Time for a roll back, folks - all the way to pre-sorcery

You already can, I do - requires a bit of set up, but works pretty well - instructions are on the Wiki

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You have any idea how boring you are? I did not look on the forum much, but everytime I do, in every topic I read, I see you, your stupid tounge and your cries for rollback. I don’t know if you need to do it to justify your existance or what, but just stop.

You’re struggling to take someone seriously who has managed to put in over 1200 hours of play time? What a joke of a statement that is. You must be related to DeaconElie, or you’re DeaconElie on an alt, because that’s nothing short of ridiculous. If I had 10 or 20 hours of play time then that would be reasonable, but for anyone that’s got a few hundred hours, or more it isn’t.

Oh, by the way that 1200+ hours doesn’t count time I spent playing on my own offline server using a laptop that wasn’t connected to the internet. Steam doesn’t track those hours because it can’t, and there were plenty.

KorgFoehammer,

Your response seems to deflect from the core issues by generalizing the experience across all players and reducing genuine complaints to mere statistical fluctuations or misrepresentations. While it can be valuable to acknowledge the diversity of player experiences, it’s critical not to dismiss widespread concerns that have a substantial impact on the game’s playability and enjoyment.

Suggesting that the volume of complaints has remained constant, and therefore implies no exacerbation of issues, fails to address the qualitative nature of these complaints. It is anecdotal evidence at best to suggest that the number of complaints has remained the same, and at worst, it amounts to willful ignorance or misrepresentation. The severity and frustration levels associated with these issues have clearly increased as new and more numerous bugs have emerged in recent updates. Players’ tolerance for recurring problems can diminish over time, especially if they feel that the issues are being ignored or inadequately addressed.

Nor do I. I’ve been running the most populated non-RP private server for the better part of a year. In the past, I played on a mix of private and official servers, but that’s a moot point.

I am fully cognizant of the fact that the issue under discussion predated the most recent updates. As previously articulated, this problem has perennially existed, predominantly affecting those with excessively large databases. However, it was significantly exacerbated by the ‘Age of War Chapter III’ update, and consequently, it affected a broader spectrum of players who had not encountered these issues before. Subsequent updates, including ‘Age of War Chapter IV,’ have further aggravated this specific bug.

I proactively provided my source in an earlier post to substantiate that this is not merely a subjective perception; the issue is indeed widespread. I surmise that you may not have read my posts thoroughly, or perhaps we are encountering a communication barrier, potentially due to differences in linguistic backgrounds, yours probably being Russian or another Slavic language judging from your grammatical errors. Nonetheless, I must emphasize that this is not solely ‘my’ experience but rather the collective experience, according to the general consensus due to to the substantial increase in reports of this bug in recent updates.

You’re absolutely incorrect about this. I provided you a link showcasing the huge increase in reports of this bug here: Search results for 'falling through floors order:latest' - Funcom Forums, but just so there’s no deyning it, let’s actually break it down.

Duration: 2539 days
Number of posts: 82
Average posts per day: 82 / 2539 = 0.0323
After December 14, 2023 (Dec 14, 2023 - Apr 30, 2024):
Duration: 138 days
Number of posts: 10
Average posts per day: 10 / 138 = 0.0725
Percentage increase in the frequency of posts after December 14, 2023:
((0.0725 - 0.0323) / 0.0323) * 100 = 124.46%
The frequency of posts related to the "falling through the floor" issue increased by 124.46% after December 14, 2023, compared to the period before that date.
Duration: 2539 days
Number of posts: 82
Average posts per day: 82 / 2539 = 0.0323
After April 2, 2024 (Apr 3, 2024 - Apr 30, 2024):
Duration: 28 days
Number of posts: 6
Average posts per day: 6 / 28 = 0.2143
Percentage increase in the frequency of posts after April 2, 2024, compared to the period before December 14, 2023:
((0.2143 - 0.0323) / 0.0323) * 100 = 563.47%
The frequency of posts related to the "falling through the floor" issue increased by 563.47% after April 2, 2024, compared to the period before December 14, 2023.

Since the release of ‘Age of War Chapter III,’ there has been a 124.46% increase in the reports of this bug, and subsequent to ‘Chapter IV,’ the increase has surged to 563.47%. Thus, it is imperative to understand that this is not merely my subjective experience. The issue has demonstrably worsened. This phenomenon has been extensively documented not only here but also on the Conan Exiles Discord, and on other platforms such as the Admins United Discord and many others. Consequently, your assertion is unequivocally incorrect.

