AFAIK, it only heals the thralls that are actively following you tho. There’s a lag-time to it. I could see in those Rock-Slide videos I posted. The dog went from half health to almost full with just 4 or 5 hits on Mr. RockSlide. Interestingly I think it may only heal one of the two followers tho. Not sure. And I’m not sure if that’s intended or a bug or my misunderstanding. But it seemed like maybe it was only healing the dog closest to me.
I don’t understand this test… you have like 20 mix leveled thralls? Up against 20 npcs that have like 400 health. What am I missing? Are you saying a purge should kill all your thralls?
No. Are you reading? I’m saying thralls are OP. There is no purge that can wipe your base or kill all your thralls (or even a majority) if you have more than about 10 or 15 and you also participate.
This came about because some people were saying thralls were “nerfed into the ground” and weren’t capable of defending you as an adventuring player or your base during a purge. I showed maybe 4 or 5 videos of following thralls killing the toughest bosses and now I’m seeing if indeed they can defend a base adequately. That’s all. Nothing mysterious or complicated.
Maybe it’s something that scales with your weapon damage or something (when I got it I still had the iron-equivalent argossean shortsword). I took that perk and saw pretty much no healing on my follower when I was using it even on a fast weapon like a shortsword.
late edit: after looking at your skills I realized it probably hinges more on the 50% increased healing perk in authority that makes it worthwhile. I didn’t have that perk at the time so that probably was what did it. Translation - if you’re only going light authority then the out-of-combat heal rate buff is probably the better choice to save on downtime between fights.
Food healing on thralls is pretty dang slow.
Could be, I don’t really know… others will likely know more tho. Here’s the stats I think I was fighting with when I saw it if this helps:
BTW @Caroll or someone… Should that War Hammer weapon description really say: “A two-handed sword…”? And chitinous? really?
Edit
Actually thinking about it the States were like shown above but I believe I was wearing the new armor half the time - in half or more of those fight tests.
What about creating a structure, like thrall pot that incrases the damage/concussive HP and defense of your thralls in Area?
This structure should be 100 % oriented towards base defense. so it cannot be used inside the enemy base for obvious reason, maybe used in an FoB.
Hell it can even be a raid target.
idk just an idea to counter the thrall nerf for purge and base defense.
because right now is not looking good xD.
to counter the thrall nerf for purge and base defense.
because right now is not looking good xD.
Really? LOL… I think it’s still about the same as it was. Level Zero level III or lower thralls in their rags or naked have a good chance of dying. Level 10 Level III thralls of mid-race with heavy non-legendary armor have about a zero percent chance of dying in a purge if it’s set up at all intelligently. ~=shrug=~
Have you even tried it or just guessing?
Nah, if i attack your base and your thrall isn’t a teimos lvl 20 with 15 k hp we will anhilate your base
keep in mind that player is CONSIDERABLE more stronger i can kill any t4 thrall full heavy armor in 30/60 seconds now.
No, you’re mistaken about the level of effort this requires! I can fill 8 of the largest thrall wheels in just a few hours.
I do know the game and how much or little effort it is to farm thralls.
We differ in our evaluation of that effort.
- I consider it “okay” if it takes several hours to fill your base with enough thralls to defend against a medium level purge.
- You consider the same “op”.
The term “overpowered” got devalued over the years. But… let us try to still keep a little value to words. Words do have meaning.
If, as you say, succeeding requires a plan and sticking to it, that’s how it should be. No overpoweredness.
One may still want purges to be harder. I’d even agree to some extent. But that discussion is far below the ceiling of “overpoweredness”.
If a naked level 1 Exile thrall could defeat a Cimmerian Berserker purge NPC, then I’d agree with thralls being overpowered, as there’s no balance. But if 65 (!) level 3 thralls succeed in defending against a purge… Oh dear, one may not like that, one may like it, but that’s not overpowered.
I do know the game and how much or little effort it is to farm thralls.
