Some of my thralls take whatever food I directly give them, or put in the thrall pot, but they do it instantly.
They stay at 100/100
I don’t have any timer in the thrall pot for them.
So they’re like a black hole for my food stock.
Did you ever see that ? Any idea how to fix it without killing and farming new thralls ?
Thank you
Yes, it is intended. The feeding requirement for thralls and pets was eliminated. All you need to do now is log in at least once each 7-day. There is still some cleanup to do which is in the works and will make things clearer to new users.
There is a reason, though, to feed pets and thralls before they enter combat. If you use their preferred food, their damage is increased by 25%. If they eat something not on that list, they get a 10% damage buff. As far as I know, the buff lasts an hour.
When in combat, you can see the buff as a raised fist above the health bar on the left.
Most of the above came from these boards, and the Wiki, some I have experienced myself. I anyone wants to correct something, feel free
This is not a bug because Funcom has changed the hunger and feeding system for thralls and pets and how they get despawned by the game when people stop playing.
Thralls/pets no longer need to be fed at all to stay alive. They will not have their hunger meter change at all. Thralls/pets will despawn if an owner does not log in with the “Thrall decay time” - which for official servers I think is 14 days. Until the latest patch, the thrall/pet decay was reset by an owner logging into the game anywhere. In a recent stream Funcom said the thrall/pet decay should be refreshed by us standing close to our thrallpets …though we get no ingame indication that the refresh of timer has occurred so we won’t know if it’s happened or not … in my experience until the latest patches the refreshment was map wide not proximity…I’m currently testing this claim of proximity again …
All thralls and pets will immediately consume all food items put into their inventory. Usually the items will disappear as soon as you release it into their inventory. Sometimes it seems to stay, but when you close the interface menu and reopen it the food will be gone or disappear. (Note: I reported a bug regarding use of plant fibre, vines and bark on pets and thralls - that is was not consumed at all.)
Feeding thralls or pets activates a combat buff on them which lasts one hour. Information regarding this was pulled from the dev kit information by Multigun and confirmed by Ignasis (Funcom community manager):
If a preferred food is consumed then the combat buff is 25% and visible on their health bar as a fist when you look at their health bar whilst they are in combat.
If not a preferred food, then the buff is 10% combat buff, but we do not ever see an icon for it.
Both combat buffs are removed when a server is reset.
Thralls/pets will take one item of food from a pot/box on a timer. My limited ingame testing prior to the latest patch indicates the timer is 9 or 10 minutes. So to keep your thrall/pet with any buff you need to supply over 144 pieces of food per thrall/pet per day. (I did ask if this was intended as it’s five times more than is required than if you were refreshing the buff manually with one food item every hour as the buff lasts one hour… but have had no reply to this query.)
I don’t get how this can be an intended behavior. First of all, I need to say that I have liked the original mechanics when thralls need to be fed, it’s perfect for single player or for a private server. Why couldn’t you make feeding optional? Right now it’s dead-end broken in my opinion. On our server we had to change feeding distance to 0 to prevent thralls from taking ALL food out of the feeding pot. We have placed the pots across the base to feed them all evenly and at one point you broke the whole feeding system such way that:
thalls started to take food from the pots every like 5 mins.
thralls keep accumulating food in their inventory and don’t consume it.
food gets rotten and thralls end up with 50x stacks of food they took and 50x rotten food in their inventory.
food and water indicator are still there but showing wrong info (don’t tell me this is by design)
Give me any logical explanation for this, I don’t get your logic for introducing this change. You are claiming that Conan is a hardcore realistic survival game and then you remove feeding from thralls. Yey, kudos for dumbing down the mechanics and putting whole new class of bug in the game. I don’t like the change and I can’t do anything about it because I can not prevent my game from auto-updating, I can’t roll back to the previous version, thank you very much.
I understand that there are people who probably want this feeding mechanics to be eliminated but that are also people to like it. Why do you ignore the later group? You have lots of option to tailor your gameplay experience for individual preferences, yet you cut out this already well designed and well working mechanics and you can’t even do it properly - for the last X patches you are trying it remove and keep breaking the gameplay and introduce numerous bugs.
I’m guessing your server has mods as on the official PvE server I play on food does not accumulate in the thrall and pet inventory… instead it is all instantly consumed … no matter what it is or how much it is (with the exception of plant fibre, vines and bark - which are never eaten even when a preferred food.)
Several mods have always been incompatible with the feeding mechanism even if the original format.
Not that I’m in disagreement with your points. I find this current version of thrall/pet maintenance to be less than optimal.
Can only confirm, mods was still a problem with the feeding system, the old and now the new, barely existing one. Many privat servers had to chose, or simply turn off the feeding system with mods.
Still, the current system feels bit unfinished, or uncomplete. While i love the boost factor for thralls and pets, the still existing icons can disturb players, i imagine. Also it’s not really immersive and make thralls and pets appear more like puppets than other humans or animals.