Furthermore, if that’s not proof enough, you can even see AndyB acknowledging the issue here: Age of War Chapter 4 + Hotfix Known Issues - Next Patch April 23

It’s becoming clearer to me why you’re having a hard time grasping this.
In your argument, there’s a notable logical fallacy of equivocation regarding the use of the term “problems.” Initially, “problems” refer to a fundamental flaw within the system. As the argument progresses, the term shifts subtly to denote the player’s complaints about the system. This shift in definition creates an ambiguous premise.

In your hypothetical scenario when you suggest that a thrall updated to perform twice as many functions (from 4 to 8) will inevitably lead to twice as many complaints, yet argue that this doesn’t mean there are twice as many problems, you overlook a critical aspect. By doubling the functionality within a flawed system, you inherently increase the complexity and interaction of these functions. This increased complexity can indeed lead to new, distinct problems (each related to additional functionalities) and not merely an increase in the frequency of complaints about the same underlying issue.

Therefore, it’s entirely plausible, and even likely, that increasing a system’s complexity in the presence of an existing flaw does not merely double the complaints but also the actual problems themselves. Each new function added to a flawed system potentially introduces new issues, making it not just a matter of more complaints about old problems, but more complaints because there are new problems. Hence, addressing only the volume of complaints without considering the nature and number of underlying issues may lead to underestimating the actual scale of the problems within the game.

As an amateur engaged merely with blueprints in the development kit, if you genuinely believe you have surpassed the entire professional development team in resolving an issue that they have yet to address effectively, then that is indeed remarkable. Congratulations on your achievement! I am merely curious as to why you have not released your mod to the public that rectifies this bug. I assure you, it would undoubtedly become the most downloaded mod on the Steam Workshop.

Your argument that the increasing frequency of bugs in the game merely reflects a singular, longstanding flaw in the code fails to convincingly address the escalating problem, and your use of procedural generation as a deflective analogy only muddies the waters further.

Firstly, the data does not lie: since the introduction of ‘Age of War Chapter III,’ reports of this bug have increased by 124.46%, and following ‘Age of War Chapter IV,’ the reports skyrocketed by an additional 563.47%. These statistics are not trivial numbers that can be waved away through anecdotal evidence of personal modding experiences or a theoretical understanding of the game’s architecture. They reflect a tangible and worsening experience for a significant portion of the player base.

Secondly, your assertion that these issues all stem from a single coding error that you’ve managed to navigate around by creating independent systems within the game’s modding framework comes across as both self-aggrandizing and disconnected from the practical gaming experience of the average player. While it’s commendable that you have found a workaround for these bugs in your modded environment (I’m vert skeptical, I think it’s most likely you aren’t experiencing it because you’re in single player), this is hardly a solution for the majority of players who do not have the ability, time, or inclination to engage with the game on a developmental level. They rely on the game’s developers to deliver a product that works consistently and reliably across updates.

Your reference to procedural generation and CGI as analogous to the game’s issues is misleading. While it’s true that many modern games rely on procedural generation, the quality and implementation of this technology vary widely. The core issue here isn’t the use of procedural generation per se, but how well it is implemented and integrated into the game. Procedural generation that leads to predictable, repetitive bugs is not a hallmark of quality game design; rather, it indicates a failure to appropriately manage and utilize the technology. Furthermore it’s not even clear that this is relevant to the conversation.

In essence, the significant increase in bug reports post-update cannot simply be explained away by a singular code flaw or justified by comparisons to procedural generation in other games. These are indications of a broader systemic failure that needs addressing. Efforts should be made to understand and rectify these issues at the fundamental level, rather than excusing them with comparisons to other technologies or self-reported and isolated modding successes.

Well if you’re just going to hand wave away all of the evidence I prepared that already refuted this statement then we can’t really have a discussion about it.

These types of accusations, when not founded on evidence, often reveal more about the accuser’s internal struggles with authenticity and manipulation than about the accused, serving as a defense against recognizing these traits in themselves. You could be right though; I don’t know the person or your history together.

Sure, but typically the retention period is longer than a few days, and the percentage drop is more like 20-50% for 1 update. For every update here we’ve seen a decrease in both returning players after the update, and more players leaving the update.

If we continue to project outward, assuming there are zero major issues with the next content update in July, which will be unlikely given the history, the downward trend will continue:

July 2024 (Projected): 9,894.4 average players
August 2024 (Projected):
9,894.4 * (1 - 0.2664) = 7,257.8 average players

And that’s being optimistic.

That goes both ways.

I think it would be safter to make that assumption if it weren’t for the issues we’re all very aware of, or should be at least. Remember the update that banned 3/4 of the players by mistake not too long ago? I’d bet that had more to do with the decline in players than people finishing up their battle pass. Not to mention those UI changes everyone loves so much, and so much more.

