Thrall Limit for Solo Players

Allow me to contribute once more!
This will probably be the last.
Opening a conversation on a section called “general discussion”, everyone must understand that… everyone has the right to lay an opinion.
These topics have been opened from players, or members generally, but if they will continue (or not) it’s always on @Community and nobody else.
Which opinions are useful or not, is still the @Community responsibility and choice. So all this “unnecessary fight” between Johnny and Taemien is something that will be cleaned and deleted “IF” @Community decide that this topic actually provided any “feedback”.
The way this conversation goes i see it straight to the trash bin!

Another thing we all must keep in mind is written in the rules of this forum, but for me is the “golden rule” to have a proper discussion in here.

Agree even when you disagree!

Keep this “golden rule” in mind always before you ever reply to another member. The more you do it the more we win. And i say “we” because these conversations affects the gaming future of all of us.
So instead of fighting each other, it would be best to take the effort and understand each other.

Then again, a host of a topic should be always welcome and kind to each opinion. He-she must try to eliminate fiery arguments even if the outcome of this conversation is not the originally expected.

For what is worth, no matter how this will sound to some…

THEY LISTEN!

No matter if your topic had one reply or 1000, @Community will transfer this wish - desire-idea to the dev team.
I speak on this by putting my right arm on fire even if it’s never officially confirmed.
I have seen so many dreams come true in here that it will take me awhile to write them down.

So before an admin close this topic for “hitting around the same bush” (@Cattibria :heart:) stop arguing for useless and try to agree for useful.

Last but not least and now speaking only to OP, don’t ever ask your happiness to cost to other players happiness. Simple as that don’t do to others what you don’t like to do to you.

Good luck!

Just to explain, usually my server (yellow one) runs like the other, it’s rare you see it with high ping.

As you can see from the others, tho, the average PING is 60, and that’s with more than 10 players.

So if someone cannot play with more than 10 players, perhaps they have different problems and it’s not game or thrall’s fault. Perhaps someone should think about this.

And this is my last contribution to this lost cause.

I always do, but it seems others still don’t give a f**k about me, so …

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We do give a f, @JohnnyWylder .
But these servers are crap. What you ask is legit, but not reasonable under these circumstances. You ask for more thralls. If devs grant your wish everyone will get them and the servers will perform even worse. Why not asking to build limitlessly? Why not ask to decorate endlessly? Everyone has their preferences.
It’s easier and less impacting to cap the number of thralls than, let’s say, chests or building pieces. It’s easier for the player to plan ahead. But there are rules for how you build and decorate. Function before aesthetics. The same goes for thralls.
Thralls are my thing in this game, but I would prefer having them capped at 20 whilst having a decent AI and a lot of functions, than having 500 manequins.

But you saw the numbers on the pic I uploaded…
Honestly ? Servers don’t look that bad. And it’s not just “a facade”, I never had problems in playing there.

Really, it just happened ONCE … once, since AoS2 … that server was a bit laggy.

I understand your POV, really. But are you sure that problem is not on your side ?
And trust me, on that server there are some HUGE bases, some on which I constantly pass by on my way back from UC.

Nothing. No lags.
And those are HUGE and FILLED with thralls.

That’s why I’m having hard times believing it’s not possible to increment that cap.

Dude, I know two things about how these things function: jack and shit.
I’m a player, not a programmer.

I’m only telling you what I’ve been told by those who know how this stuff works. I have no reason to suspect they were not being honest, @JohnnyWylder .

Ok, but are this infos “fresh” ?
Cause I used to have TONS of problems too before AoS2 (or 3, don’t remember which was, but then problems went away).

With AoW1 things got even better.
Don’t know what devs did, but situation is not this bad NOW. For me at least.

I was never told otherwise, so I have no reasons to assume things have changed. The hardware is still the same. The game is optimized regularly and sometimes we see improvements, but changes don’t tend to be dramatic.

We do, that’s why we reply!
If we didn’t your topic would had only your echo.
Lower your defenses in here, we are all gamers, buddies, no age difference, no nationality, no color, we are all one. Please believe me!
Thank you.

One more. Some diamond members in here may be strict to their language, they are not snob, they just reply hasty because they have to reply to a lot of persons and they don’t want to be disrespectful.
I am not that busy in here :rofl::rofl::rofl:.
:metal:

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No one is suggesting its not possible. Its a entry in a text document. They could remove the cap entirely with a slight edit in notepad.

Whenever you make a server setting change there is give and take. For every thrall you allow someone to have you are sacrificing server performance for it. Will one person going from 65 thralls to 66 thralls impact the server? Not any meaningful way. But that setting affects everyone.

One of the misconceptions players have, on every server, is how many they are playing with. They look at a 5/40 server that is always around 5/40 when they login and think there is only 5 other players on the server.

This is a gross understatement.

There are 24 hours in a day. 7 days in a week. And for the servers in question, 10 days in a decay cycle.

Active players don’t play 24 hours a day. If someone plays 3 hours a day, there’s 21 hours they are offline. Active players also don’t play 7 days a week. They may play 3 days a week. That’s 4 days they aren’t online. 159 hours per week they aren’t online.

