Thralls should walk around your base

Instead off them “Guarding” You should be able to make some sort off path or maybe make them just walk around your base to “Guard” it, Makes it more realisic.

All they do is “Stand” there and wait for enemies but most off the time its rare, Depends where your base is.

Please make this happen!

Seems like that would cause A LOT of problems. Pathing can be very demanding.

Why would it?, Making them guard in the game is flat out lazy< Devs can implant a path for guarding, Or make us choose where they can

Thats just more stress on the server along with how ever many furnaces, tanners, carpenter’s benches. . ect are running. I could just imagine all the parades I’d see when passing by people’s bases if this was implemented :rofl:

Why would it?, Making them guard in the game is flat out lazy< Devs can implant a path for guarding, Or make us choose where they can

It’s a little bit of this and that. You have to work with a whole other team, you have to rely on all the parts coming together you gotta try to fix everything that’s already broken. Who knows what exploits or problems would arise with people expecting thrall patrols working perfectly. It would be a whole other system and a whole other circus of complaints and more demands and etc.

Then there is finance, maybe the game isn’t making enough money or the projections for future income isn’t as promising so more resources get devoted to something else better and then yeah you’re left with slow buggy development because the company has set higher priorities else where cause the cash flow is better.

It could be a thing but it’s not the focus of corporations in the entertainment/tech industry because making games just right takes a lot of expensive resources compared to other industries that make just as much revenue for less effort/cost.

Half is it bs half of it isn’t.

With all of the issues thralls already have, I doubt adding something that will be yet another issue is a good idea.

Sure, I’d like it, but these morons can get stuck on a pebble or refuse to path around a simple platform.

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