Chapter 1 didn’t introduce hardly anything actually. They added clan emblems, the hord system that couldn’t even be used yet because the new purge system wasn’t implemented until chapter 2, and some contentious combat rebalancing.

While you’re technically correct. The user, and subsequently everyone playing on the server would have to manually disable updates on their client, and no one new would be able to join without manually downgrading. The server would die.

I don’t think rolling back would ever be considered, or is a practical solution, but I do think voicing dissatisfaction with the current state has it’s value, as long as things remain constructive.

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I agree. But I don’t consider 1-2 people using multiple forum accounts posting thread after thread about rolling back to be constructive.

Fair enough, I wasn’t aware that was what was going on.

Oh boy, is it my turn to rag on you for a while?

You say you’ve been playing since the game dropped? Or was that one of your alts? None the less I bought the game right after it hit; it’s first hot fix when it went on sale. I also played a few other games, and took 18 months or so off. Has been multiple times I’ve just did the refresh thing for awhile.
But I have played several PVE public and private servers, PVP and PVE-C, I’ve played single player more hours then you have played. I finished the game once :unamused:, have done everything in it a few times, have started over from scratch a few dozen times.

Guess how many hours I have in. Try 5X you.

:rofl: but it does, the second you fire the game up it’s keeping track of your time. Just the launcher running counts.

Ya, like stacking straw on a camels back. Every camel has it’s breaking point. And it seem quite a few old veterans have reached theirs.

Might aught to actually present me some.

Oh don’t even try to infer I use alts. If you can’t tell by the language used who is and isn’t an alt you’re not quite as cognoscente as you try to lead people to believe.
Then back away from your stance :roll_eyes:

I’ve played a few games with season pass/event monetary system. It’s common for people to come on with the new pass, burn through the challenges/missions in a few days and be gone till the next one.

You mean the one the majority of people came back from after saying they quit?

AoW ch1

I’ll commend you on you prolific use of the verbiage, but unless some one is a voracious reader with large vocabulary they aren’t go to read that. You’re just smothering your point in excess language.

Now what’s my native tongue?

I did, of course. The fact that you don’t like it and that it doesn’t align with your faith-based belief system, unfortunately, isn’t a valid rebuttal.

I’m not backing away from my stance; I never really had one on the subject. I’m simply self-aware enough to admit I could be wrong. We have no way of knowing who’s using sock puppet accounts here, and I’m simply suggesting that your accusations without any evidence could be telling based on the concept of projection. After all, we hate in others what we hate in ourselves. I’m confident that if someone was going to go through all the effort to use a sock puppet account, they would change up the way they write, but then again, maybe not, I guess. The fact is, making claims with zero evidence isn’t generally considered best practice, but do your thing.

No, I mean the one where there was a significant drop in players as a result, as evidenced in the data that you chose to dismiss. Specifically, the instance where you implied people didn’t quit because of the trouble, but simply quit because they were done with their battle pass.

I toned down my writing level when I was speaking to you to make it easier to read. I was intentionally being more verbose with KorgFoehammer because he tried to challenge my intellectual abilities. His implication was that everyone who disagrees with him is wrong because he believes he’s smarter than everyone else. You’re simply saying I’m wrong because you want me to be.

Based on your writing, it’s pretty clear that your native language is English. If your parents are from somewhere else, you have clearly spent a very long time in an English-speaking country. Your use of colloquial expressions and familiarity with slang suggest that you are a native English speaker. With nothing else to go on but the spelling and grammatical errors you commonly repeat, my most likely guess would be American English, as these may be indicative of an education in the American public school system. I don’t mean that as a personal slight either. I spent some years in an American public school too, and such errors are very common. I used to make them too, and sometimes I still do when writing quickly. Just answering your question. Show me how you spell ‘color’, ‘jewelry’, ‘meter’, and ‘recognize’ and I’ll tell you for sure.

I think the waters are becoming a little murky here; maybe we should clarify. What exactly is your stance on the subject? Do you feel that the game’s updates have been going smoothly, and that there have been no problems?

I’m dissatisfied with them myself, and I believe it can be proven that my opinion is shared by the majority, or at least slightly more than half, and that we aren’t, in fact, a vocal minority based on the data. To be clear, I’m not actually advocating for a rollback like the original poster. Is that where we disagree, or is it somewhere else?

You linked to a poll that I already argued was was biased by the question, or did you miss that part?

My what a bit of political verbiage.

Yes but people that alt out are of a mentality that usual precludes being aware enough to change their style.

I implied it isn’t the large numbers you attempted to imply.

Dude I have a college level reading comprehension. I’m just frustrated by a lacking in any sort of spelling ability. Just because i can read it doesn’t mean I can spell it.

