Thrall Limit for Solo Players

Because all your arguments end up with “oh you don’t like that ? Go play on single player ! Oh, you want that ? Go play on a private”.

Really it’s annoying.
You’re like those guys “ehi, I don’t like pop music, see how cool I am ?”. Really, nobody cares !

I don’t want to play single player.
I don’t want to play on a private server.
I know this things exist, you know ? If I’m not there already it’s because I don’t like those.

I want to play on Official PVE Servers and my proposals are to make OFFICIAL PVE GAMEPLAY more similar to what I like.

YOU don’t play there.
You’re already using your philosophy “You don’t like that, go play on a private server”, so why do you even care about what we propose here ?

If you don’t like, you’re already playing single player / private … so why are you so concerned ?

As you ALWAYS say: go play single player / private and leave us alone !

I can accept people don’t like my proposal, but only when my proposal AFFECT those people. If they don’t affect you, please, leave me alone !

Dude, the problem is that the more thralls, the worse the performance of the already overloaded servers. It’s not the biggest factor, but it matters, especially when they are moving.
Also, the more thralls, the less complex animations and behaviors they will have. I prefer less, but better and more lively.
Nobody is saying in ideal conditions you couldn’t have what you want. I would build a freaking city if I could, @JohnnyWylder .
But we are far from having those conditions on official servers. Much the opposite, in fact. That is the problem, not your tastes. Rent a server running on better hardware and make it available to other players. That’s your best shot at getting what you want.

No one has said they don’t like your proposal.

It’s true, that there’s not a correct way to play this game.
It’s true that role play can exist in all kinds of servers, i role play in pve since forever.
It’s true that the cap difference between 1 and 10 players is big.
It’s true that official servers were performing better in the past.
Many things are true, yet they have a good reason to be as they are.
@JohnnyWylder, your only mistake is that you see this community as toxic. It’s not, try to see it differently and you’ll understand me. Try to see them as friends, it helps.

For what is worth, i stand in your side for greater thrall cap for solo players in official servers and trust me many people would do the same here too, if you were a bit more friendly too. Yet, this is it.

I believe it’s mandatory to have emote cap on thralls. Allow to someone to have more thralls, but don’t allow over 20 followers doing emotes, because this is the harsh part of performance.
Good luck to your wish and next time wish correctly, demands go to the trash bins in here, it’s not new!

Ps. I am a true lover of pve official and i do my fight years now for decent official gaming.
But single player?
Nothing compares to it, nothing, when it comes to performance and gaming satisfaction (pve) , nothing!

So you wish to sabotage the experience of players on your server for the ability to dress up your base?

What we have here is a serial refresher who doesn’t give a damn about server performance. He has a character on these servers, but he doesn’t actively play there. He doesn’t give a damn about server performance because as long as the server can come up after a restart, he doesn’t care if it runs like crap.

He wants his thralls. If the server tickrate drops below 5, its a tradeoff he’s willing to make. As long as he can log in, look around and see his stuff, take screenshots, and occasionally refresh, that’s all that matters to him.

Its all about him and him alone:

That’s irrelevant as he doesn’t actively play. He has determined that server performance is expendable. It could be unplayable and it doesn’t matter. He’s already played. He doesn’t care about the opinions of those who haven’t yet.

Unless you’re a serial refresher who has already played and obtained everything, your opinion doesn’t matter. If you have any intent on playing on those servers its not enough. If you have a character on those servers but still have stuff left to farm and gather before being a refresher, you’re still not a player he values the opinion of.

You have to be a serial refresher like him. This way the performance isn’t as valuable to you. That’s the catch of this discussion.

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I really love the “freedom argument” because it is so simple to refute:
“Nature does not care for majority vote or what you want”.

Why nature ? You are running a computer, a computer is a machine, a machine does “work” (science concept of work: employ energy and time doing something to transform those into something else -so to speak), which has limits, both in energy and time that are dictated by NATURE.

We all would love if a computer could magically allow anyone to do anything and take energy from the “air” to do it. Good bye utility bills. But it does not work that way. So we all need to run on limitations. Better NPCs will take what we might call “compute”, which is one measure of “work” inside a computer system. If you have a Behavioral Tree for example (one of the things that might make a NPC “behave”), you will use “X computes” to run a “simpler tree” and “9X computes” to run a “3 times more complex tree”. So the limits and “design choices” people make are not entirely based on “oh, I want that to run as it does because it is my will”.