We differ in our evaluation of that effort.
- I consider it “okay” if it takes several hours to fill your base with enough thralls to defend against a medium level purge.
- You consider the same “op”.
Ummm, I dunno if I actually do or not. I seem to lack a definition for what exactly is “overpowered”. Interestingly I wrote that before I read the next part of your post so we may be on the same page.
Half of my OP claim is in response to ne’er-do-wells and mindless complainers being unfoundedly adamant that 3.0 has nerfed thralls into the ground and made them useless - when of course nothing of the kind is at all true. As followers they can be even more powerful than before - this claimed both by Dennis The Designer, and born out in my own tests. As base defense I’m still testing but it looks to me so far like they’re about the same as in 2.8 if not maybe a tad stronger.
My actual 1st glance definition of OP would be when you have half your thrall limit and the most difficult purge does little or no damage to the base and kills none of your thralls. That’s pretty much the case in 2.8 and it seems to hold true in 3.0 as well.
I was probably coloring outside the lines in my first tests here. I gave them totally crappy weapons - the worst possible almost - in order to see if they were able to sustain during long fights. A few mistakes were made as well - seems I nicked a few skull thralls that aren’t normally thrallable. But all my bases have the maximum allowed number of thralls - actually one less than max so I can open cages. Mistakes aside, they creamed a level six Nordheimer Army purge - which was the claim/challenge presented.
I’m getting there tho… I also work freelance (retired) so I can’t spend all my time on these. The latest one is:
- 37 Total thralls.
- 18 Named Thralls
… 11 at level 0,
… 2 at level 10,
… 5 at level 20,
… and 1 is a Frost Giant - 19 Are Level III thralls
… 10 are level 0,
… 9 are level 20
Most of my 9 or 10 bases have higher stats than this so this should serve as a pretty good middle case - IMO anyway.
Besides the Frost Giant they are a mix of Accursed and the weakest type of Nordheimer (after spawning a few different types with the same names). The Admin Spawn List is confusing and I don’t always know the difference Nordheimer From the north Level III and Black Hand Nordheimers Level III - whatever.
To me, yes, these thrall have an abundant potential for overpoweredness.
Sure, with crappy 20dmg weapons and light unkitted armor they might not be but trick them out with even typical legendaries and I believe 20 of these at about the same ratio can handle any and all comers. Likely only 10 are needed if an experienced player or two participate.
I’m not entirely sure tho and I’m still playing with it. In a few more days I’ll have messed with it enough to form a pretty solid idea. So far though it seems like thralls could be doing almost exactly 30% of their current damage and still win the day - with maybe only one or two casualties at most.
Is that “overpowered”? I dunno, still thinking about. And really no matter where I land I’ll be good with it. I don’t mind overpoweredness - it’s good for n00bs and most people are n00bs - so prolly good for FC in that respect… maybe. ![]()
Okay, then we seem to agree on the matter, even if not on the wording. ![]()
Yes, thralls are still very viable. The lower tier thralls (Exiles, Darfari) are very fragile at low levels, maybe a bit too much. But besides that, they still a force to be reckoned with. A good level 20 Exile fighter can still solo an easy world boss (croc boss, for example) without epic armor. RHTS and named Relic Hunters, which I currently play/test with, hit less hard than before, but it’s still enough for most bosses at least. Same goes for purges. I did several Relic Hunter purges, and they were very manageable.
Did they destroy parts of my base? Yes.
Did I have to be much more careful than in 2.8? Yes.
Was it more fun? Yes.
Some purges like Followers of Dagon, Avalanche of Rocknoses, Cultists/Followers of Sobek may be a bit much; those were pretty menacing even before.
I had a jungle base with about 20 very good thralls (Teimoses and such) taken apart by the Followers of Dagon once. Those fishpeople are very tough and difficult to beat at least in masses. Avalanche is just… yeah…
But it’s okay to have difficult content, even welcome. That’s something to work towards, something the game can be a bit lacking in.