Its very possible you can login to a server regularly for a period of 6 months or longer and NEVER see everyone that plays on the server. In fact I will say its incredibly likely that the majority of characters on your server with active (placed) thralls you’ve never seen.

I’ve seen very active servers with communities of around 2,500 players. With the player limits being 70-90 for many of these, its very obvious not everyone logs in or can login at the same time.

Servers are also populated by inactive players. Players who may have been active but are taking a break, but refreshing in order to keep their stuff till they get back. Or those who have stopped actively playing and still refresh for whatever reason. You can debate on if they are legit players or not, but the fact is, their thralls are standing in the world just as everyone else’s. So unless Funcom decides to crack down (which i doubt, since they raised the decay timer to 10 from 7 days), they will always be part of the equation. The laws of physics are what they are.

How many people play on each of these servers covering all of those groups? I don’t remember the exact number, but its several hundred per server. If half of those are solo players, increasing the thrall limit for them would potentially increase the number of thralls the server would have by 40 would increase the number of thralls in the world by at least 4000. Especially if they play in a similar way to the OP. Also more on the more busier servers.

If one wishes to believe that many extra thralls on a server has little to no impact. Well… I’m sure you have a right to such faith wherever you are. But faith alone isn’t going to sway Funcom into such a change.

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Good explanation here, but this part:

Can be solved with battlemetrics. You can see how many are online at a time, around the clock, everyday. Now, we also used to have more data on there, until Funcom went and blocked steam player lists and went with their own Funcom Live Services. Now we cant see the actual players on the server, just the number. Ill never understand why they did this (well, a good theory was to hide the names of hackers so you cant track them down).

That is just a snap shot from that time, that day. We’ve told you before those servers are up 24/7, that does even begin to give you and idea of server load. The server loads have peaks and valleys based on time of day and day.

Also it seems console and PC servers run differently.
How bad a server ping is seems to depend on just who is on. Some connections lag a server worse then others.

And you go out of your way to make it real hard.

:100:

Do you know what server lag looks like? It’s not a loss in your FPS. That is a different issue. Thralls not responding, NPCs skipping around, enemies ignore you or attack open air not you, thralls skipping behind you tying to keep up, enemies running past you tuning coming back past you then turning again to attack. That is all server lag.

We haven’t said it wasn’t possible, just not practical.

We used to have a way to actually check the server health while playing. Have no idea why funcom removed it other then they didn’t want us to have that info.

Unless they upgrade the official servers, this will only cause them to be worse.

I want more followers also, but not at the expense of performance.

100%. I truly dont know why Funcom keeps removing players abilities to see data like this, which in reality doesnt affect us or others in any way. Only they know, but they will never say why. Disappointing.

Still can, go into singleplayer, toggledebughud, log into server of choice. You won’t see everything anymore but at least you’ll have the most important data.

Funcom has that info. Way more than the third party site used to have. But any server owner can tell how many characters are on a server and filter them by date of last login.

I have yet to see a normal player use that information correctly or within proper context. So it doesn’t bother me if they have to go through extra steps to see it or are outright restricted outside admin access.

As a private server owner (am I allowed to write in this thread?) I can answer that question.
They removed it (praise Funcom) because of constant b!tching…
Come on, this in not Counterstrike, this is not Quake Champions, you can have 300 ping and still be good in a turtle pace slow game like Conan Exiles.
This is why I removed Hosav UI mod from my server - it shows ping among other things. There was lots of complaints, “ping is 120 for me, wtf?” etc, “wow, ping jumped to 500 for 2 seconds, are you demolishing abandoned bases mr admin?”

There was a lot of “ping problem” and now when the ping is not visible the ping problem is gone, the game runs smooth suddenly… :laughing:

I bet a good bottle of whiskey that this is the reason why they removed Debug HUD.

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:smile:

See what you did, @JohnnyWylder ? You are making @Bathory feel shy.

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Back in the days of EA, we used the player names on battlemetrics to track known exploiters to find out if they were on the server. We didnt have the in game server lists so we used battlemetrics to get the player names, then cross referenced it with the steam list in game. It allowed us to know when exploiters from a certain country were online, and allowed us to adapt our playstyle to match it - going from farming to fighting mode. When we seen them online, our farmers were pulled into the bases and our fighters went out looking for them. Keep in mind this was during a time when those types of people only built under the mesh. It became all eyes on deck to find them.

Thats what we used them for, others I cant speak for but I imagine it was similar reasons.

Back in the day in Diablo and Diablo 2 we had counter-hacks which detected hacked players and displayed a warning on your screen that dude who just joined your game is displaying abnormal behaviour.

The hacks are made by the same people who make our beloved mods. We just need someone to make a counter-hack. Funcom can do it, but they don’t want to.

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There are only two things I’m against in your posts:

  1. Your attitude that sounds like you consider your playing experience more important than others on public servers.
  2. Your desire to silence people who don’t play on public servers.

As for your thrall limit suggestions, I personally don’t give a damn, because - as you said - I play Single Player.

As long as you play on public servers, you play by the rules of the server owner. As I said before, you have every right to ask for changes, but no right to demand anything.

And if your requests are denied (for whatever reason, legit or not), you can either accept the situation and keep playing by the rules, or go away. And by that I don’t mean you should go away, I’m simply stating that those are the two options left for you.