I for example mod my game to add computes to NPCs, at the cost of other things in the game people take for grantes and I dont use because if I do, my modded NPCs will in mass freeze the game, while I do run my game on a Ryzen 9 with a RTX 3090 on my main PC, visible differences from my other PC, a i9 with a Intel “onboard card using dedicated features” (so to speak), there are many things to unfold when both things are being used, graphics and gameplay, and limits will be imposed. The nature of the computer also counts. The choices in design also count the target machineS (plural). If they made the game to run only on “my” Ryzen 9 128 Gb RAM RTX 3090 24gb (work PC, given by work stuff, dont have that on a vaccuum) it would not run on my i9, not only for the resources, but for the nature of the computer. If it runs on my i9, it will NEVER use all the resources on my Ryzen even if max everything, because the fundamental use of all that a Ryzen 9 can offer, and what a RTX can offer will exclude the use of older machines, even if the “numbers match”, simply because many things might have “backwards compatibility”, but “forward compatibility” is not a thing. Tech developed after is either compatible or not with tech developed previosly, but the only way a “past tech” is compatible with a future tech is by efforts made on building the future tech.

So you have MANY choices in making a game that are not simply “we decide to do it this way because we want to”. Sometimes you cant simply make something different in the future so it still works in the machines it worked in the past.

That to mean: Ok, you want you archers to the smart ? You want your archers to be quick ? you want your archers to be aware ? And you want lots them to be all that at the same time ? THAT WILL COST YA. Not only “YA”, “Y’ALL”. So there are design choices made so “everyone” can run their game to the most customizable mode possible, while keeping the game usable in the most machines possible, and that makes customization implications weight.

That is why “the most options better” is not something any smart game developer will abide to, because all the options you open in one side, are all the options you are closing in another.

I have made mods for charaters customization, for vehicles, for camera controls, and it is very clear what are the costs for each thing. How they run, and how you can run them. You are always making choices every option you add. And you are making choices every scope you open.

My full modded game wont run in one machine the game itself runs, because it is made to be heavy af, as the machine can handle it. If I were to publish those mods, and anyone used it in machines the game often works, it would one complaint after the other, if not simply no one using it, because it simply CANT RUN on their machine.

Funcom cannot do something like that with the core game without problems. They cant simply pull a bethesda and say “Maybe your PC sucks”.

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I think it’s quite the opposite actually. We’d all LOVE more followers. Problem is what @MarcosC and many of us have mentioned. It’s taxing on the official servers and Funcom is unlikely to let up on that. Unless we could get an engine upgrade (and upgrade to PS5 optimization on PlayStation), it likely won’t happen any time soon… particularly the engine upgrade which they already stated wasn’t happening at all.

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And according to many private server owners I talked to it’s the engine that is the limiting factor. The server app does not care whether it runs on a couple of years old CPU or on a NASA computer, it’s the engine that just does not utilise that power as it should.
What I’ve been told it cares about RAM, but 32GB is the peak, and above 32 there is no performance gain.

Conan is not a perfect game of our dreams, but it’s close.

Really dude ? I mean, you serious ?

You read that @stelagel ?
THAT is what I mean for toxic community.

I appreciate your comments and I know I’m hot headed, but really this is getting annoying. I should be listening to this kind of bu****it (cause that is what his post is) and he doesn’t even play on an Official Server ?

“You wish to sabotage the experience of players on your server” … really ?
This sentence alone is enough to understand he NEVER played on an official PVE server in his life.

Yet here he is, judging me and saying NO to things he doesn’t even know. That’s exactly why I say people on privates should be banned from these threads.

Now, back on topic: I understand what @jmk1999 says.
Yes it is unlikely we see that, I agree.

What I don’t agree with is saying that Thrall’s limit cannot be raised. Cause it COULD be raised. Server Stability (which is EXCELLENT on my server, believe it or not) is not influenced ONLY by thrall’s number.

That is not even the most influencing factor.
Emotes, vaults … those influence the server stability MUCH more than 35 more thralls per player.

And as Rust just said, people ALREADY don’t give a f**k and have alts in their clan.

So telling me “I wish to sabotage server stabiltiy” is something so stupid that doesn’t even deserve an answer at this point.

I’ve got about 8 boxes of thralls. If they weren’t in item form I’d be screwed. :joy::joy:

On topic: I’m not saying it’s the right way or whatever, but at least on consoles there are clans that are just alts. I don’t have a use for 40 archers, let alone 10, but you do you.

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This is why better looking games using better engines run better, even on current gen consoles. Conan Exiles is dated and they just keep expanding it. I get wanting to maintain playability on previous gen consoles, but come on… we all know it’s waaay beyond their capabilities. It’s the reason I upgraded to a PS5, which btw, ran super smooth until the AoS update, then it went to shit again. :expressionless:

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Whether someone plays on these servers or not is irrelevant. Because if you are entitled to play on those servers in the manner you wish, then I am entitled to an opinion on those servers because I have the option to play there. It makes no sense to restrict someone’s opinions because the first character they created wasn’t on a specific server.

