Thrall who die inexplicably inside the base

I would like to understand which bug makes me kill the thrall craftsmen inside the base…
No npc, monster or player can enter the base (I play on the official PvE-conflict server)… nothing lethal can enter and my thralls don’t leave the base! yet the thrall named craftsmen die inexplicably.
Is there a movement bug? maybe when they can’t walk they die? Is there a buggy decoration object that dies when interacted with?
It’s frustrating to lose rare names without understanding why

2 Likes

There are several bugs with the Living Settlements feature implemented with Age of Heroes. One of which is causing crafter/worker thralls to “die”.

What the playerbase has been able to determine so far is that these thralls teleport to a place on the map 0,0,0. Sometimes you may be able to recover them from this location. They’ll be hanging out in the air there.

But, if you don’t they’ll eventually teleport off the map and die.

If you’re on singleplayer/co-op you can disable living settlements.
On an Official server, they’re enabled so not much you can do there except live with it, take extra precautions or not play.
If you’re on a private server you own, you can disable there too.
And if you’re on a private server that someone else owns, ask them to disable it.

I play exclusively on official servers…

1 Like

Ya it sucks, I’m an Official player too so I know what it is like.

October 17th they launched AoH and then it snowballed, many from the player community asked to disable and Funcom actually did… but when they launched the hotfix of November 4th they re-enabled them. It has been asked multiple times since to disable again with no word.

We’re supposed to be getting an update in January but as the days draw closer to February some are getting antsy.

Additionally, they’ve announced that they’re focusing on stability and bug fixing and we’re not supposed to see a major update until spring.

With that said, this is what I do:

• disable thrall use on all interactables, this includes benches, chairs, beds, etc (check everything with the radial menu)
• deploy my thralls on a floor inaccessible to all benches and interactables, no doors that can be opened
• place them each in 1x1s
• as an extra precaution, I don’t keep anything outside my main base area that they may try to interact with, such as wells
• extra bases? fine, disable everything there too

This breaks the Living Settlements for me, as long as they do not have pathing and nothing to interact with, I have not had them die or disappear on me. What this does, however, is cause the “liveliness” to disappear, they’ll be stock still like old thralls used to be.

…they die in bug because they teleport, it is to be understood why, whether due to a block during the path (such as a thrall placed on guard that blocks their passage) or it is the interaction with some object (such as fireplace, stool etc.).
The strange part is that of two bases that I have in the official exile lands server… they only die in one (mound area) while in the Darfari area there has never been any death.I try to deduce, so it can be based to the areas, or based on the construction done?
In the official Siptah server however, no thrall deaths.
I repeat (to avoid unnecessary questions), there are no players to kill them, monsters or anything else.

Based on what some others have been able to determine is it is something occurring based on their guarding “home” spot.

It has nothing to so with settings, interactions, monsters, other players, blocking pathway, construction, etc.,… it is a bug within the coding that is causing them to teleport to 0,0,0 then off map and die.

Go to the highlands in G9 right in the middle and look up, you might see some thralls there.

I’ve witnessed NPCs trying to path through terrain, such as cliff sides, warp under the mesh. Especially when the server is laggy. Perhaps the terrain where a base is built can affect thralls the same way then they get moved to 0.0.0 after going undermesh. Maybe exacerbated by thralls falling through foundations onto uneven terrain.

Just a theory. I got nothing to back it up.

I have also had zero thrall loss since using similar game settings as you. Hopefully the “liveliness” will reappear when Funcom sort their s**t out. While my thralls are basically locked to their benches, it is really neat to be able to fit them out in clothing that looks to fit their profession.
For example my chefs/cooks are decked out in armour dyed White, Herbalists in Green, Sorcerers in Black, Armourers in Brown, etc.
When I do allow them to wander, I can see at a glance who is where (and in the past, who was missing).
I don’t mind my T4/Named thralls being locked to a bench for the moment. It is a small price to pay to be able to keep them.
I love the the concept of the Living Settlement. I really hope Funcom will sort it out.

1 Like

If it helps… after several tests, I eliminated most of the doors inside the base… and removed any obstacles along the thralls’ paths (stools, guards, tables…) and now they no longer die on me inexplicably the thralls inside my base. >_>

1 Like

I agree with your overall sentiment and like the way you colour code them.

Personally, I could do without the “liveliness” but that’s because I want them to stay out of harms way in PVP. But I do appreciate what was attempted with it. The thing I do like is the thrall effect on the benches without assignment but it definitely needs tweaking and QOL adjustment.

Unfortunate but at least you can have some peace of mind now.

Well I like the liveliness. However, there are associated issues. I’m not sure it’s not associated with “other players” at all. Maybe not, probably so. I was sent a message by a clan mate of a player who evidently followed a thrall into our base, robbed my unconscious body during PVP time, and was waiting for another door to open to leave with my loot. They already had quite a bit, wiping all in my inventory, and waiting for their next chance to leave with what I was wearing, and what I had on my quick bars.

This is on PVE-C official

So the trickster/hacker players are having a field day, using the new living base expansion to pillage more and get stuff that they don’t have to wait for decay to take care of…sad that…my clan mate also indicates that ALL of the thralls just stood around while the player was in the base, and only those on follow attacked. She was able to kill the interloper and get back some of what I had.

The reason I PVE-C is I have a full time job and don’t need to wait until 11 each night defending a base against whatever. It seems now, that the expansions, which I truly enjoy, have rendered even PVE-C pointless as the cheats and sneaks will have ways to exploit the rules and play a different iteration of the game than that we think we’re playing.

I don’t have the answers, make thralls work in full defense - make them attack any intruder, all the time accept when toggled? Make it so the thralls can’t open doors and gates? Make PVP Great Again?

But I do know the fixes need to come sooner than later, or alot of the fan base will leave for those things that don’t frustrate.

1 Like

Yes, thralls being killed during combat time on PVP and PVE-C servers due to doors opening is a problem. CE staff stated that would be addressed at some point.

But, barring that, the living settlements system is still killing thralls if left to their own devices to roam.

Thanks for that. I do hope it’s at the top of their list, after falling through foundations/ the world.

For temporary measures, I’ve made a “safe room” in the base so that we’re not subject to the tricksters. Still, I don’t understand how if an NPC wanders into the base (wolf, bear, etc) the thralls gang up on it.

Yet, when a player intruder gets in, they all stand there and look around and ignore the player intruder. I have all the thralls on aggressive, yet they stand there with their hands in their pockets…only the thralls on follow will attack.

Is there a setting I’m missing?

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.