Anyhow… don’t despair, fellow players, thralls are still powerful.
Pvp in this scenario isnt really relevant. The point was to demonstrate defending a purge. If you want to kill a thrall in pvp, its going to die. That was true before and after 3.0. Whether they die too fast is an open question (but a subject for a different thread).
Are you saying a purge should kill all your thralls?
A lot of people are fearing that the thrall nerf will make purges impossible.
Sometimes it seems like people spend more time fearing the update than playing with it ![]()
I have always taken the approach that thralls from a purge are secondary to purge defense. I always pay attention when building to minimize any potential interior porting of purge attackers too. I peg my doors open, give clear paths for my thralls to run, and do any thralling myself beyond my base defenses. If I die it doesnt matter because I’m close to my bed. I cant remember the last time I had purge attackers appear inside my base but I know that it was a prominent bug at the time that made it common. Since the patch for it, my bases have not had an issue at all.
Yeah, but just to note… Spawning inside the base wasn’t a bug. Official documentation declared it a feature - it can and will happen. It seems the thing FC didn’t want happening were roof-spawns. So I guess you could consider those a bug.
But yes, same here… since 2.8 purge enemies will try like heck to enter the base - it seems to be a fairly high pathing priority for them - but no internal spawns (yet). But I’ve only had 15 or 20 purges since 2.8 so kind of a small sample size too.
Just goes to prove. The only good RHTS is a dead RHTS
Hi @TeleTesselator thanks for doing all this work. I have a few suggestions for your testing and also need some help. I have played official siptah since it launched in Beta, the purge your using in your test I would not consider a difficult purge, I would say its like a 4/10 difficulty. On siptah its comparable to a lemurian or corsair purge, kinda lower level. I have had 100’s and 100’s of purges on official, the 2 that I am most familiar with and would consider to be 8/10 or harder are the Accursed purge and the Children of Ghullah purge.
However I did not see those named in the purge list on the wiki, so I wonder if you or someone knows the name of those purges to use in the console to call them
In for testing. Accursed purge is very tough, there is alot of named with them and they use explosive orbs that can wreck bases fast. The Ghullah one is a mass army of those huge hairy ogres. They wont kill your army but they can tear apart a base pretty quick, even a T3 one.
Also for your army since your on siptah could you only use the Accursed faction thralls? For instance accursed berzerker, dalinsia the accursed, cormag the accursed, jerik the accursed, lesteret the accursed, sonja the accursed, oyvind the accursed…. All those guys are easily obtainable (zerker and lesteret have gauranteed spawn spots), and give them more typical good gear. And maybe space them out, I usually have 1 every 5 foundations or so. I think right now I have 16 guarding the outside of my base and about 10 inside and of course they can handle all the purges with the official 2.8 build but my base still gets some good damage.
If I knew the name to call those purges in console I would test to see what kinda dmg is done. But Im pretty sure even with the thrall nurfs they will still be manageable.
Cool… I’ll look for answers on those purge names. I wanna try them too.
I prolly will not change the thrall makeup again though. I use a lot of the thralls you named in my 2.8 bases. And even in 3.0 a lot of those are capable of obtaining over 8k HP. That was kind of my first test. I believe you can equate some of the ones you named with the accidental boss nicks I included.
Spacing out the thrall is the mistake most people make tho so it might be interesting to test like that. Thralls are best supporting one another; give one a bleed weapon, another a sunder weapon, another a poison weapon and have them in close proximity - if nothing else in tight packs of three or four spaced around. One every five foundations is a good recipe for getting your thralls stun-locked and dead. If you do that your base WILL take damage - even from the super weak purges.
Just figured it out. I looked at that purge map on the wiki. Its: startplayerpurge AccursedCimmerians_Wave1 True
Curious about the Elder Things one. I dont think ive ever seen that purge. Unless it was from the time when the mealstrom spawned monsters on bases made inside the stem.