If Funcom’s servers were setup in the manner I want and moderated in the way I want. I would play there. So therefore I have the right as anyone else to give my opinion.

I also have the right to point out facts. And the fact is, their limits are far too lenient for the number of players they do have and the fact that they are far too lenient on the ‘play style’ of serial refreshing. Increasing the thrall limits for solo players will exacerbate that issue.

I mean imagine if I said people don’t get a say because they aren’t closed beta testers and have no idea what actually goes into the testing and development of new features and bug fixes simply because normal players lack the insight. None of us do that. Nor would we.

Everyone gets a say because everyone is a Conan Exile Player. Segregation is wrong. Just like separating people by skin color or ethnicity is wrong. Separating Conan Players is wrong. Whether is be PVP or PVE, or Private or non-Private. We all play the same game.

I ain’t going to sit at the back of the bus for you and sit out discussions.

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What would people say, if a player that only plays on official servers, goes onto threads where people talk about mods other people use and how they wish to change the mods to suit their gameplay, and then the guy gives their opinion on things despite the fact that they dont use mods, dont play on modded servers, nor will be affected by any changes to the mods?

I bet you the number one response it “it doesnt affect you why are you here?”

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I’d say don’t knock it till you try it. Though I don’t see how this has to do with thrall limits.

I would suggest however for someone to try playing on a larger populated server that does have stricter thrall limits. But I don’t believe the OP has any intention of engaging in active play, so performance doesn’t seem to be as important.

When one doesn’t only login once every 240 hours and actively plays a few hours a day. The number of thralls for aesthetic reasons takes a back seat to server performance.

The problem with old characters on official servers is wider than thralls. I have old characters in many servers and if i decide to use them on a new gaming session the lag spikes i endure is something else. Every toon you create caries a history in this server like old “sins”.
But that’s for another topic, yet a “purge” in official servers wouldn’t be that bad. But i can see the wave margin in here already. Nah, let them crappy :rofl:.

Once again, all your posts are the EXACT reason I keep saying people on private should be banned from these threads.

You say “don’t knock it till you try it”.
I won’t even waste my time pointing out how hypocritical it is of you to say something like that, since (again) you don’t play on Officials.

I’ll just say once again “mind your own business”. This thread doesn’t affect you, leave us alone, please.

I play on officials and share @Taemien 's opinion. So, wanna try a different argument, buddy?

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No need to.
I already said I accept opinions from people who play on officials.

Just wondering why not thinking on solutions instead of just saying NO ?
We all like more thralls, yet I didn’t read a single proposal to make this happens.

Why not putting a limit to storage/vaults instead of thralls ?
Someone proposed limiting the emotes on thralls to 20 per players (I’d reduce that to 10, personally).

We can limit the number of decorations per player (which, honestly, would be a big pain for me).

But, if I may … I don’t think either that would be needed actually.
My server run on an average of 50 PING which is EXCELLENT all considering.

I can understand PVPers need more performance, then why not just keeping THAT limited ? It doesn’t even take great skills in programming, you just have to define a few global variables:

PVP Thrall Limit
PVP Storage Limit
PVP Decorations Limit
PVE Thrall Limit
PVE Storage Limit
PVE Decorations Limit

There it goes, everyone’s happy. PVE is playable even with 80 PING, actually.

:astonished: We agree.

Well then I think we need to ban any one from sharing their opinion on this forum if they’re not a day one player. Sound good?

Isn’t it good we don’t set the forum rules?

I’m on the public server and agree with Taemien. Please tell me why my opinion doesn’t count.

No, you do and don’t want to feel like you’re the only one.

Why not and thralls?

Yes we could.

Mine’s ping is over 200 with just 10 on; but it really depends on which 10.

Really? then explain it. And the second you say battles, I’ll say GPUs.

Sheer fantasy. 80 ping any server should play fine; area dependent. Thing is my experience. 3 people on is 70 ping. 10 and the game is practically unplayable.

And you know what the issue is? It’s not thrall count, it’s lack of ToC enforcement by funcom. You get funcom to actively moderate the public servers and I’ll agree to raising the thrall limit, hows that?
Other wise it would just make a bad situation worse.

Its the explanation for the OP’s attitude. You wouldnt see many people like him hopping onto threads involving mods, yet we see lots of private server players hoping on threads involving official server rules/limits.

Thats where hes coming from.

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