crafting the weapon, with some extra material costs. There’s absolutely no justification to making these weapons suck.
As for upgrading legendaries - just make sure you apply the upgrade kit before you use the weapon to whack at things, and you’re fine.
Just pointing out flaws in the new weapon repair and mod system. A short while ago you could repair anything and briefly you could mod a used legendary, maybe because it was repaired before the no-repairs update was added.
Anyway, if you can’t repair a legendary item why does Exiles ask you too to enable a basic mod function? Why aren’t you warned before using the legendary instead?
Why are my crafters suddenly useless?
It seems like you are just making up the game’s rules as you go along and I want some better balance between old Conan Exiles and new.
Making legendary weapons stronger than craftable weapons was what the player community wanted. So yeah, swordsmiths have now been demoted to crafting steel reinforcements.
Legendary armor is still hard to come by, and most of it is worse than thrall-crafted, so armorers are still fully employed.
The funny thing is, in an effort to make legendary items better, Funcom made them less legendary, and turned them into disposable items. A legendary sword is not a treasure to be cherished and valued - it’s something that I’ll use until it breaks, and then throw it away. Is that a way to treat Excalibur, or Durendal, or Glamdring?
This is probably the best point about the changes that rubs me wrong also . I understand it’s a balance thing and its not that hard to replenish vis RNG grind prior to the durability dies, but it’s the immersion factor that suffers.
I personally would like to see legendary weapons/weapons (except predatory) to have dmg at the level of the best manufacturable weapons/weapons and what would make them “better” would be their special features - higher/unique bonuses or perks etc.
it would make sense, they are legendary versions of various high end weapons so the dmg would stay the same but due to magic etc they give different bonuses to their wearer
I hate the change. I’m going through the same weapon daily because the durability is 1800 and cannot be reinforced. I can at least use Godbreaker boots with epic weapons, but meh. Someone said previously (not here) that maybe it was to combat weapon hoarding, but I feel like it made it worse. I had one Reach of the Red Mother and now I have 12 in a box for when my current breaks.
I would rather see legendaries have different powers than the ones we can make. Just being a damage upgrade seems boring to me . There should be more than damage considered . Personally I would not care if the majority of legendary weapons did lower damage as long as they had something else to make them worth using.
Unpopular opinion it seems , though I am glad that legendary weapons are not repairable unless it requires a difficult journey that can’t be snowballed away with team numbers like so much else in this game anymore.
A legendary weapon is no different from other weapons, except that it received special fame as a result of some memorable incident, and a legend has been formed about it. It is not made of any special materials, and there are only a few magical artifacts among them. Just a weapon people remember. Previously, each of them was provided with a story, but then developers abandoned it, which is a pity…