Not at all. My opinion has been if they didn’t roll back for previous update disasters that literally cost people irreplaceable content, I doubt they are going to roll back because some one doesn’t like the new UI.

I like the idea of pre-sorcery but more for nostalgia purposes. Sorcery did bring a lot of interesting new elements to gameplay even if I don’t agree with them all. Some tweaking here and there could be done to improve and treat some of the issues.

I’m also not opposed to the idea of “Conan Classic” as an option. But now AoS is kind of ingrained. There’s been a few private servers out there that have done it. I know of one, watched a clanmate playing on it. By that time it was dead because the players couldn’t deal with the exploits that plagued PVP at the time, again.

I’ve watched this post with interest and mostly because I knew it would be a shitshow. Cherry picking, pulling apart, ad hominem rich instead of focusing on the real issue that people have.

That is that the updates are so poorly done; in terms of content as well as the most important in the avoidance and piling on of bugs.

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Yes, you implied that my opinion based on the data was biased, but you provided no evidence to support your argument. That’s why I referred to your belief system about the affair as faith-based. On the contrary, I suggested that the data directly relates to the issues that have been widely reported, and I provided sources here on the forums. You didn’t provide an alternative explanation for why the game has been hemorrhaging players, and have yet to provide any evidence to back up your claims.

Maybe you’re just not understanding, or maybe I’m not explaining myself well enough. That’s fine; it’s beside the point. Let’s just move on.

So the data on both sites are wrong?

Alright, fair enough. We all have our strengths and weaknesses.

Okay, so we’re on the same page then. I don’t think a rollback would be practical, and I certainly don’t think they would ever consider it for many reasons technical, practical, and political (relating to their employment status). In my original comment, I said:

My point was to articulate how dissatisfied I am with the way the updates have been progressing. For my wife and me, this game is our pastime. When we’re done working, we don’t watch TV; we play this game and have built a community of people we play with. They’ve become our friends, and it really bums me out when they quit because they’re frustrated with the bugs and changes that no one ever wanted or asked for, or because they’re bored with the lack of content.

It seems like our single point of contention is exactly how many people are dissatisfied. Setting all personal experiences aside, about which there is plenty I could speak, I truly believe the data I posted shows that people are really unhappy with the direction of the changes and the problems they’ve caused. However, I don’t know what else to do to more clearly articulate why the evidence suggests this.

Insofar as we can assume that the developers actually read these forums from time to time (and I’ve come to realize they indeed do) we shouldn’t be saying “everything is fine, you’re just stupid” to everyone who has a complaint about the game. We shouldn’t dismiss their feedback simply because we’re offended by their negative comments about the game we love. If we want change, this approach is not productive. I’ll admit that I sometimes fall short of keeping my criticism constructive because I’m frustrated, but I’m trying to work on it. Trust me, the devs aren’t going to send you a friends request on Discord no matter how much you praise them of the forums.

:point_up_2:

Well I guess since I can’t convince you, time will tell, or maybe we’ll get lucky and things will start going in a better direction.

I honestly don’t think it would take that much to bring people back.

I agree on that much. I can only speculate as to the reason, but it seems like they may under pressure to make bad choices by Tencent, but I have no idea really what the issue is really. I assume they have an idea of the direction the game should go, that doesn’t match the expectations of the community or the dev team, but that’s just a guess.

CE is pretty much in the
 we know whats borked and don’t like.

Devs seems pretty set on those changes and don’t care alot of us hate it.

thats Vibe I get.

I’ve said it before, they even commented on idea
 Just as Bungie did. (But they gave a **** answer)

All gear in game should have PVE/PVP stats. So PVP stops messing with PVE.
I would so damn happy if they stopped screw PVE over.

PVE doesn’t need much in long run
 just a good adjustment one time. And PVP can be tweaked every month to make certain weapons flavor of month.

And we don’t consider some of you people slathering the developers with praise for ruining the game and giving those of us who want the old Conan Exiles back grief every time we make a post very constructive either.

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Yep, and until they fix everything they messed up I’m going to keep coming in here and making “roll back” threads, and giving the developers loud and clear messages that they’ve gone too far, messed up too much, and need to stop wrecking the game we used to love.

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Who’s doing that, I’ll set them straight. Or do you mean not agreeing with you? Really need to have you explain how not agreeing with you is “slathering the developers with praise”.

Good luck with that, we’ll keep using your threads for the entertainment.

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I’m willing to wager that the majority of your 1200 hours came before AoS, the Battle Pass and the Bazaar.

You do realize that it’s 2024? Conan has changed a lot since EA.

To skip all of the Ages and then demand a rollback because the game has changed since you “ bought it”, is downright ridiculous.